Hunters

  • All special attacks based on weapon damage (except Scattershot) are now normalized.
  • Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.
  • Deterrence is now available at level 78, up from level 36, and has had its training cost updated.
  • Disengage is now available at level 14, down from level 78, and has had its training cost updated.
  • Glyphs
    • The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.
  • Bug Fixes
    • The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.
    • Certain pets should no longer forget how to Dash.

Mages

  • Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
  • Arcane Explosion now costs 15% of base mana, down from 18%.
  • Arcane Missiles damage has been increased by 5%.
  • PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.
  • Talent Specializations
    • Arcane
      • Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
      • Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.
      • Arcane Specialization again increases arcane damage by 25%.
    • Fire
      • Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).
      • Fire Specialization again increases periodic fire damage effects by 25%.
      • Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.
      • Pyroblast base mana cost is now 17%, down from 22%.
    • Frost
      • Deep Freeze: the cooldown on this ability is no longer reduced by Haste.
      • Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
      • Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.
      • Frost Specialization again increases all damage against frozen target by 25%.
      • Reactive Barrier is now triggered by any damage which causes the mage’s health to be below 50%, even if the mage was already below 50%.
      • Shatter now also increases Frostbolt damage by 10/20% against frozen targets.
      • Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.
  • Glyphs
    • Glyph of Evocation now heals for 40%, down from 60%.
    • Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).
  • Bug Fixes
    • Improved Polymorph now correctly shares diminishing returns with controlled stuns.

Paladins

  • Exorcism damage has been increased by approximately 50%.
  • Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
  • Seal of Truth: periodic damage from Censure reduced by 25%.
  • Talent Specializations
    • Holy
      • Beacon of Light now lasts 5 minutes, up from 60 seconds.
      • Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
      • Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
      • Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition, it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
      • Protector of the Innocent no longer triggers from self-heals.
    • Protection
      • Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.
      • Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
      • Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.
      • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.
      • Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.
    • Retribution
      • Crusade now also has a proc on kill to increase the healing done by the paladin’s next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.
      • Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
      • Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.
      • Rebuke no longer initiates Auto Attack.
      • Sanctity of Battle now also causes Divine Storm’s cooldown to be reduced by Haste effects.
      • Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.
  • Glyphs
    • Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
    • Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.
    • Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.

Priests

  • Binding Heal now provides roughly double the amount of healing.
  • Prayer of Healing has had its mana cost reduced by nearly 30%, and its base points and Spell Power coefficient increased by 20%.
  • Talent Specializations
    • Discipline
      • Divine Aegis is now always triggered by Prayer of Healing, in addition to critical heals from all other spells.
      • Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
      • Inner Focus now works with Binding Heal, but no longer works with Heal.
      • Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.
    • Shadow
      • Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
      • Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.
  • Bug Fixes
    • Dark Archangel now correctly increases the damage done of certain abilities by 4%.

Rogues

  • Deadly Poison base damage and attack power coefficient have been increased by 30%.
  • Recuperate now restores 2% of maximum health, down from 3%.
  • Venomous Wounds base damage and attack power coefficient have been increased by 30%.
  • Talent Specializations
    • Combat
      • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
      • Bandit’s Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.
    • Subtlety
      • Executioner no longer affects Recuperate.
  • Bug Fixes
    • Bandit’s Guile now applies more consistently to all of the abilities it’s supposed to modify.
    • Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.