Yesterday, World of WarCraft: Legion was announced at Gamescom, and I am hyped! I’m much more cautious than I’ve been with any other expansion announcement, after what happened with Warlords of Draenor. Yet I still can’t help but be really excited. With only two announcement trailers and a single panel, we don’t have too much to go on about Legion‘s storyline and overall path so far. In this absence of information, I’ve taken what we do know to make five predictions on what will happen in the expansion, and where it will lead us to in the future. Find out what these predictions are behind the read-more!
Well, the imminent Gamescom expansion announcement has blown the wind of out of my sails (pun not intended). I was 90% certain we’d see the reveal at BlizzCon, and thought I’d have several months to outline Age of Azshara before the real expansion was announced. I guess we’ll see what the expansion is, and if its similar enough to this I might as well stop. Until then, though, here’s a list of the zones in Age of Azshara and their backgrounds.
To those who have yet to finish the Legendary Questline, I warn you now: massive spoilers ahead.
With 6.2 comes many things: access to a fel-consumed Tanaan Jungle, the final conflict with the Iron Horde, a direct confrontation with the Legion itself, and, arguably most importantly, the conclusion to Warlords of Draenor’s Legendary Ring questline.
6.2 is now upon us as of today, and with it, the new, lore-centric raid Hellfire Citadel.
A multitude of story focused threads have been leading towards World of Warcraft’s latest major patch’s raid. Questions wrack the brains of any lore enthusiast as of the latest patch’s release: what will happen to Gul’dan? What is the fate of Archimonde? Is the Legion defeated after 6.2? Does Warlords of Draenor end with Hellfire Citadel’s fall?
A conversation between @1990Sanji and World of WarCraft creative director Alex Afrasiabi has revealed a pretty shocking piece of information about how the alternate Draenor we’ve spent the past several months on works. Namely, the Burning Legion there is the same Legion we’ve been facing back on Azeroth and Outland. Even more shocking, the Archimonde and Mannoroth we’ll be fighting in patch 6.2 are the same ones from WarCraft III! The implications behind this are staggering. Read on after the jump to see the full conversation and find out more.
Today, Blizzard published a new short story but unlike the others this one is focused on a race we didn’t hear so much before : the Ogres. We are learning here from the Imperator Mar’gok’s point of view (who maybe everyone killed a dozen of time ) on how the ogres of Highmaul made an alliance with the Iron Horde of Hellscream.
In the days before the Iron Horde invaded Azeroth and tightened its grip on all Draenor, Warchief Grommash Hellscream sought every advantage in his quest to conquer the orcish world completely.
The ogres of Highmaul once ruled Nagrand—and they still exert control over land and sea from their capital. They are massive obstacles to orcish dominance; obstacles that Hellscream himself has a highly personalstake in removing.
Faced with the prospect of extinction before a growing Iron Horde, the Sorcerer King of the ogres, Imperator Mar’gok, plots to ensure Highmaul’s survival at any price. But what can Mar’gok offer those who so eagerly seek his people’s demise?
Download and read “Code of Rule,” written by Ryan Quinn, to learn more about the Highmaul ogres and their tenuous pact with the Iron Horde.
A burning question has resonated in the minds of many, especially myself, since Warlords of Draenor’s unveiling: how will the expansion’s story progress and conclude?
The prospect of how Warlords of Draenor storyline comes to a close is still a mystery. By all accounts, all that we know for sure pertaining to WoD’s conclusion and final raid tier is the following: Grommash Hellscream will be involved with the final encounter, and it will be heavily Legion themed. Aside from this tidbit shared by Tom Chilton, what happens upon Draenor post-6.0 is a complete mystery. The single plausible route to formulating what will play out next in WoD is speculation, and the recent slaying of Mythic Imperator Mar’gok surprised many with a new development in the lore.
Before jumping into any speculation, let’s review every significant lore event that’s occurred so far in WoD:
The first thing you see upon Blizzard Entertainment’s mission statement webpage is this statement, standing firmly as the first of “eight core values” that serves as the code for game development within this massive company.
It’s no secret that Blizzard has always prioritized gameplay over other elements in their video games. This core value of “gameplay first” is what’s lead the studio to being seen as a titan within the video game industry. The immersive world and fluid combat of World of Warcraft; the gameplay improvements and tweaks brought upon Diablo 3 with Reaper of Souls; the near perfect RTS elements of Starcraft; all of these worlds that have been crafted by Blizzard offer fantastic experiences in gameplay as a whole.
Despite all these obvious positives in Blizzard’s video games, what elements have they overlooked? In this case, and for this piece, there’s one element that to the opinion of several fans have always been lacking severely: Storytelling.
If one builds a Lunarfall Inn (Alliance) or Frostwall Tavern (Horde) in their garrison, they gain access to unique quests given by various figures in WoW lore such as Darion Mograine, Lorewalker Cho, and Aviana. These quests have some interesting background lore; for example Darion is researching the Shadowmoon clan to better understand the Lich King’s origins, and Cho believes there are Titan artifacts hidden in the Everbloom. However there is one quest which has far bigger and more immediate implications. It comes from an unlikely source, a masked night elf simply referred to as “Cowled Ranger,” and she gives a quest titled “The Huntresses.”
Situated between the Spires of Arak and Shadowmoon Valley is an extremely odd level 100 area called “Lost Veil Anzu”. After searching through WoWhead, I’ve found no quests mentioning it, and none of the level 100 garrison dailies appears to have sent anyone there. Besides its unusual location and lack of reason to visit, the most bizarre thing about Lost Veil Anzu is that it has an eerie similarity to places corrupted by the Old Gods…