The Terrible Truth Behind the Pillars of Creation and Expansion 7

The God of the Deep writhes in his prison, breaking free ever so slowly. You should hurry and defeat the fallen titan… there are greater battles yet to fight.

-Xal’atath, Blade of the Black Empire

Since the moment this quote was first discovered in the World of Warcraft: Legion alpha, I haven’t been able to get the idea that Blizzard might already be teasing expansion seven out of my head. While N’Zoth has been built up as a threat for quite awhile, and is one of the last pre-existing big-name villains we have yet to face, nothing else like the above quote appeared. Until now.

With the release of the Emerald Nightmare raid on live servers yesterday, we’ve seen the full dialogue for the Il’gynoth boss fight. After looking through Il’gynoth’s quotes, not only am I confident in the old Xal’tath whisper as being a hint towards something greater, but I’m starting to think we may know how Legion will end and the next expansion might begin.

World of Warcraft: Chronicle Vol. 1 Preview: The Story of Lei Shen

ian-bates-the-red-shirt-guy2Greetings everyone, I’ve been given a copy of World of Warcraft: Chronicle to review and there is so much incredible lore information, I’m not sure a single review would work.

So, while I will have a proper review, I’ll also post a few summaries of some of the more groundbreaking information we’ve been given.

For our first entry, we shall look at fan favorite villain Lei Shen, the Thunder King. Of course, these will include massive spoilers. Spoilers on a “this changes the entire context of the Warcraft setting” level.

So if you want to find all this out in World of Warcraft: Chronicle for yourself, consider this a warning.

Have you ever wondered how Lei Shen truly became the Thunder King? How he died? How Uldum wasn’t always a desert? How the mogu and Zandalari came to create one of the most formidable empires Azeroth has ever seen? Read on to find out.

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Patch 6.2. Second Look: Ashran Excavation

Following the newest build of the patch 6.2. PTR, I returned to Ashran to see if any new lore about the artifact had been added. There hasn’t been, but the new Ashran Excavation area has been heavily modified and looks much better than during our last look at it.

Read on for the full preview.

[SPOILERS and SPECULATION] Who is Cho’gall’s Master, and what does it bode for Draenor?

He comes…

A burning question has resonated in the minds of many, especially myself, since Warlords of Draenor’s unveiling: how will the expansion’s story progress and conclude?

The prospect of how Warlords of Draenor storyline comes to a close is still a mystery. By all accounts, all that we know for sure pertaining to WoD’s conclusion and final raid tier is the following: Grommash Hellscream will be involved with the final encounter, and it will be heavily Legion themed. Aside from this tidbit shared by Tom Chilton, what happens upon Draenor post-6.0 is a complete mystery. The single plausible route to formulating what will play out next in WoD is speculation, and the recent slaying of Mythic Imperator Mar’gok surprised many with a new development in the lore.

Before jumping into any speculation, let’s review every significant lore event that’s occurred so far in WoD:

Medivh (Possibly) Sighted in the Warlords of Draenor Alpha

A big surprise has been unearthed in the Warlords of Draenor alpha. A youtube poster known only as “WoDBeta” has uploaded a video of the quest “All is Revealed” in Frostfire Ridge. The quest has players use an “all-seeing eye” created by Khadgar to spy on Gul’dan and the Shadow Council. Gul’dan is seen accompanied by his usual accomplices Cho’Gall, Teron’gor and Giselda the Crone. However a fourth ally can be seen standing next to Gul’dan, his appearance obscured by shadows.

Once Gul’dan notices the presence of the all-seeing eye, the shadowy being vanishes while the other four remain. Who is this Mysterious Figure? There is one individual who immediately comes to mind. Someone who both greatly resembles the figure’s silhouette, and has a very strong connection to Gul’dan at this point in time. The Last Guardian, Medivh… (Though he’s technically not the Last Guardian anymore due to Med’an, but that’s still kind of Medivh’s title)

World of Warcraft – The Titans Lore

A generally aloof creator race, the titans are now
a subject of significant interest on Azeroth, at least
for the dwarves. Their part in Azeroth?s history lies
far, far back in time, although Sargeras has of course
taken a more active role in recent conflicts through
the Burning Legion. Here, we present statistics for
the two known races of titans and for the members
of the Pantheon ? the leaders of the titans and
some of the universe?s most powerful entities.
The figure is humanoid but gigantic, with gleaming
metallic skin and a perfection of form that makes the
heart ache.

