Medivh (Possibly) Sighted in the Warlords of Draenor Alpha

A big surprise has been unearthed in the Warlords of Draenor alpha. A youtube poster known only as “WoDBeta” has uploaded a video of the quest “All is Revealed” in Frostfire Ridge. The quest has players use an “all-seeing eye” created by Khadgar to spy on Gul’dan and the Shadow Council. Gul’dan is seen accompanied by his usual accomplices Cho’Gall, Teron’gor and Giselda the Crone. However a fourth ally can be seen standing next to Gul’dan, his appearance obscured by shadows.

Once Gul’dan notices the presence of the all-seeing eye, the shadowy being vanishes while the other four remain. Who is this Mysterious Figure? There is one individual who immediately comes to mind. Someone who both greatly resembles the figure’s silhouette, and has a very strong connection to Gul’dan at this point in time. The Last Guardian, Medivh… (Though he’s technically not the Last Guardian anymore due to Med’an, but that’s still kind of Medivh’s title)

More Warlords of Draenor Revamps: Razorfen Kraul and Razorfen Downs

Following on the heels of Blackfathom Deeps’ unexpected return, it appears Razorfen Kraul and Razorfen Downs have been given similar treatments. New npcs, new mechanics (such as traps you must disable in Kraul, or a deadly plague mist covering portions of Downs) and new stories. In Razorfen Kraul, they quillboar are harnessing the powers of strange crystals that may be related to the Twilight’s Hammer, while in Razorfen Downs the scourge works to ressurect the lich Ammenar the Coldbringer.

Unfortunately both instances are heavily glitched. Upon entering the second boss’s room in Razorfen Kraul, the alpha crases. In Razorfen Downs, the first boss cannot be defeated properly, instead respawning after several minutes and preventing you from moving further in due to a wall that’s supposed to go away when the boss dies.

These videos show their dungeon journals (not nearly as complete as Blackfathom’s, Razorfen Downs does not even have model viewing yet) and what portions of the instances I was able to access.

The Future of the Past, a War Crimes Analysis

world-of-warcraft-war-crimes-coverThe latest World of Warcraft novel, War Crimes by Christie Golden, came out today. Reviews of the book have been pouring from various WoW fansites over the past few days, but this will not be one. Suffice to say, I really liked the book (aside from one big flaw), and it make me extremely excited for Warlords of Draenor. Instead, I’m going to talk about some of the shocking revelations brought to light in War Crimes and the implications they might have for the storyline of Warlords of Draenor.

Obviously this means there will be spoilers, so if you with to read the book “fresh” then I recommend doing so first before reading this article.

Red Shirt Guy Explores Draenor, Part 1: Frostfire Ridge

Hello everybody, I know this is a few days post BlizzCon, but its the thought that counts, right? Anyways, the Warlords of Draenor demo from BlizzCon has been covered elsewhere; so this won’t be quite like the other descriptions of it. Instead I’ll be focusing on some neat tidbits I found, as well as some potential theories to the expansion’s plotline. Take the jump downwards to find out more!

Siege of Orgrimmar Ending Cinematics Revealed

Thrall n Varian


First of all, I must give credit to Availed on Anvilmar-US for the world first Garrosh defeat, Apophasis for the first horde Garrosh defeat, and Silencer for uploading the following videos.

Now, in a first for Blizzard, upon defeating Garrosh, the raid receives a different cinematic depending on their faction. Each version has a scene unique to the Horde/Alliance showing their perspective on what should happen after Garrosh’s defeat.

HORDE BIAS! A Red Shirt Guy Editorial on the “Faction Bias” Arguments


Hi readers and welcome to my first editorial type article. With the release of Patch 5.4’s trailer (see it here if you haven’t already), the debate on whether or not Blizzard is biased towards the Horde in content development has risen again. Its a subject that really came to a head with the release of Cataclysm, enough so that Blizzard actually had Dave Kosak make a blog post, “Dev Watercooler: Faction Favoritism“. It was very negatively received, and in fact was seen by many as further proof there was faction bias favoring the Horde enough to be detrimental to the Alliance among Blizzard’s developers. So, does this faction favoritism really exist? Is Blizzard ignoring half their playerbase because they can’t muster the effort to to create content for a faction they don’t like? Or is this all overblown outcry from WoW’s notoriously unpleaseable fanbase?

