Dragon Isles Expansion Concept

It’s time for another of my fan expansion concepts. You may have noticed there’s been a lot of foreshadowing about Wrathion and the dragonflights in Battle for Azeroth. The most tantalizing piece is an island expedition quest (Unscarred Black Scale) that reveals Wrathion is searching for the Dragon Isles. For those unaware, the Dragon Isles were a scrapped zone north of Tirisfal Glades planned for vanilla WoW. They gained a level of infamy for their cool name and this really neat concept art. It may have been re-purposed into BfA’s own Shrine of the Storm:

Outside of the concept art and some other behind the scenes information (such as The World of Warcraft Diary by John Staats), the Dragon Isles have never been mentioned in lore and were assumed non-canon. BfA changed that. From the Unscarred Black Scale quest text, this official version of the Dragon Isles is actually related to the dragonflights. Whereas the old version was just a bunch of Old God temples based on sea creatures. Obviously the concept has changed and so for this expansion I started from scratch. Yes the nautilus temple is iconic, but at this point it really would just come off as Shrine of the Storms 2.0 and that wouldn’t work in the expansion immediately following it. Maybe it could show up in a patch.

I don’t have a name for the expansion this time. I wanted to call it World of Warcraft: Dragonsworn but that sounded too close to the Dragonborn expansion for Skyrim in my opinion. I’ve tried to follow the history of expansions sounding pretty out there story wise when first announced (no one tends to predict major side stories or in some cases even main stories for real expansions) so some of the story will be pretty out of left field. Mostly the return of a certain character. Read it after the jump.

Sylvanas Windrunner’s Fate, Discussion and Predictions

Battle for Azeroth is officially live! While we explore Kul Tiras and Zandalar, further the war campaign, and recruit new allied races, the question of what fate has in store for the Horde’s Warchief hangs in the air. After how the Burning of Teldrassil turned out, the discussion over Sylvanas and what’s become of the Horde under her rule has been, to pardon the pun, heated. I won’t dwell on the controversy much because the discussion quickly became vitriolic towards Blizzard’s writers (especially Christie Golden) in a way that was far too similar to the worst portions of the Star Wars fandom. Instead let’s look at the story itself and where I think it might be taking Sylvanas.

Who is the Final Boss of Legion?

The following article contains spoilers for the Kil’jaeden defeat cinematic in the Tomb of Sargeras raid.

From the moment of Legion‘s announcement, we’ve been wondering who the final boss of the expansion would be. The Avatar of Sargeras and Kil’jaeden were some of the most popular suggestions (I personally leaned towards the Avatar), however both of them have been dealt with in the Tomb of Sargeras raid. Another theory was that we’d be facing Sargeras himself, though that raises the question of how we’d be able to fight a raid boss the size of a planet, both from suspension of disbelief and technical limitation viewpoints. I’ve come up with a different theory, one that’s outlandish enough I can’t say I expect Blizzard to actually go through with it, but one I’d really like to see and think the evidence supports.

Read on if you are not bothered by spoilers.

The Terrible Truth Behind the Pillars of Creation and Expansion 7

The God of the Deep writhes in his prison, breaking free ever so slowly. You should hurry and defeat the fallen titan… there are greater battles yet to fight.

-Xal’atath, Blade of the Black Empire

Since the moment this quote was first discovered in the World of Warcraft: Legion alpha, I haven’t been able to get the idea that Blizzard might already be teasing expansion seven out of my head. While N’Zoth has been built up as a threat for quite awhile, and is one of the last pre-existing big-name villains we have yet to face, nothing else like the above quote appeared. Until now.

With the release of the Emerald Nightmare raid on live servers yesterday, we’ve seen the full dialogue for the Il’gynoth boss fight. After looking through Il’gynoth’s quotes, not only am I confident in the old Xal’tath whisper as being a hint towards something greater, but I’m starting to think we may know how Legion will end and the next expansion might begin.

World of Warcraft: Chronicle Vol. 1 Preview: The Story of Lei Shen

ian-bates-the-red-shirt-guy2Greetings everyone, I’ve been given a copy of World of Warcraft: Chronicle to review and there is so much incredible lore information, I’m not sure a single review would work.

So, while I will have a proper review, I’ll also post a few summaries of some of the more groundbreaking information we’ve been given.

