Blizzplanet members Danny Perschononok and Handclaw had the opportunity to interview Robert Bridenbecker (VP of Technology and Strategy Planning) to discuss details of Warcraft III: Reforged. The interview focuses on the engine overhaul and assets, and Battle.net Launcher transition, as well as the World Editor and mapmaking’s capabilities side.
During the GamesCom 2017 press day (Tue, Aug 22), Blizzplanet members Danny Perschonok (Naka) and Arthur Lorenz (Handclaw) had the opportunity to interview game director Ion Hazzikostas about some of the features in Patch 7.3.
NOTE: The video now has English Subtitles (CC). Lower the volume to 25% to avoid the loud background noise and music. The video was edited to boost the three voices nearest to the microphone so they can be heard at 25% volume. GamesCom is the noisiest convention in the world.
I am Danny with Blizzplanet. We also have Arthur here, and Ion Hazzikostas, and we are going to talk about Patch 7.3.
Blizzard Entertainment invited Blizzplanet to the World of Warcraft: Legion Press Summit event held last week at their Irvine campus. Our staff member Dperschonok and stream influencer @SwiftyIRL had the opportunity to interview Jon Hight (production director) and Luis Barriga (senior game designer) to discuss details of the Demon Hunter, Artifacts, and PvP.
During our Legion Summit Interview, Blizzplanet reporter @Dperschonok and colleague influencer @SwiftyiRL had the opportunity to ask game director Tom Chilton and art director Chris Robinson various questions related to the art design of the Broken Isles zones, the Artifact system, Scaling, and Class Halls.
Read our 2016 Legion Summit Interview: Blizzard Entertainment invited Blizzplanet to the 2016 World of Warcraft: Legion Press Summit event to learn more about their plans leading up to the world event prior to the expansion. Reporter Dperschonok had the opportunity to interview both lead game designers: Cory Stockton (@Mumper) and Julian Morris.
On Friday 7th, our reporter Handclaw was at Gamescom 2015 and had the honor to have a World of Warcraft : Legion interview with both Tom Chilton (Game Director, Vice President) and Ion Hazzikostas (Lead Game Designer) about the content for the incoming expansion.
Be sure to follow our team on Twitter and on Facebook for more details on the next World of Warcraft expansion and other Blizzard games. Furthermore, If you liked our interview and would like to have more in the near future (during conventions like BlizzCon or at press events), we might need your help on Patreonso we can continue to share our passion with you.
NWBZPWNR at Blizzcon 2013 (Blizzard Entertainment)
It’s been nearly a year since Jarod:NWBZPWNR raided the stage at Blizzcon 2013 stealing not only the audience’s heart, but the internet’s as well. As Blizzcon looms ever closer, we caught up with Jarod to see how time has gone since his cosplay Pwn’d the world.
Before we get into the nitty gritty, why don’t we get to know a little about yourself.
Jarod: I’m a 34 year old former Graphics Designer from Orange County currently living in Bakersfield. I am active in various geek communities and activities which include vintage anime, cosplay, and everything Blizzard– most especially World of Warcraft.
For those out there who might not know, could you give a recap on who NWBZPWNR is?
Jarod: Jenkins the Griefer is the player who controls the character NWBZPWNR in the South Park episode Make Love, Not Warcraft. It’s based off of a Blizzard employee named Joeyray Hall. His name is never revealed in the episode but in the script he was called “NWBZPWNR” or sometimes “Nwbzpwnr” but the distinction is that NWBZPWNR is the name of his world of warcraft character. Most people tend to name him, “That Which Has No Life.”
You were able to walk the stage last year as a walk on, what did you expect then?
Jarod: I expected to be enjoyed, but the reaction was nothing I had anticipated. I felt like the Big Man on Campus.
Blizzplanet had the great opportunity to chat via Skype with both New York Times best selling authors, Christie Golden and Micky Neilson (Blizzard publishing lead) to discuss details of World of Warcraft: War Crimes. This interview might have a few spoilers.
During the recent PAX East 2014, in Boston, Blizzplanet correspondent Anthony Vaughan interviewed Lead Class Designer Kris Zierhut and Game Designer Steve Burke to ask questions concerning the pre-Warlords of Draenor world event expected to launch sometime toward the end cycle of Mists of Pandaria. They also discuss details of the Garrisons in Draenor.
Note: Apologies for the loud background noise. PAX East was crowded. Please, If you wish to help with the missing parts of the transcription, submit a time code (01:23) and the correction where appropriate.
I have to point out we gathered about twenty questions from the community, and only a couple were asked. Both developers got so passionate about talking of the world event and the initial experience of Warlords of Draenor that they lost track of time and kept going nonstop, and we didn’t mind at all. They truly love their work on this expansion.
Zierhut: Hi. I am Kris Zierhut, lead class designer in Warlords of Draenor. I have worked on the game for 9 years.
Burke: Steve Burke, Senior Quest designer.
Vaughan: First question – What can you tell us about the Mists of Pandaria world event leading to Warlords of Draenor?