Greetings from The Red Shirt Guy

Hello, my name is Ian Bates, more commonly known as the Red Shirt Guy, and I am happy to say I am now Blizzplanet’s newest contributor! In the coming days, weeks, months etc I hope to provide a variety of, perhaps not news but “flavor” articles for the site. You can expect lots of speculative ideas on future content, as I love imagining expansions, zones, where the game could go. I’m also planning on doing an article about the current “faction bias” issue that has reemerged with patch 5.3.

I hope you will enjoy these future articles and that they will help make Blizzplanet a fun read for all fans of Blizzard’s products.

Red Shirt Guy

World of Warcraft: Cataclysm … The Portents of a Prophecy

Blizzcon 2009 approaches rapidly in 10 days.  About a month ago, I found at the Trademark Office website that Blizzard filed a new trademark titled Cataclysm.  I submitted it to the press and it has spread globally.

Lot of speculations have birthed since then.  I have written my share of articles in the past weeks supporting the theory that Cataclysm refers to a World of Warcraft expansion based in the South Seas and the Maelstrom.  As well as the Emerald Dream. Both as a combo.

I remind you the Burning Crusade introduced a combo: Outland, Quel’Thalas and Azuremyst.

In previous articles I mentioned the hologram of the world of Azeroth in the Halls of Lightning by Loken’s room.  Which can also be found at the Planetary hall in Ulduar. You can see a screenshot here.

In that image you can see Kalimdor is broken nearly in half.  Most of The Barrens, Dustwallow Marsh, Mulgore and some of Stonetalon Mountains are represented as a crater that sunk underwater.

However, amidst that huge crater lies an island.  What could be tall enough as to not be submerged underwater with everything else?  Thunderbluff.  Who do we know lives in Thunderbluff that has ties with the Old gods?  The Grimtotem tribe.  Their leader?  Magatha Grimtotem.

As read in the Tauren History, Cenarius taught the Tauren druidism long ago.  However, when Cenarius abandoned them, who we know as the Grimtotem tribe fell to the old whispers.  Everyone knows nowadays that’s in reference to the Old gods.

There are other hints that support the theory behind Cataclysm, beyond the fact there was a Sundering 10,000 years in the past.  Ralo’shan the Eternal Watcher in Silithus mentioned a new sundering that originates from the nightmare.

Malfurion revealed to Remulos in Moonglade the Nightmare’s source is the Old gods.  Thus Ralo’shan gave us a hint that the second Sundering will originate from the Emerald Dream.

Then we have the quote from World of Warcraft: Arthas (novel by Christie Golden) where Arthas the Lich King had a vision of the near future, a precognition.  In it he saw possibly Nazjatar rise from the depths of the Maelstrom to the surface of the sea.  He saw Cenarius in the Emerald Dream’s Nightmare.  And lastly, a cataclysm—read more.

The mountains themselves came to life, taking giant strides, crushing everything luckless enough to cross their paths. With each mammoth footfall, the world seemed to tremble and shake.

World of Warcraft Lore: Journey into the Stars

Followers and non-followers of the World of Warcraft comic book should check us back this Monday at 5pm EST for our update.  Things are getting exciting with the recent introduction of Medivh and Garona’s son: Med’an.  Glimpses into what may happen down the line in upcoming WoW expansions, and the introduction of various key NPCs into the MMO: the new Council of Tirisfal.

Speculation: Is the rebirth of the Council of Tirisfal the platform to introduce our journey into other worlds to fight the Burning Legion at their own backyard?  Is the new Council of Tirisfal involved in the staging plan that will send us through the portals scattered throughout Outland to reach other worlds? (Reminder: Metzen revealed at BlizzCon 2005 there were plans for at least 7 new worlds accessible through the portals created by Ner’zhul.  Illidan sealed them in Warcraft III: Frozen Throne, but with the betrayer defeated, adventurers may access these portals to reach other worlds that have fallen to the Burning Legion. According to the WoW RPG: Shadow and Light, we might find rebel factions in those worlds as allies to fight the Burning Legion).

