After making their way on Azeroth, the Iron Horde is coming on your TV! Blizzard just release 4 TV Spots for the cominng of Warlords of Draenor. The first one does even have some unique shot of Grommash.
Which one is the best for you?
Your airwaves are about to be invaded by the Iron Horde with our latest Warlords of Draenor commercials. Check them out below, but word to the wise: it’s best to try not to make eye contact.
The first thing you see upon Blizzard Entertainment’s mission statement webpage is this statement, standing firmly as the first of “eight core values” that serves as the code for game development within this massive company.
It’s no secret that Blizzard has always prioritized gameplay over other elements in their video games. This core value of “gameplay first” is what’s lead the studio to being seen as a titan within the video game industry. The immersive world and fluid combat of World of Warcraft; the gameplay improvements and tweaks brought upon Diablo 3 with Reaper of Souls; the near perfect RTS elements of Starcraft; all of these worlds that have been crafted by Blizzard offer fantastic experiences in gameplay as a whole.
Despite all these obvious positives in Blizzard’s video games, what elements have they overlooked? In this case, and for this piece, there’s one element that to the opinion of several fans have always been lacking severely: Storytelling.
Today, maybe one of the latest blog about the bestiary of Warlords of Draenor has been published. This time, based on the creatures you will encounter in Gorgrond. Be sure of this, the Iron Horde is not the only threat on Draenor!
The primal forces that forged the lands of Draenor are still in conflict to this day, and in no other place is this more evident than Gorgrond. A land of contradictions, Gorgrond features barren rocky plains and dense overgrown jungles. Everywhere one looks, there’s evidence of a realm at war with itself and monstrous creatures as dangerous as they are ancient.
Slender, deliberate, and calculating, these enigmatic living trees single-mindedly tend to the wilds of Draenor. Wise in the ancient ways, they seek lost artifacts of bygone ages to empower the explosive growth of their territory… often at the expense of Draenor’s other sentient denizens. The botani wage an eternal war against the creatures of stone, and the natives of Gorgrond do their best to survive in the midst of constant conflict between the botani and the goren, gronn, magnaron and others. Since the Iron Horde and the creatures of stone began working together, the botani have become even more aggressive – orcs and draenei both have been disappearing of late into dense botani enclaves.
The botani have long cultured unique plantlife in their irrigated ponds or tree dwellings, but far more terrifying is their ability to cultivate flora within a living host. Unwary natives are captured and seeded in an agonizing process that alters their physical makeup and takes complete control over their bodies, turning them into mindless walking saplings. The entire process is poorly understood, but these grisly infested can be seen guarding botani enclaves or shambling ahead of the botani host as gruesome cannon fodder whose corpses eventually seed new terrain.
Genesaur are enormous demigods who date back to the age of colossals, when giants shaped the terrain of Draenor amidst constant warfare. The botani have retained the ability to communicate with these bastions of life, and genesaurs are revered as gods in their culture. Draenei have not yet determined if genesaur are immortal or not; genesaur emerging from botani-tended pools often retain the memories and will of their long-dead forebears. Adventurers fortunate enough to catch a glimpse of these rare beings are cautioned to give genesaur a wide berth. They are deceptively quick given their size and destroying them will take a small army of well-equipped heroes.
While the gronn and magnaron shape the world through their brute individual strength, the goren are scavenging opportunists who dart unseen between the lumbering feet of their larger cousins. Roughly the size of an Azerothian trogg, goren live in massive colonies that burrow through the earth, gobbling up minerals and leaving twisting caves in their wake. They enjoy devouring crystalline minerals, which are digested and extruded through their skin, giving some goren the benefit of an armored crystalline shell. The bane of both orc and draenei miners, goren sniff out and infest mineral-rich burrows. Adventurers should be wary of the gorens’ ability to shoot crystalline projectiles and swarm around unprepared explorers in rolling packs, as well as their impossibly sharp teeth and acidic spit.
Between the creatures of stone and flora, and the Blackrock Clan looking to expand their domain, Gorgrond is a place you won’t forget easily… assuming you make it out in one piece.
Do you still don’t know what is coming with Warlords of Draenor, and especially with today’s patch? Well Blizzard just released a new Surviva Guide on Youtube, so while waiting for the servers to start again take your time on this new video!
The Iron Horde invasion has begun… This pre-expansion update introduces tons of new content and features to the game. Visit http://www.WorldofWarcraft.com for up to date news and information about Patch 6.0.2, and the upcoming Warlords of Draenor expansion.