Very little is known about the titans save for
scraps the dwarves have unearthed and some vague
night elf folklore. Few scholars actually believe the
mighty demigods even existed. Legend holds that
the great ones shaped the land when the world was
young, then left the world to its own devices.
The ruins and buried cities that remain on Azeroth
? Uldum beneath the Tanaris Desert, Ulduar beneath
the Storm Peaks of Northrend, and Uldaman
beneath the dwarven home of Khaz Modan ? are
known to a few to actually be ?titanic? ruins. Most
mortals believe that they are only ancient ruins.
There are two presumed types of titan, the stronger,
smarter, more agile Aesir, and the tougher but less
powerful Vanir. One scholar has postulated that there
are other subspecies of titans. No titans have ever been
spotted, and it is believed that they live among the stars
where they continue to this day shaping new worlds.

The Aesir are platinum-skinned giants that once
crafted the oceans and skies. Their sphere of power
is storm, frost and water. They are highly reclusive,
shying away from all mortal creatures, not wanting
to disrupt the delicate balance of their evolution.
Their direct children are the mountain and sea
giants, whom they created to help them tend to the
high peaks and oceans of the world.

The Vanir are bronze-skinned giants who crafted
the mountains and deep places of the world. Their
children are the dwarves and cursed troggs who
helped them carve out the earth. Like the Aesir,
they tend to stay away from mortal creatures.
Each titan cultivates specific interests that relate
to particular elements or energy types ? essentially,
to some small aspect of creation over which
the titan holds a measure of dominance. Effects of
these interests appear primarily in bonuses to related
Craft and Knowledge skills, but an individual
titan?s special abilities can also reflect its specific
interest. Some titans refer to the piece of creation
upon which they focus as their ?sphere of power.?

Titans generally believe they are invincible. They
wade into the thickest of battles using their most
powerful abilities, or even just swinging with massive,
alloyed fists. Titans with well-defined spheres
of power have wildly varying combat tactics, focusing
primarily upon the strengths of their spheres.


The following are the names of the members of the Pantheon —the High Council organization of the Titans.  There are far more Titans.  These are simply members of the leadership within the Pantheon:

Aman’Thul the Highfather

Male Aesir Titan.  He is the leader of the Pantheon and brother to Sargeras.  Consort to Eonar the Lifebinder.  His metallic skin is platinum and eyes glow yellow.  His hand holds a large staff with a Lightning symbol atop and electricity flows around the staff.  He has long Hair and beard reaching his waist.  Aman’Thul rules the Pantheon—the Titan High council.  He is the oldest and wisest of the Titan race.  He and his brother Sargeras set to create countless worlds across the Twisting Nether and created vast races.  Aman’Thul blessed Nozdormu the Dragon Aspect with power over Time to be watchful of Azeroth’s myriad of time paths and destiny—protecting the integrity of its timelines.

Eonar the Lifebinder

Female Vanir Titan, bronze-skinned. She carries a alabaster staff and flowers blossom at her feet.  She is the representation of life, nature and healing in the universe.  Consort of Aman’Thul the Highfather.  – 64,001 years before the Dark Portal / First War, Eonar gave a portion of her spirit to Alexstrasza before departing Azeroth to become a potent life-giving force in the world.  Ten thousand years ago, when the Burning Legion first invaded Azeroth, Eonar combated the demons by infusing the Dragon Aspects with some of her power to battle the demons.

Eonar abhors Undead, as she represents the embodiment of life.  Among her casting are mass heal and big bad voodoo, flame strike, lightning monsoon, blade barrier, earthquake and wall of stone among other similar spells.  She prefers to keep distance from battle, and is more of a supportive role to her allies in the Pantheon.  When enraged and forced to battle though, she is fearsome.  She will do anything to confuse and spread her enemies, before engaging in combat.