It is highly possible that Turalyon and Alleria may be stranded in one of these worlds if they escaped the destruction of Draenor through one of the portals.

So far we have been hinted of new worlds beyond Azeroth, and Outland.  The World of Warcraft: Rise of the Horde showed us a background story of Velen, Archimonde and Kil’jaeden in their homeworld: Argus.  World of Warcraft Classic introduced a Warlock quest to summon their Dreadsteed mount.  It involved a ritual where demons pour into the western-wing of Dire Maul.  The world Xoroth is mentioned which is rumored to be the Nathrezim (Dreadlords) homeworld.  Whether it is or not the same world is unknown, but Mal’Ganis flees to his homeworld through a portal during an Onslaught Harbor quest (Watch our video).

There is another scene in Death’s Door, in Blade’s Edge Mountains where an Eredar named Baelmon the Hound-Master summons one of those giant two-headed dog-like demons: Void Hounds.

Baelmon: “Make ready the chambers, another ally will soon join our ranks!  Our ally has arrived!  Clear the way to the materialization chamber!”


The second portal in-game is in the western-side of Zangarmarsh dubbed the Portal Clearing.

The third portal in-game is located in the Twilight Ridge, on the western edge of Nagrand, high in the mountains and can only be accessed with a flying mount.  This portal is surrounded by the Shadow Council orcs and ogres, an Eredar and other demons. They are attempting to activate and re-open the portal.  This gate will allow players one day to access another world that has been overrun by the Burning Legion.


Aside from these three portals already existent in-game, Chris Metzen revealed in 2005 there were plans to add four more portals in Outland in undetermined locations.  Among other worlds that have been directly mentioned or indirectly implied in certain World of Warcraft quests is also the homeworld of the Worgen. These were summoned into Azeroth from another plane by Arugal and by the night elf Velinde Starsong who was given the Scythe of Elune. It is unknown what world they come from. The Elemental Plane is somewhere in the Twisting Nether.  It was built by the Pantheon of the Titans to hold the Lieutenants of the Old gods (the Elemental Lords) isolated from Azeroth.

For those with sharp eyes, you can see many worlds monitored by Loken in the Halls of Lightning.  And there is also the planetary hall in Ulduar displaying various floating worlds through holograms.  How many worlds are displayed in Ulduar?  Seven worlds.  The exact amount of worlds Chris Metzen revealed are planned for future expansions of World of Warcraft. Blizzard is clearly hinting at us in the Planetary Hall what to expect in the long lifespan of World of Warcraft.  Future Expansions will be aimed to set our journey into the stars.


New challenges. Other Titan seeded races. More Titans to fight.  Otherworldly Old gods and their servants across the sky—remember Harbinger Skyriss (the Qiraji) imprisoned in Tempest Keep: Arcatraz? One of Skyriss’ clones says: “We span the universe, as countless as the stars!”  This is what A’dal the Sha’tar naaru says in the quest titled Harbinger of Doom: “Prince Kael’thas has chosen his warden poorly, and now the entities that we kept locked up within the Arcatraz are breaking free. One in particular, a servant of the Old Gods known as Harbinger Skyriss, seeks to usher in his masters’ vision of conquering all of the worlds in the universe, you must not allow him to escape. Return to Tempest Keep, enter the Arcatraz, and slay Harbinger Skyriss before it is too late! “

We might encounter Demons not aligned with the Burning Legion with their own agendas—Altrius the Sufferer (a demon hunter) revealed a bit of lore in the quest titled Against All Odds about these rogue demons: “Some demons pledge allegiance to no one but themselves. A true enemy of demons finds and destroys his prey regardless of affiliation, however. The demon Xeleth – a Legion defector – was once worshipped as a god by primitive swamp creatures in Zangarmarsh. When Draenor was nearly destroyed, he retreated into a slumber deep beneath Marshlight Lake. Find the portal at the lake and plant this spear into the ground.”

This Warcraft 3: Frozen Throne video shows the single-player campaign where Illidan seals the portals of Ner’zhul that allowed the Burning Legion to send reinforcements to Magtheridon.  Illidan sealed these portals with the help of Kael’Thas, Lady Vashj, Akama and his draenei (Click on the zoom-in button for a full-screen view).