For our first entry, we shall look at fan favorite villain Lei Shen, the Thunder King. Of course, these will include massive spoilers. Spoilers on a “this changes the entire context of the Warcraft setting” level.

So if you want to find all this out in World of Warcraft: Chronicle for yourself, consider this a warning.

Have you ever wondered how Lei Shen truly became the Thunder King? How he died? How Uldum wasn’t always a desert? How the mogu and Zandalari came to create one of the most formidable empires Azeroth has ever seen? Read on to find out.

world-of-warcraft-chronicle-vol-1-preview-10

Patch 6.2. Second Look: Ashran Excavation

Following the newest build of the patch 6.2. PTR, I returned to Ashran to see if any new lore about the artifact had been added. There hasn’t been, but the new Ashran Excavation area has been heavily modified and looks much better than during our last look at it.

Read on for the full preview.

[SPOILERS and SPECULATION] Who is Cho’gall’s Master, and what does it bode for Draenor?

He comes…

A burning question has resonated in the minds of many, especially myself, since Warlords of Draenor’s unveiling: how will the expansion’s story progress and conclude?

The prospect of how Warlords of Draenor storyline comes to a close is still a mystery. By all accounts, all that we know for sure pertaining to WoD’s conclusion and final raid tier is the following: Grommash Hellscream will be involved with the final encounter, and it will be heavily Legion themed. Aside from this tidbit shared by Tom Chilton, what happens upon Draenor post-6.0 is a complete mystery. The single plausible route to formulating what will play out next in WoD is speculation, and the recent slaying of Mythic Imperator Mar’gok surprised many with a new development in the lore.

Before jumping into any speculation, let’s review every significant lore event that’s occurred so far in WoD:

Medivh (Possibly) Sighted in the Warlords of Draenor Alpha

A big surprise has been unearthed in the Warlords of Draenor alpha. A youtube poster known only as “WoDBeta” has uploaded a video of the quest “All is Revealed” in Frostfire Ridge. The quest has players use an “all-seeing eye” created by Khadgar to spy on Gul’dan and the Shadow Council. Gul’dan is seen accompanied by his usual accomplices Cho’Gall, Teron’gor and Giselda the Crone. However a fourth ally can be seen standing next to Gul’dan, his appearance obscured by shadows.

Once Gul’dan notices the presence of the all-seeing eye, the shadowy being vanishes while the other four remain. Who is this Mysterious Figure? There is one individual who immediately comes to mind. Someone who both greatly resembles the figure’s silhouette, and has a very strong connection to Gul’dan at this point in time. The Last Guardian, Medivh… (Though he’s technically not the Last Guardian anymore due to Med’an, but that’s still kind of Medivh’s title)

World of Warcraft – The Titans Lore

A generally aloof creator race, the titans are now
a subject of significant interest on Azeroth, at least
for the dwarves. Their part in Azeroth?s history lies
far, far back in time, although Sargeras has of course
taken a more active role in recent conflicts through
the Burning Legion. Here, we present statistics for
the two known races of titans and for the members
of the Pantheon ? the leaders of the titans and
some of the universe?s most powerful entities.
The figure is humanoid but gigantic, with gleaming
metallic skin and a perfection of form that makes the
heart ache.

Very little is known about the titans save for
scraps the dwarves have unearthed and some vague
night elf folklore. Few scholars actually believe the
mighty demigods even existed. Legend holds that
the great ones shaped the land when the world was
young, then left the world to its own devices.
The ruins and buried cities that remain on Azeroth
? Uldum beneath the Tanaris Desert, Ulduar beneath
the Storm Peaks of Northrend, and Uldaman
beneath the dwarven home of Khaz Modan ? are
known to a few to actually be ?titanic? ruins. Most
mortals believe that they are only ancient ruins.
There are two presumed types of titan, the stronger,
smarter, more agile Aesir, and the tougher but less
powerful Vanir. One scholar has postulated that there
are other subspecies of titans. No titans have ever been
spotted, and it is believed that they live among the stars
where they continue to this day shaping new worlds.

The Aesir are platinum-skinned giants that once
crafted the oceans and skies. Their sphere of power
is storm, frost and water. They are highly reclusive,
shying away from all mortal creatures, not wanting
to disrupt the delicate balance of their evolution.
Their direct children are the mountain and sea
giants, whom they created to help them tend to the
high peaks and oceans of the world.

