The Death Knight Hero Class offers players a good alternative with Tanking and DPS abilities that may serve as an asset to your raid. It will also help fill a void when there are no tanks available. It is easy and faster to level the Death Knight from level 55-80. Below you can browse through the Death Knight’s Talent Trees.

Note: Keep in mind this Wrath of the Lich King build was from 2008 Blizzard Worldwide Invitationals. Things may change drastically through closed beta and release date. The Talent Trees below might not be accurate by then.


Preview|Blood Talent|Frost Talent|Unholy Talent

Butchery
Rank 0/2
Whenever you kill an enemy that grants experience or honor, you generate 10 runic power.  In addition you generate 1 runic power per 3 sec.
Blade Armor
Rank 0/5
You gain 5 attack power for every 1000 points of your armor value.
Improved Blood Strike
Rank 0/3
Increases the bonus damage your Blood Strikes cause to diseased targets by 30%.
Subversion
Rank 0/3
Requires 5 Points in Blood Talents
Increases the critical strike chance of Blood Strike, Pestilence and Obliterate by 1% and reduces threat generated while in Blood or Unholy Presence by 8%.
Forceful Deflection
Rank 0/5
Whenever you kill an enemy that grants experience or honor, you generate 10 runic power.  In addition you generate 1 runic power per 3 sec.
Rune Tap
Rank 0/1
Requires 10 Points in Blood Talents
Instant – 1 Blood – 1 min Colldown
Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction
Rank 0/5
Requires 10 Points in Blood Talents
Increases your chance to get a critical strike with melee weapon by 1%.
Improved Rune Tap
Rank 0/3
Requires 1 point in Rune Tap

Requires 15 Points in Blood Talents

Increases the health provided by Rune Tap by 15%
Spell Deflection
Rank 0/3
Requires 5 points in Forceful Deflection

Requires 15 Points in Blood Talents

You have a chance equal to your Parry chance of taking 10% less damage from a direct damage spell.
Vendetta
Rank 0/2
Requires 15 points in Blood Talents
Heals you for 3% of your total health whenever you kill a target that yields experience or honor.
Scent of Blood
Rank 0/3
Requires 20 points in Blood Talents
After being struck by a ranged or melee critical hit, you gain the Scent of Blood effect, causing your next 2 melee hits to steal life from the enemy.  Lasts for 12 sec. This effect cannot occur more often than once every 12 sec.
Blade Barrier
Rank 0/3
Requires 20 points in Blood Talents
Whenever you have no Runes active, your Parry chance increases by 5% for the next 8 sec.
Mark of Blood
Rank 0/1
Requires 20 points in Blood Talents
Instant – 1 Blood – 1 Unholy – 30 yard range
Place a Mark of Blood on an enemy. Whenever the marked target is healed, all party members receive a 5% of that healing (up to a maximum of 5% of the Deathknight’s health).  If a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health.  Last 3 minutes.
Bloody Vengeance
Rank 0/5
Requires 5 points in Dark Conviction

Requires 25 points in Blood Talents

Gives you a 1% bonus to Physical and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability.  This effect stacks up to 3 times.
Blood Rune Mastery
Requires 25 points in Blood Talents
When you strike a diseased target, there is a 10% chance that the time it takes for your Blood Runes to activate will be cut in half for the next 5 sec.
Infested Corpse
Rank 0/3
Requires 30 points in Blood Talents
When an enemy that grants experience or honor dies while suffering from one of your diseases, its corpse has a 10% chance of producing 1 Bloodworm.  Bloodworms attack your enemies, healing you for the amount of damage they deal for 20 sec or until killed.
Hysteria
Rank 0/1
Requires 30 points in Blood Talents
Instant – 1 Blood – 1 Unholy
30 yd range – 2 min cooldown
Induces a friendly unit into a killing frenzy for 30 sec. increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their total health every second.
Veteran of the Third War
Rank 0/3
Requires 30 points in Blood Talents
Increases your total Strength by 2% and your total Stamina by 1%.
Sudden Doom
Rank 0/5
Requires 35 points in Blood Talents
Your Blood Strikes have a 4% chance to make your next Death Coil consume no runic power if cast within 8 sec.
Blood Aura
Rank 0/2
Requires 35 points in Blood Talents
Increases the amount Blood Presence heals you by 10%.  While in Blood Presence, increases the total Strength of all party members within 45 yeards by 2%.
Will of the Necropolis
Rank 0/3
Requires 40 points in Blood Talents
Increases your expertise by 2.  When you have less than 35% health, your total armor increases by 10%.
Heart Strike
Rank 0/1
Requires 40 points in Blood Talents
1 Blood – Next melee
Requires Melee Weapon
A debilitating attack that lowers the target’s total health by up to 20% for 30 sec.
Might of Mograine
Rank 0/3
Requires 40 points in Blood Talents
Increases the critical strike damage bonus of your Blood Strike, Plague Strike and Obliterate abilities by 20%.
Blood Gorged
Rank 0/5
Requires 45 points in Blood Talents
When you are above 75%, your melee damage is increased by 2%.
Dancing Rune Weapon
Rank 0/1
Requires 50 points in Blood Talents
Requires Runic Power
Instant – Requires Melee Weapon – 1 min cooldown
Unleashes all available runic power to summon a second rune weapon that fights on its own for 1 sec per 5 runic power, doing the same attacks that you do.


Preview|Blood Talent|Frost Talent|Unholy Talent