Next week will be officially the end of Mist of Pandaria, as the patch 6.0.2 is coming on Azeroth on October 14!
Patch 6.0.2: The Iron Tide is scheduled to crash into Azeroth on Tuesday, October 14. Featuring new content heralding the Iron Horde incursion, updates to the skills and abilities for every class, and a host of gameplay adjustments, this overture to Warlords of Draenor is coming at you armed to the teeth.
The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.
In this desperate hour, King Wrynn and Warchief Vol’jin have called upon their greatest champions to join the front lines in the Blasted Lands and do whatever they can to stop the Iron Horde . . . before the rest of Azeroth falls before them.
Word of this surprise attack sends players rushing to the Blasted Lands to reckon with the barbarous infiltration. After the fall of a high ranking Iron Horde general named Gar’mak Bladetwist, you’ll report what you’ve witnessed in the Blasted Lands to King Wrynn or Warchief Vol’jin. It’s apparent to both the Horde and the Alliance that this is only the first salvo in a much larger conflict, and the only way to win is to take the fight directly to the Iron Horde . . . by journeying through the Dark Portal into Draenor.
The Infiltration of Blackrock Spire
An advance party of Iron Horde forces has barged right out of the Blasted Lands and pushed all the way to Blackrock Mountain, where they found refuge and supplies in Upper Blackrock Spire. There can be only one response: the Alliance and the Horde of Azeroth must face this iron incursion head on.
Available to level-90 characters for a limited time, this specially revamped five-player version of Upper Blackrock Spire sets the stage for the coming counterstrike against the Iron Horde. Here, you will face Orebender Gor’ashan, Kyrak, and Commander Tharbek as you begin to take the fight to the enemy and sharpen the skills—and swords—you’ll need to succeed on an unwelcoming alien world.
Prepare yourself. Draenor is waiting.
On today’s blog, Blizzard is showing us a little more about the Garrisons. On this new one, is dealing with the Followers that you will be able to get during your time on Draenor. Some of the name should be something that ring your year.
In this series of blog posts, we’re giving you a closer look at Garrisons and how you can expect to interact with them in Warlords of Draenor. This third part is focused on Followers – the people who populate your home base, do your bidding, and come together to form a small army to take on what the Iron Horde is going to throw at you.
As we mentioned in part 1 of this series, we want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. In part 2 of this series, we looked at some of the buildings that you might choose to construct and the different perks and rewards they offer you. In this part, we’re getting to know the NPCs you’ll surround yourself with, and what they’re capable of.
Once your Garrison starts to come together, with a Barracks up and running, you’ll encounter your first Follower and send him on his first mission. You’ll use the command table in the Garrison to activate the Followers window, which allows you to manage your Followers. Therein, you’ll have a searchable list of all Followers available to you in the game and all of the information you need to work with them: their class, spec, quality, abilities, traits, level, xp needed to reach next level, and what they’re currently up to. Followers can level up to 100 just like you can, and you’ll want to level them up, as each Follower becomes more powerful as she gains levels.
While you aren’t restricted from collecting as many Followers as you like, your Garrison can only operate properly with a maximum of 20 active Followers (this number is increased to 25 if your Garrison features a level 3 Barracks). Followers can be inactivated to maintain the total population you’re going for, and inactive Followers don’t forfeit any of their experience while waiting for you to activate them again later.
One of the main keys to a Follower’s success is his Quality. As with many other systems in WoW, Followers come in Uncommon, Rare, and Epic quality. This designation limits the Follower’s abilities and traits, with an Uncommon Follower allowed one of each, a Rare Follower using one ability and two traits, and an Epic Follower gaining two abilities and three traits. Importantly, all Followers can upgrade to Epic Quality, and they gain random traits and a second random ability along the way. The experience they gain after they reach level 100 is what upgrades their Quality.
Should I Stay or Should I Go?
Your Followers’ abilities and traits define how you’ll use them, and generally, you’ll assign Followers who have specific Profession bonus traits to buildings devoted to that profession, and you’ll send strong fighters out on missions. Those with a good match for your buildings will stay home and work for you while you send others out into the wild on missions.
It’s a dangerous planet on which you’re building a Garrison, and different threats are best met by certain abilities that your Followers take into battle. For example, if you need to send someone to deal with an enemy who hasdeadly minions, you’ll want to choose a Follower who happens to be a Druid with Entangling Roots, or a Hunter with Freezing trap, or a Rogue with Sap, etc.