The Vanir are bronze-skinned giants who crafted
the mountains and deep places of the world. Their
children are the dwarves and cursed troggs who
helped them carve out the earth. Like the Aesir,
they tend to stay away from mortal creatures.
Each titan cultivates specific interests that relate
to particular elements or energy types ? essentially,
to some small aspect of creation over which
the titan holds a measure of dominance. Effects of
these interests appear primarily in bonuses to related
Craft and Knowledge skills, but an individual
titan?s special abilities can also reflect its specific
interest. Some titans refer to the piece of creation
upon which they focus as their ?sphere of power.?

Titans generally believe they are invincible. They
wade into the thickest of battles using their most
powerful abilities, or even just swinging with massive,
alloyed fists. Titans with well-defined spheres
of power have wildly varying combat tactics, focusing
primarily upon the strengths of their spheres.


The following are the names of the members of the Pantheon —the High Council organization of the Titans.  There are far more Titans.  These are simply members of the leadership within the Pantheon:

Aman’Thul the Highfather

Male Aesir Titan.  He is the leader of the Pantheon and brother to Sargeras.  Consort to Eonar the Lifebinder.  His metallic skin is platinum and eyes glow yellow.  His hand holds a large staff with a Lightning symbol atop and electricity flows around the staff.  He has long Hair and beard reaching his waist.  Aman’Thul rules the Pantheon—the Titan High council.  He is the oldest and wisest of the Titan race.  He and his brother Sargeras set to create countless worlds across the Twisting Nether and created vast races.  Aman’Thul blessed Nozdormu the Dragon Aspect with power over Time to be watchful of Azeroth’s myriad of time paths and destiny—protecting the integrity of its timelines.

Eonar the Lifebinder

Female Vanir Titan, bronze-skinned. She carries a alabaster staff and flowers blossom at her feet.  She is the representation of life, nature and healing in the universe.  Consort of Aman’Thul the Highfather.  – 64,001 years before the Dark Portal / First War, Eonar gave a portion of her spirit to Alexstrasza before departing Azeroth to become a potent life-giving force in the world.  Ten thousand years ago, when the Burning Legion first invaded Azeroth, Eonar combated the demons by infusing the Dragon Aspects with some of her power to battle the demons.

Eonar abhors Undead, as she represents the embodiment of life.  Among her casting are mass heal and big bad voodoo, flame strike, lightning monsoon, blade barrier, earthquake and wall of stone among other similar spells.  She prefers to keep distance from battle, and is more of a supportive role to her allies in the Pantheon.  When enraged and forced to battle though, she is fearsome.  She will do anything to confuse and spread her enemies, before engaging in combat.

Golganneth the Thunderer

Son of Aman’Thul and Eonar, the giant Male Aesir Titan is platinum-skinned and his weapon is a massive horn he holds on his hand.  Lightning flows constantly off his eyes.  Golganneth created the skies and seas of Azeroth and all the living creatures of the sea 147,000 years ago.  Father creator of the Sea Giants with the role to help the Earthen.  The Earthen reshaped mountains and dig the depths of the earth—creating a massive continent known as Ancient Kalimdor(pre-sundering)., while the sea giants took care and mantained the depths of the seas.

Golganneth takes joy in his creations and supports the Pantheon’s mission to bring order to chaos.  Yet, within, he loves the fury of nature.  He engages combat by blowing his massive viking-like horn weapon known as Shargahn.  The horn can cast shatter mountains, but he prefers not to use it often as his duty is to create, not to destroy.  Golganneth is the embodiment of thunderstorms and lightning, storms and winds.

The Sea Giants celebrate in ceremonies their venerated Golganneth many times during a year by feeding small fishes and crafting and sounding musical horns in his honor.

Khaz’Goroth the Shaper

Male Vanir Titan, shaper of Mountains and canyons, a craftsman.  Eonar and Khaz’Goroth created the Earthen(Dwarves and Troggs) and Mountain Giants.  His Bronze-skinned body sparks flames.  His weapon is a giant smith-hammer.  Among Khaz’Goroth’s combat strategies are the summoning of Elemental swarms, Wish(teleport) and dispell magic.  imprisonment, crushing fist, and Avatar before engagin melee.  He is wise in building architecture and engineering.  He created and shaped the mountains with help of his creation, the Earthen.