South Seas Lore: Plunder Isle

Plunder Isle has been the Bloodsail Bucanneer pirates stronghold for nearly a decade.  It is ruled by Duke Falrevere.  These are the archenemies of the Blackwater Raiders Pirates in Booty Bay.  The Bloodsail are bad guys full of ruffians and assassins.

Little is known about Duke Falrevere except he was a former Lordaeron noble.  His wife’s fate is unknown—just that she was in Kul’Tiras.  His daughter, Jesse Falrevere, is commodore of the Bloodsail Buccaneers.  Duke lost his son Magrann Falrevere when a cannon shot by a Blackwater Raider ship sunk his ship.

Duke Falrevere was successful businessman who owned warships and merchant ships in Kul’Tiras.  He was a rival of Admiral Daelin Proudmoore.  There were major differences between both men. Duke was a human supremacist who did not believe in the alliance with elves and dwarves, or any other races.

During the Third War, a dwarf arrived on a gryphon and aboarded the Devil Shark (Duke’s main battleship) requesting help.  When the Devil Shark reached Drisburg on the north side of Kul’Tiras, he saw the Scourge raiding the place. The chances to win such a battle were not worth in his eyes. He wouldn’t sacrifice the lives of his men for mere gnomes and dwarves settled there.

He blamed the invasion of the Scourge and the destruction of most of Lordaeron to the elves and dwarves. Some of his men abandoned him to die for Lordaeron against the Scourge.  Others remained with him and shortly after built the Bloodsail Stronghold in Plunder Isle.

Personally, I’m not sure how canon this is, because in-game we see a few races have high ranking positions among the Bloodsail Buccaneers on the fleet found south of Booty Bay: Captain Stillwater (Gnome), Ironpatch (Orc), Garr Salthoof (Tauren), Captain Keelhaul (Goblin).  They have various warlocks that summon imps and succubus.  How much has the Bloodsail Buccaneers have fallen under the influence of the Burning Legion and dreadlords is not known.

More after the break.

Duke has four Commodores: Commodore Jessi Falrevere, Commodore Lester Zank (Human Warlock), Commodore Wallace Boltscrew and Wallace’s lover Annetta Crank.  Both Wallace and Anneta are engineers and have built a small fleet of submarines to serve the Bloodsail Buccanners.

Duke plans one day to invade Kul’Tiras and become its new ruler.

Plunder Isle is found east of Isle of Kezan, and south of Zandalar Isle, and southwest of Booty Bay.  It’s a tropical isle with palm trees, and tropical forests, and rocky coasts.

The Bloodsail Hold is on the west coast of Plunder Isle.  The hold has cannons aiming to the sea to defend from any fleet attempting to invade their territory. On the east side of Plunder Isle, the coast has Murloc villages.

To the northeast, the Basilisks inhabit the Den of the Cold Eye, a series of caves.  Meeting their gaze has doomed many adventurers to become crystal stone statues.—summary from the pages of World of Warcraft: Lands of Mystery by White Wolf Publishing.

You may find in the pages of WarCraft Legends Vol. 4 (Tokyopop) a story by Dan Jolley—based on the Bloodsail Buccaneers.

Wouldn’t you love an all-out Bloodsail Buccaneers vs. Blackwater Raiders Battleground?  Imagine scripted NPCs offering daily quests that you must accomplish during your PvP encounters. You can either man Battleship cannons, fight old-Booty-Bay-PvP-style, maybe you could mount submarines like you do Siege Vehicles. While the submarine pilot can shoot torpedoes, another player in the same submarine could man a turret to shoot down any flying machines attacking the submarine.

You must take control of an Oil-Refinery. If you take control of the Shipyard, you can have access to new Battleships. Instead of killing the opposite faction leader, the aim of this battleground would be the first to annihilate the Bloodsail Buccaneers battleships wins the event. For that you would have to PvP your way to control the shipyards.

You also need to eliminate the opposing faction battleships, submarines and flying machines before they get to the Bloodsail Commodore. Who doesn’t love some Pirate battle action? World of Warcraft meets Pirates of the Caribbean.

Share with fans your own personal ideas about a Pirate-like Battleground. Let’s hear your creative ideas.