Golganneth the Thunderer

Son of Aman’Thul and Eonar, the giant Male Aesir Titan is platinum-skinned and his weapon is a massive horn he holds on his hand.  Lightning flows constantly off his eyes.  Golganneth created the skies and seas of Azeroth and all the living creatures of the sea 147,000 years ago.  Father creator of the Sea Giants with the role to help the Earthen.  The Earthen reshaped mountains and dig the depths of the earth—creating a massive continent known as Ancient Kalimdor(pre-sundering)., while the sea giants took care and mantained the depths of the seas.

Golganneth takes joy in his creations and supports the Pantheon’s mission to bring order to chaos.  Yet, within, he loves the fury of nature.  He engages combat by blowing his massive viking-like horn weapon known as Shargahn.  The horn can cast shatter mountains, but he prefers not to use it often as his duty is to create, not to destroy.  Golganneth is the embodiment of thunderstorms and lightning, storms and winds.

The Sea Giants celebrate in ceremonies their venerated Golganneth many times during a year by feeding small fishes and crafting and sounding musical horns in his honor.

Khaz’Goroth the Shaper

Male Vanir Titan, shaper of Mountains and canyons, a craftsman.  Eonar and Khaz’Goroth created the Earthen(Dwarves and Troggs) and Mountain Giants.  His Bronze-skinned body sparks flames.  His weapon is a giant smith-hammer.  Among Khaz’Goroth’s combat strategies are the summoning of Elemental swarms, Wish(teleport) and dispell magic.  imprisonment, crushing fist, and Avatar before engagin melee.  He is wise in building architecture and engineering.  He created and shaped the mountains with help of his creation, the Earthen.

Norgannon the Dreamweaver

Male Aesir Titan.  His platinum-skinned body flashes Arcane power, he wears a long cloak covering his head and a tunic.  Long beard.  In combat, he gazes in Eonar, Aggramar and Aman’Thul.  He avoids melee, and prefers to cast from a ranged distance flying above and afar.  If in jeopardy, he casts mirror image as an illusion and casts AOE(area of effect) while the other Titans take care of melee.  He can teleport his fellow Titans to safety if needed. Polymorph, project image, phase, and many other spells described in Warcraft RPG: Shadow & Light.

Norgannon is master of the arcane magic, knowledge, secrets and mysteries.  In many of the worlds created by the Titans, spellcasters revere him as paragon of their spellcrafts, and whisper his name when casting a spell.  Azeroth doesn’t know anything about him, except for his Watchers of Uldaman, Ulduar and Uldum.  You can read more about the Lorekeeper of Norgannon, watcher of Uldaman Here.

The titans prefer not to use arcane magic because of its corrupting nature.  Aman’Thul the Highfather charged Norgannon with the task of cataloguing all spells and magical currents in the universe, including Arcane magic which originates in the Twisting Nether.  With the knowledge gathered concerning Arcane magic, the Highfather hopes one day to defeat the Burning Legion and other enemies.  Norgannon is passionless, his face is expressionless and rigid.  He is the historian of the Titans and holds a massive disc on his hand, with sculpted glyphs and recordings, similar to the Discs of Uldaman.

Aggramar the Avenger

Male Vanir Titan.  Bronze-skinned wrapped in a golden toga.  Former lieutenant of Sargeras is now charged as member of the Pantheon, taking the position left vacant by Sargeras after his departure.  Aggramar’s task is to combat the Burning Legion and demonic taint.  Although he is emotionless, he feels a strong rage and hate toward Sargeras for betraying the Pantheon.

Aggramar’s weapon is a half-broken sword.  A half-sword once whole.  When Sargeras was member of the Pantheon, far before he created the Burning Legion,  his semi-sentient sword was known as Gorshalach(Dark Render)—the most powerful weapon in the universe.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras’ madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation’s failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras’ titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

When Sargeras fell to the corruption of the Nathrezim in the Twisting Nether, Sargeras’s semi-sentient sword Gorshalach sundered itself splitting itself in two-halves.  The blade prefered to split in half than to serve Sargeras in his pursuit of evil.  Aggramar the Avenger now holds the other half Taeshalach(Flame Rend), while Sargeras holds the second half Gorribal(Dark Seether).  Aggrammar knows that if one day, he united both halves, Gorshalach would be reborn.  He wants that to happen to own the ancient fabled sword, but to do so, he would have to defeat Sargeras.