You won’t always have the perfect counter for the missions you need your Followers to undertake, and that’s okay. As missions become more challenging, you’ll get to send Followers out in groups, and there are some traits that affect other Followers in the group. The race preference traits are a good example here, as a Follower who has a preference for Goblin companions will increase the chance that the mission is a success when you surround her with Goblins.
I (E.I. … E.I.) Will Always Love You
The Bodyguard trait is truly notable. A small number of specific Followers have this trait, and when you assign them to a level 2 or 3 Barracks, they become your personal protector. That’s right; if you ask him to, a Bodyguard Follower will follow you right out of the Garrison and into the savage lands of Draenor, fighting by your side, utilizing his class abilities, and gaining reputation with you.
Some restrictions may apply. Bodyguard will not follow you into any battlegrounds, instances, scenarios, or washrooms. You may only have one working Bodyguard at a time. Void where prohibited. Seriously.
Reputation, you say? Yes. Much like the NPCs you earned reputation with in Pandaria, your Bodyguard will get to know you, and after many trials by your side, he will become your Wingman and gain another Ability. After much more experience fighting together, he’ll reach the remarkable reputation level of Personal Wingman. Your Personal Wingman comes with a special perk, and perks include:
- The ability to summon another player to your position
- A portable repair kit
- A portable mailbox
- The ability to cast a portal that you can use to return to your Garrison
Do You Need Something Specific?
With a level 2 Inn/Tavern, you’ll gain access to a headhunter. Working with your own private “HR at the bar”, you can order up a Follower who has a specific ability or trait. The headhunter will then present you with three potential new hires, and you can choose one of the three.
It’s a process that is so exhausting for the headhunter that she can only perform this feat once per week!
There are many other ways to obtain new Followers. Some come to you as the result of Garrison missions. You’ll meet others as you complete quests in Draenor zones such as Talador, Spires of Arak, and Nagrand. Still others can be purchased, and Followers such as Nat Pagle can only be attracted to your Garrison by your great deeds in the field of their expertise.
You are going to do many great deeds, right?
Check out our previous Garrison previews:
In part 4, we’ll take a stroll through a fully built and operational Garrison, touching on the daily and weekly steps you might take as you bring the pain to your enemies on Draenor and seek out fine rewards for yourself.
If you’re beta testing Warlords of Draenor with us and have any Garrison-related questions or experiences to share, head over to our Beta General Discussion forum and post it there. You can also leave a comment in the forums here.
Bizzard just published a new article on the dungeon we are going to explore during our time on Draenor!
There are plenty of opportunities in Warlords of Draenor for those who are looking for some new adventures. With four new level-up dungeons and four maximum level dungeons you’re on the fast track to danger, mayhem, and perhaps a bit of shiny new loot.
There’s so much packed into Warlords of Draenor that we’d be remiss if we didn’t take a moment to look at the upcoming dungeons.
Bloodmaul Slag Mines
Location: Frostfire Ridge
Some like it hot and others are simply slaves within it. This level 90-92 dungeon takes you into the sweltering heat of active volcanic caverns wherein Bloodmaul ogres run a brutal mining operation powered by the blood and sweat of slaves acquisitioned from all across Draenor. The Slag Mines produce a bounty of gemstones and ore, but it’s rumored that the true purpose of these mines is to dig for an ancient relic of immense power.
You’ll encounter four new bosses and a lot of fire power as you try to disrupt their machinations. We’re sure you’ve learned that ancient relics in the hands of – well anyone– is probably not going to lead to very good things. You know what to do, heroes.
On the art of minecraft: “The beginning and ending of Bloodmaul Slag Mines were my favorite shots to establish in the Dungeon,” says dungeon artist Patrick Burke. “You get a sense of how precarious and dangerous every element of the mines will be. We used old wood and rope, not the best materials to use inside a mine that’s filled with lava and fire. Ogres don’t care; they will just grab more and haphazardly place a new one on top of the half burnt one. Not the brightest but they will ’get the job done.’
“The ‘look and feel’ of the Mine was inspired by Bladespire citadel and the surrounding Ogre settlements in the zone. In the Slave Quarters you will notice each hut shows the daily life of living inside an active volcano. Some huts are better off than others.
“One slave in the dungeon turns a mysterious wheel of pain but why?”
