Slorkuz posted on the PvP forums a surprising breaking news concerning resilience in the wake of the upcoming season which is rumored to start early February. Resilience has been increased via hotfix and it looks like this is the status quo until the Cataclysm expansion hits the fan. How is this change going to affect Season 8? We will find out early February when Season 8 starts and the forums start to flood in all kind of feedback.

Personally, I don’t know how close my speculation hits the target or misses it entirely. Increasing the resilience this much no doubt causes your damage to be very low in PvP in comparison with Season 7. My take on this is that Blizzard might want players to get used to this in an artificial way through the use of resilience. How’s that? Back on Blizzcon 2009, the developers said there will be changes in Cataclysm to all stats. Gear won’t have all those juicy and lovable stats you have been used to in the past five years. Stamina and intellect will be increased a lot, and some of those old stats will be integrated via % modifiers.

Increasing resilience in Season 8 might artificially give PvP players a facsimile transition between Wrath of the Lich King and the new changes expected in Cataclysm.

Blizzard Quote:
We are currently in the process of applying a hotfix to buff resilience. While some modifications may be made, we intend to have this buff in effect for the remainder of the Wrath of the Lich King expansion.

The change will double the value of resilience in reducing damage done by players. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players. The critical strike chance and critical strike damage reduction components of resilience will remain unaffected by this change.

We are also aware of the possibility that this change will make healing in PvP too difficult to counter. While we are not making any immediate changes to address this issue, we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment if we feel it is warranted.

We will be applying this change very soon while we are between Arena seasons so we can evaluate how it works in multiple PvP scenarios for the upcoming Arena season, and as we continue to prepare for Cataclysm. As we have mentioned previously, one of the goals for Cataclysm is to have a PvP environment where it is harder to regularly achieve so much damage and healing in relatively few global cooldowns compared to what we currently have in the game.