Among Aggramar’s openings in combat he summons a meteor swarm at enemies and teleports.  He shapeshift into Avatar for melee and uses Spellbreaker against spellcasters.  He has other powers and abilities explained in Warcraft RPG: Shadow & Light more in detail.

Aggramar’s main role in the Pantheon is to be their Champion—to eliminate the forces of destruction and dissolution in the universe—specially the Burning Legion and other enemies, and protecting order created by the Titans from chaos by using his combat might.  Azeroth doesn’t know about Aggramar, but other worlds seeded by the Titans revere him and cry his name when engaging in combat against the Burning Legion.


Far more info and details of the Titans, including their many powers and abilities, d20 System statistics can be found at Warcraft RPG: Shadow & Light from page 107-124.  You can order it in PDF eBook format or order the hardcover paperback Here.

NOTE: eBooks require free-download of Adobe Acrobat Reader 7.0.

Warcraft RPG: Shadow & Light describes in-depth the Emerald Dream, the Nightmare, the Titans, the Ancients, the Eternals, the Dragon Aspects, Outland, Twisting Nether, Elemental Lords, Elemental Plane, and bios of many Heroes and Villains like Cairne Bloodhoof, Muradin Bronzebeard, Orgrim Doomhammer, Gul’dan, Khadgar, Medivh, Krasus, Rhonin, Sir Anduin Lothar, Maiev Shadowsong, Malfurion, Thrall, Uther the Lightbringer, Alleria Windrunner, Tyrande Whisperwind, Jaina Proudmoore,  and Grom Hellscream.  Burning Legion lords such as Archimonde, Kil’Jaeden, Mannoroth and Tichondrius along with their d20 system statistics.

White Wolf Publishing, Inc.
All Rights Reserved

Shadows & Light Copyright 2004 Blizzard Entertainment

World of Warcraft: Wrath of the Lich King – Avatar of Freya the Lifewarden

Avatar of Freya may be found at the Rainspeaker Rapids by the Lost Land in Sholazar Basin. This is by far one of the most epic quest chains in World of Warcraft offering lore of the Titans and wraps up with the most epic solo-quest.

After you complete the Northrend Flying Mount quest titled: Reconnaissance Flight, Pilot Vic will give you a new quest titled Force of Nature. Go turn in the quest to learn Northrend Flying ability, and continue with Force of Nature quest. You must go northeast toward the Lost Lands in your map. Just follow the river that goes diagonal to the northeast.  You won’t miss Freya. She is at least 30 yards tall.

Avatar of Freya welcomes you as follows: “The Scourge are a blemish upon these pristine lands.  By the might of my creators, I will crush every last one of their decrepit bones under my heel.”

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FORCE OF NATURE

Pilot Vic: I’m not sure about what I saw while flying to the northeast, but to me it looked like a gigantic woman kicking some Scourge butt.

I’d heard the professor talk about a certain “lifewarden” appointed by the titans to look over Sholazar.  I might not be a titan historian, but it sounds like she fits the bill.

I also know that if the Scourge cross the border between the Lost Lands and the rest of Sholazar, our expedition’s as good as dead.  What do you say you go look for her and lend a hand?

(Travel to the Blight Line, between Rainspeaker Rapids and the Lost Lands in Sholazar Basin and seek the Avatar of Freya.

Avatar of Freya: You are not of this land.  But you also are not with the Scourge. What should I make of you?

AN ISSUE OF TRUST

This should never have happened.  The forces of undeath storm the very cradle of life!

If you’re not here to destroy the minions of the Lich King, then leave at once.  Do not incur my wrath by distracting me from my duties.

(Obtain Freya’s trust by destroying 6 Blighted Corpses and 10 Bonescythe Ravagers in the Lost Lands).