Norgannon the Dreamweaver

Male Aesir Titan.  His platinum-skinned body flashes Arcane power, he wears a long cloak covering his head and a tunic.  Long beard.  In combat, he gazes in Eonar, Aggramar and Aman’Thul.  He avoids melee, and prefers to cast from a ranged distance flying above and afar.  If in jeopardy, he casts mirror image as an illusion and casts AOE(area of effect) while the other Titans take care of melee.  He can teleport his fellow Titans to safety if needed. Polymorph, project image, phase, and many other spells described in Warcraft RPG: Shadow & Light.

Norgannon is master of the arcane magic, knowledge, secrets and mysteries.  In many of the worlds created by the Titans, spellcasters revere him as paragon of their spellcrafts, and whisper his name when casting a spell.  Azeroth doesn’t know anything about him, except for his Watchers of Uldaman, Ulduar and Uldum.  You can read more about the Lorekeeper of Norgannon, watcher of Uldaman Here.

The titans prefer not to use arcane magic because of its corrupting nature.  Aman’Thul the Highfather charged Norgannon with the task of cataloguing all spells and magical currents in the universe, including Arcane magic which originates in the Twisting Nether.  With the knowledge gathered concerning Arcane magic, the Highfather hopes one day to defeat the Burning Legion and other enemies.  Norgannon is passionless, his face is expressionless and rigid.  He is the historian of the Titans and holds a massive disc on his hand, with sculpted glyphs and recordings, similar to the Discs of Uldaman.

Aggramar the Avenger

Male Vanir Titan.  Bronze-skinned wrapped in a golden toga.  Former lieutenant of Sargeras is now charged as member of the Pantheon, taking the position left vacant by Sargeras after his departure.  Aggramar’s task is to combat the Burning Legion and demonic taint.  Although he is emotionless, he feels a strong rage and hate toward Sargeras for betraying the Pantheon.

Aggramar’s weapon is a half-broken sword.  A half-sword once whole.  When Sargeras was member of the Pantheon, far before he created the Burning Legion,  his semi-sentient sword was known as Gorshalach(Dark Render)—the most powerful weapon in the universe.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras’ madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation’s failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras’ titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

When Sargeras fell to the corruption of the Nathrezim in the Twisting Nether, Sargeras’s semi-sentient sword Gorshalach sundered itself splitting itself in two-halves.  The blade prefered to split in half than to serve Sargeras in his pursuit of evil.  Aggramar the Avenger now holds the other half Taeshalach(Flame Rend), while Sargeras holds the second half Gorribal(Dark Seether).  Aggrammar knows that if one day, he united both halves, Gorshalach would be reborn.  He wants that to happen to own the ancient fabled sword, but to do so, he would have to defeat Sargeras.

Among Aggramar’s openings in combat he summons a meteor swarm at enemies and teleports.  He shapeshift into Avatar for melee and uses Spellbreaker against spellcasters.  He has other powers and abilities explained in Warcraft RPG: Shadow & Light more in detail.

Aggramar’s main role in the Pantheon is to be their Champion—to eliminate the forces of destruction and dissolution in the universe—specially the Burning Legion and other enemies, and protecting order created by the Titans from chaos by using his combat might.  Azeroth doesn’t know about Aggramar, but other worlds seeded by the Titans revere him and cry his name when engaging in combat against the Burning Legion.


Far more info and details of the Titans, including their many powers and abilities, d20 System statistics can be found at Warcraft RPG: Shadow & Light from page 107-124.  You can order it in PDF eBook format or order the hardcover paperback Here.

NOTE: eBooks require free-download of Adobe Acrobat Reader 7.0.

Warcraft RPG: Shadow & Light describes in-depth the Emerald Dream, the Nightmare, the Titans, the Ancients, the Eternals, the Dragon Aspects, Outland, Twisting Nether, Elemental Lords, Elemental Plane, and bios of many Heroes and Villains like Cairne Bloodhoof, Muradin Bronzebeard, Orgrim Doomhammer, Gul’dan, Khadgar, Medivh, Krasus, Rhonin, Sir Anduin Lothar, Maiev Shadowsong, Malfurion, Thrall, Uther the Lightbringer, Alleria Windrunner, Tyrande Whisperwind, Jaina Proudmoore,  and Grom Hellscream.  Burning Legion lords such as Archimonde, Kil’Jaeden, Mannoroth and Tichondrius along with their d20 system statistics.

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