Battles can be won and lost by the power of a naval force. To put a stop to the Iron Horde’s naval powerhouse, you’ll need to venture into this level 92-94 dungeon. This port located in the northern coast of Gorgrond houses the Iron Horde’s shipyard, filled with massive warships and artillery forged and assembled within the Blackrock Foundry. In addition to this seafaring arsenal, elite infantry units are joined by trained beasts to comprise the ground troops.
You’ll encounter four new bosses who you’ll need to put a stop to before their ship has sailed. Beware the Cannon Barrage and the Backdraft. This is one shipyard that’s bound to get explosive.
On the shipyard’s origin: “The Iron Docks started off as a PVE quest area,” says lead dungeon artist Wendy Vetter, “but then once it started to take shape we realized it would make a great backdrop and play space for a dungeon. This has given the dungeon a unique visual look that is quite unlike any other dungeon in World of Warcraft. It’s also a great showcase of all the Iron Horde technology and architecture culminating in a showdown with the final boss within the dungeon which takes place on a huge Iron Horde ship.”
“We really tried to give the Iron Docks a sense of being overwhelmed,” adds Patrick. “This is an important strategical location for the Iron Horde to send out their destructive forces. The architecture is threatening and is meant to show that the Iron Horde means business. The Iron Horde has no concern for the environment or cleanliness. The sky is filled with smog. The ground is littered with oil stains, streaks and all manner of machinery.”
Auchindoun is the holy mausoleum of the draenei, a sanctum of the Light in which the spirits of the dead find respite. It’s also a level 94-97 dungeon found within Talador. The crystalline structure serves to protect and shield draenei souls from their eternal enemies: the Burning Legion, who hunger for draenei spirits. For the Shadow Council, this holy place is an opportunity ripe for the picking, as Gul’dan and his minions work to gain favor with their demonic masters.
You’ll encounter four new bosses with multiple shades of abilities and one of whom may seem just the tiniest bit familiar.
A place of contemplation: “Our intention for Auchindoun was to give it a cathedral like vibe,” says Senior 3D Artist Jonathan Jacobson. “As a mausoleum the hallways and chambers needed to enhance the deep respect and admiration for the heroes that have made Auchindoun their final resting place. It also evokes a certain ethereal quality; the light has a certain glow and opulence as it hits the water and golden surfaces within.”
Location: Spires of Arak
Last of the four level-up dungeons, this level 97-99 dungeon sits high atop the Spires of Arak amid the clouds. This dungeon holds the seat of power of the Adherents of Rukhmar, high arakkoa who have gathered and harnessed the Apexis technology of their forebears. Now they’re ready to unleash the focused power of the sun upon their enemies. If you want to stop them from unleashing this power, you’re going to have to face your acrophobia, wipe the sweat from your palms, and take the battle directly into their lair.
You’ll encounter four new bosses within this lair and we highly advise staying away from the beams of bright shiny light.
Reach for the sky: “The Spires of Arak Dungeon allowed us an opportunity to explore and fill out the culture of the Arakkoa” say 3D Artist Fanny Vergne and Senior Artist Steve Crow. “In the Burning Crusade we only showed some of the remnants of this ancient race, so we essentially had a few puzzle pieces with which to build upon. This is the first time you’ll see the Arakkoa in their homeland. The dungeon has a few themes that run throughout the culture, the feeling of height, a sense of grandeur, as well as intricate “bird-like” accents.”
Shadowmoon Burial Grounds
Location: Shadowmoon Valley
This level 100 dungeon is located within Shadowmoon Valley. The traditional burial grounds of the Shadowmoon clan are the final resting place for countless of generations of ancestors. All is not as it should be however and Ner’zhul has sacrificed more than his clan can afford as a part of his desperate quest for power. Now the ancestral spirits are restless, tormented and used to fuel dark rituals that will pull all of Draenor into the void if allowed to run their course.
You’ll encounter four new bosses including Shadowmoon chieftain Ner’zhul himself. It’s up to you to put a stop to the chaos he’s set in motion.
On shadows and symbols: “The moon sigil effect done for the Sadana Bloodfury boss fight tells the story of the Shadowmoon clan and their connection to the dark arts,” says Wendy. “Their complicated rituals are mirrored in the intricacy of the chart, as well as by the ominous carvings that riddle the walls throughout the dungeon.
“The huge, moss-covered stone blocks give the dungeon a dank and ancient vibe, which becomes even more pronounced in the Bonemaw caverns portion of the dungeon. Towering monuments can be seen crumbling in the foggy distance as the player progresses through the watery graveyard of souls.”