Avatar of Freya: Very well, (race).  I am satisfied that you’re not one of the Lich King’s minions … perhaps there is something you can do for us after all.

RETURNED SEVENFOLD

The agents of the Lich King have foolishly trespassed upon these lands where the power of life rules supreme.  All harm they inflict will be returned to them sevenfold.

The monster directly responsible for corrupting the land is known as Thalgran Blightbringer; you will find him just to the north of here.  Take this ward and use it to reflect the power of the death upon him.  Show the Scourge that the power of life prevails above all.

(The Avatar of Freya wants you to defeat Thalgran Blightbringer by using Freya’s Ward to reflect his Deathbolts back to him sevenfold).

Avatar of Freya: You continue to prove yourself, (name). Perhaps I was too quick to judge you.

I had assumed you were here with the poachers who were recently stranded in my lands, but perhaps you’re ready to put that behind you.<?font>

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THE FALLEN PILLAR

The titans shaped entire life forms here, fostering their unfettered growth.

The five crystal pillars that surround the basin emanate pure lifeforce.  The SCourge should’ve never been able to penetrate the basin, but one of the pillars was destroyed.

Go to the Lifeblood Pillar and see if you can find out what happened.  No undead would’ve been able to approach the pillar, so keep your eyes out for living intruders.  You’ll find what remains of the pillar directly south of here.

(Travel to the Lifeblood Pillar and look for clues to its destruction).

NOTE: You will find a Cultist corpse with a quest mark.

Grab Freya’s second quest: Salvaging Life’s Strength,  and kill some rock elementals. You will find them in the Lifeblood Pillar and also at the top of the mountain cliff above the Sundered Shard Cave. Don’t have to enter the cave. Inside are mostly undead minions.

SALVAGING LIFE’S STRENGTH

The Lifeblood Pillar was toppled over with great force, sending the very earth into an upheaval.

The elementals that wander the sundered shard carry with them the very life essence that gave the pillar its strength.  I cannot allow this energy to be wasted, for only four pillars remain.

Head to the sundered shard, to the southeast and seek the lifeblood elementals.

Use this gem on their remains to recover their rampant energy.  We’ll need the energy to heal the land when all this is over.

(Freya wants you to go to the Sundered Shard to the southeast and use the Lifeforce Gem on 8 destroyed Lifeblood Elementals).

Note: The Cultist Corpse you find at the top of the Lifeblood Pillar gives you a quest continuation with the following info:

Cultist Corpse: The corpse is badly burnt. There appear to be the remains of several powder kegs in the vicinity.

Avatar of Freya: I thank you, (name).  It is a shame that the pillar has fallen, but we must salvage what we can.

CULTIST INCURSION

It appears the Avatar of Freya was right.  The undead were not able to enter Sholazar Basin before the Lifeblood Pillar was brought down—they used their living agents from the Cult of the Damned instead.

You’d best warn her about the Lich King’s living agents within Sholazar Basin.

(Speak to the Avatar of Freya at the Rainspeaker Rapids).

Note: Remember to kill the Lifeblood Rock Elementals to complete the second quest.

Avatar of Freya: The living … willingly serve the Lich King?

All this time I’ve been searching for the wrong enemy, (race).  Let us make haste and uproot these cultists from these lands.

WEAPONS OF DESTRUCTION

Avatar of Freya: The Lich King’s lackeys have dared to bring weapons of destruction into my domain.  I will not stand for this.

Go to their outpost to the north and destroy the weapons they would use against the land.  We cannot let the Scourge taint another inch of these sacred lands.

(The Avatar of Freya wants you to go to the Cultist Encampment to the northwest and destroy 4 Unstable Explosives)

Note: Open your map. The Cultist Encampment is between The Glimmering Pillar and The Lost Lands, northwest of Freya.  In the map you see two building symbols in between both mentioned locations. The explosives are in wagons.

Avatar of Freya: I Thank you, (race).  You’re proving to be a worthy ally.

EXTERMINATE THE INTRUDERS

Avatar of Freya: I am an embodiment of but one aspect of Freya, daughter of the titans.  I am the Lifewarden—I was left here to protect this land against the threat of the Scourge.

I never anticipated the Lich King would send willing living servants to do his work.

I could easily crush these cultists myself, but I am all that stands between the undead armies and the rest of the basin.  Go, (name).  Deliver my wrath to these insolent trespassers.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Cultist Encampment to the northwest and slay 8 Cultist Infiltrators.

NOTE: You can kill the Cultist Infiltrators while destroying the explosives to complete both quests in a single trip.

Avatar of Freya: You speak truth.  The intruders at the camp were dealt with … but I’m afraid it might have been too late.

THE LIFEWARDEN’S WRATH

We were not quick enought, (name).  The cultist scum hav earrived at the Glimmering Pillar and are making preparations to destroy it, I can sense them.

We don’t have much time.  Blow upon this horn atop the Glimmering Pillar to channel my power through the crystal.

We shall show this scum to not trifle with the titan’s creations.

(The Avatar of Freya at the Rainspeaker Rapids wants you to ue Freya’s Horn atop the Glimmering Pillar).

Note: The Glimmering Pillar is only accessible with a flying mount.  It is north of the River’s Heart, and northwest of where Freya is. You can see it on the map. In order to make the horn work, you must blow it on the ground below the huge floating pillar that hovers above the Cultist Saboteurs.

(The structure above begins to hum with energy).

Avatar of Freya: Impressive.  I wasn’t expecting a mere mortal to prove as worthy an ally as you.

I fear our efforts have not been sufficient, however.  The Scourge shows no signs of stopping.

FREYA’S PACT

The cultists have been taken care of, but the Scourge’s invasion has not slowed down.  The situation is becoming desperate, (name).

There exists a last resort.  Before I reveal any more, however, I must be sure I have your absolute trust.

(Listen to what the Avatar of Freya has to say).

YOU: I want to stop the Scourge as much as you do. How can I help?

Avatar of Freya: The titans did not create the life overnight.  The process was gradual and required a great deal of experimentation and iteration.

It is for that reason that highly protected places such as Sholazar Basin exist.

To ensure the safety of their experimentation sites, the titans created a defense mechanism.  Its destructive forces i is unparalleled however, and I will reveal no more unless you swear your fealty to my cause.

YOU: You can trust me. I am no friend of the Lich King’s.

Avatar of Freya: It borders on sacrilege that these secrets be revealed to a mortal such as yourself, but I have little choice.

Ever since Freya, daughter of the titans, left me here I’ve had but one task and I cannot fail.  Life must be protected at any cost.

There is a waygate that links this place with another very much like this one.  It is there that the weapons we seek can be found.

YOU: I will not fail.

Avatar of Freya: There is no turning back now.  If you agree to help me, you will do so without hesitation.

POWERING THE WAYGATE – THE MAKER’S PERCH

It is time then.  Let us activate the waygate.

You will find the first switch inside the Maker’s Perch in the western edge of the basin.

Beware, (name).  The titans used the perch to watch over their creations.  Many of their stone servants still guard the place.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Maker’s Perch and use the Activation Switch Gamma).

NOTE: You can reach the Maker’s Perch only via flying mount. It is on the edge of the mountain to the west. View the map. Enter the building and click on the console at the end. Return to Freya.

Avatar of Freya: We’re halfway there, (name).  One more switch needs to be activated before we can retrieve the Etymidian.

POWERING THE WAYGATE – THE MAKER’S OVERLOOK

Avatar of Freya: We cannot stop now, (name).  You’ve triggered the first switch, but one remains.

The titans constructed a second vantage point where they oversaw their creations.  You’ll find it to the east, high in the mountains.

Pull the activation switch theta inside the overlook and the waygate will open.

(The Avatar of Freya wants you to head to the Maker’s Overlook in eastern Sholazar Basin and use the Activation Switch Theta.)

Avatar of Freya: The waygate is active, (name).  It is time!

THE ETYMIDIAN

Avatar of Freya: It is time, (name).  The Waygate has been activated for the first time in seven centuries.  Use it to travel to where our final hope lies.