Plants – they seem so harmless until they try to kill you. This level 100 dungeon is located in Gorgrond, within the very heart of the deadliest forests in Draenor. After the disruption of the Dark Portal, the Kirin Tor, in a bid to establish a supply line to fight the Iron Horde on their own soil, have set up outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry is a sacred place to the botani. The outpost was quickly overgrown, but still contains a link to the outskirts of Stormwind…
We’re sure it will all be fine though. What’s the worst that could happen?
You’ll encounter five new bosses all of whom have the power of nature in their hands –literally.
On nature’s deceptive nature: “The botani trees for the Everbloom dungeon were designed to look ‘claimed’, overtaken, and manipulated by the Primals race to suit their needs,” says senior 3D artist Andrew Matthews. “The vines and branches shape themselves in a wild, yet purposeful fashion, lending the dungeon a vibrant, sentient atmosphere. The beauty of the botani trees is quite deceiving, and we wanted to distinguish their colors from the other trees in the area.”
If you’ve ever wanted to enjoy the sights of Draenor by train, then this isn’t the ride for you. If you want fast paced action on a moving train, then we’ve got you covered. The Grimrail Depot is a level 100 dungeon and a vital hub in the Iron Horde war machine. Allowing for the transport of troops and materials produced in the Blackrock Foundry to the front lines of the war being waged across Draenor, the Depot’s namesake is the Grimrail itself. This massive train can bear entire battalions of troops and artillery. Fitted with a massive railgun powerful enough to shatter the shield protecting Shattrath, the train is about to depart. Do you have your boarding pass? It’s going to be a heck of a ride.
You’ll encounter three new explosive bosses who are packing some serious gadgets and fire power. This train isn’t stopping for anything or anyone.
On engineering exhilaration: “In creating the architecture for Grimrail Depot, Fanny and Steve say that one of the goals was to make sure the player could see the world speeding by them as they encountered all manner of obstacles and precarious paths, creating a feeling that you fall off at any time. They designed the train interiors to feel cramped and full of precarious objects that could crush you at any given time. Later, as the action shifts to the Depot, players are taken above the station and into the rafters to give a unique perspective and a sense of the Depot’s enormous scale and a unique perspective—something you wouldn’t necessarily get from just fighting alongside the train on a platform.”
Upper Blackrock Spire
Location: Blackrock Mountain (Azeroth)
This is a mountain that is rife with history. Heroes of Azeroth have long fought and bled through its halls, but now this imposing fortress is under new management. This level 100 dungeon in the upper reaches of Blackrock Spire is now home to the Ironmarch vanguard. As preparations to use the Spire as the staging ground for a full-scale invasion of Azeroth continue, the Iron Horde has set up a terrifying contingency plan: a doomsday weapon with the heart of the Blackrock Mountain.
You’ll encounter five new bosses at level 100 and can experience the first three as a part of the pre-expansion version of the dungeon available to level 90 players for a limited time.
IGN’s Youtube channel just release an exclusive video about the latest Lords of War series. A behind the scenes one where the developers from Blizzard talk about the mini-series.
The creators of Blizzard’s Lords of War, a five-episode animated lore miniseries that profiles key characters from the upcoming World of Warcraft: Warlords of Draenor expansion, discuss their inspiration for the series’ unique look. Warlords of Draenor launches on November 13.
With the 6.0.2 currently on the PTR, it was only a matter of time before the downloading of the patch would start on the live servers. Since last night, you can pre-download the patch on your Battle.net application, so if you want to be first in line to fight the Iron Horde, start downloading now!
To help you get prepared for the upcoming Warlords of Draenor Patch 6.0.2 release, we’ve uploaded the patch data to the background downloader. By downloading the patch in advance, you’ll be ready to get in-game and start playing as soon as the expansion goes live!
If you have issues during this process, you can find help to resolve them on the support site here.
You can adjust your download settings within the Battle.net desktop app by clicking on the Battle.net symbol and selecting “Settings” from the menu. Under Game Install/Update you’ll be able to adjust your download options for each of your games and enable or disable the background download, adjust the rate for your download, or pause it if you have a restriction on daily downloads.
Blizzplanet staff members Lugia and Handclaw took photos of the Blizzard Entertainment booth. Fans got their brains blown with the statues of Grom Hellscream, the Lich King and Kerrigan on display.
These are large photos of the Grom Hellscream statue displayed at the GamesCom 2014 Blizzard booth.