Let us put an end to those who would seek to bring th etaint of undeath to this pristine land.  Let us unleash the Etymidian.

(Go through the Waygate in the southern end of Sholazar Basin and look for the weapon known as the Etymidian on the other side.)

NOTE: You will find it at the very south of Sholazar Basin. You can see a waygate symbol in the map—between the Mosslight Pillar and the Skyreach Pillar. The Waygate will teleport you to a new added temple high in the mountains on the north of Un’Goro Crater—the Shaper’s Terrace.

(As you read the engravings on this stone colossus, you realize that this is the weapon that Freya spoke of.  This is the Etymidian.)

NOTE: It is a Stone Watcher of Norgannon—similar to Archaedas, the last boss in Uldaman.

THE ACTIVATION RUNE

This colossal being appears to be inactive.  You notice an empty rune-shaped slot on its chest.

Perhaps you might be able to find the missing rune inside the nearby overlook.

(Obtain the Omega Rune inside the Shaper’s Terrace and bring it to The Etymidian.

Note: Go upstairs. The Omega Rune is a loot drop from Cultist Herenn.  The Death’s Hand Cult—from the Cult of the Damned are already in Un’Goro’s Shaper’s Terrace.

High Cultist Herenn: Fool! You led us to the only being that could stand up to our armies!  You will never bring the Etymidian back to Northrend!

Note: How in the world they got there before you, that’s beyond me. Unless they can travel through time to minutes before you arrived. That’s all I can think of. It remains unexplained how they were already there when you arrived. And how they knew about the Etymidian. To continue the quest return to the Etymidian just outside the Shaper’s Terrace.

(The rune-shaped slot on The Etymidian’s chest appears to glow with faint power.)

(You hear the rumbling sound of stone grinding as The Etymidian’s limbs come to life.)

The Etymidian: I am needed somewhere?

BACK THROUGH THE WAYGATE

The Etymidian: You speak the truth, (race).  I can sense the very essence of Sholazar Basin begin to fray by the blight of undeath even as we speak.

I’ve bound my being into the rune, (race).  Deliver it to she who sent you here—for only her power can grant me passage to her lands.

(Bring the Omega Rune to the Avatar of Freya at the Rainspeaker Rapids in Sholazar Basin.

Avatar of Freya: You’ve returned, (name).

You’ve done well.

Woe unto our enemies.  Woe unto those who serve the Lich King and threaten the titans’ creations—for the Etymidian is here.

RECLAMATION

Avatar of Freya: It is time, (name).  The Etymidian is one of th emost destructive forces ever created by the titans and I am loathe to unleash him in my lands.

There is little choice, however.  Our enemies have forced my hand and the fury of the titans will cleanse all.

(Go to the Avalanche in Sholazar Basin and use the Omega Rune to deploy Etymidian.  Use him to slay 200 Scourge Minions, Bythius the Flesh-Shaper, Urgreth of the Thousand Tombs, and Hailscorn.

Speak to the Avatar of Freya in Sholazar Basin when you’ve completed this task.)

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STRATEGY

NOTE: There is no words that can describe this quest. It is AWESOME! And that falls short.  Once you click the Omega-Rune item in your bag, your character jumps high in the air as the Etymidian materializes. You land on his left shoulder.  The Spellbar UI hides away to let the Etymidian UI show up.  You are right! You control the Etymidian from his point of view. Your Etymidian has 113,400 Health and 23,964 Mana.

These are the abilities:

Colossal Strike: Inflicts weapon damage plus 4500 to an enemy and its nearest allies, affecting up to 3 targets. (This ability shows 3 undead flying in all directions with crazy force.) Instant, no mana cost, 20yd range.

Cataclysm: Deals 18900 to 23100 damage to all nearby Scourge. Instant cast. 5000 Mana. (ZOMG this is the coolest spell ability ever.  It kills any Scourge within range with a cool graphic effect. It has around a 20-30 second cooldown and wastes a lot of mana, so use only when you need it during a boss fight.)

Reconstruction: Restores all health. 1.5 Sec cast. 60 yd range. Costs 10,000 Mana. (Careful using this one as you get Out of Mana soon during a boss fight.)

Titanic Surge: Channeled. Regenerate 10% mana per second for 10 sec.  Damage taken while Evocating is increased by 400%. (Be very careful or you die very fast if you get hit by a boss or many mobs.)

Maker’s Sanctuary: Removes the Etymidian from combat and protects it from all attacks and spells for 12 sec.  During that time the Etymidian also cannot attack or use spells. (If your Etymidian is about to die and you can’t heal use it as a last resource. However, the boss will reset and go to full mana. This is just an escape death mechanism.)

If you die, your corpse will be teleported to the nearest Graveyard, and you are resurrected there automatically. Mount and fly back to the boss. Make sure to find a nice spot. If you need to kill a few Scourge do so. If you click the Omega-Rune close to the edge of the cliff you will be disappointed to see the Etymidian despawn right away and you will get a 1:30 cooldown until you can summon him again. So make sure to click the Omega-Rune deep inside the snowy land. You don’t want to waste 1:30 and worst get respawns on top of you while waiting.

The first boss is Bythius the Flesh-Shaper. He looks like the Frankestein-like boss in Naxxramas on Steroids. Kinda easy to kill. Just make sure to clear the area around him and to watch for the two dogs patrolling the ledge.

Urgreth of the Thousand Tombs is a Undead Vykrul. He is the hardest on the first attempts while you figure out the strategy. But because you visit Blizzplanet you will get here some tips. The main thing to be alert about this boss is when he emotes a spellscasting and his hands glow purple. He will channel three massive shadow overloads that will kill you.  He will do it often. You should start running away after you see his yellow emote pop in the general chat window: Urgreth begins to emanate a powerful dark energy!

Your healing ability has a long cooldown and it won’t be enough to save you from these massive three outbursts. Think about Prince Malchezzar’s Shadow aura in Karazhan. Same drift. The trick here is to run the heck away from him when you see him spellcasting it.  It has a small area of effect range.  If you run away in time, it won’t do you a single damage.  Run back and continue DPSing with the Colossal Strike ability which spends no mana.  When he is spellcasting (keep this in mind) use the Reconstruction ability to heal to full health, and immediately click the Titan Surge ability to evocate your Etymidian to full mana. Get back to fighting him. You will kill him in no time. Throw a few Cataclysms here and there after you have replenished health/mana.

The next boss is on the top left of the Avalanche. You can see him from where Urgreth of the Thousand Tombs is.  It is named Hailscorn, a blue Frost Wyrm.

This guy got some tricks up his sleeve, so read carefully.  Pull him to the wall of the mountain with your back facing the wall.  Correct … he knocksback. You don’t want to be flying down across the cliff. The Etymidian won’t die, but you gotta have to climb or fly back. The boss would either chase you down and attack with all the mobs down there and kill you, or you will have to reset—both not good options.

Again keep your back on the wall. Keep using the cleave ability named Colossal Strike.  Only when Hailscorn summons like 20 Scourge units you will walk forward into the center of Hailscorn and cast Cataclysm.  If you don’t move forward you will miss a lot of Scourge units, and they will then stack up with the next wave to be summoned.

Now that all the summoned mobs died, you can use Reconstruction, and immediately after use Titanic Purge.  Try to time it before the next summoning of units. At that rate Hailscorn will die. To complete the quest make sure you have killed 200 Scourge Minions. Then return to Freya.

EMOTES

Urgreth of the Thousand Tombs: Crush anything that stands in your path!  For the Lich King!
Nothing can stop the Scourge! Nothing!
Onward, you maggots!  This land is the Lich King’s now!

RECLAMATION

Avatar of Freya: I am grateful for your help, (name).  It is my duty to watch over these lands and all life that dwells on them.

Thanks to you, that life will continue to thrive while the forces of death wage in the bordering regions.

Your actions will not be forgotten.

Get your blue loot.

If Blizzard is reading this … PLEASE … Make this a Daily Quest! Neato!

Watch the video below.

VIDEO – PART ONE

VIDEO – PART TWO

VIDEO PART 3 – RECLAMATION