This is probably one of the biggest news from Blizzard since the announcement of Walords of Draenor last year. In an interview with Polygon, Christ Metzen and Mike Morhaime announced that after 7 years of development the unannounced project called TITAN, was simply cancelled due to the loss of fun during the development.
During that time, there was revamp of the project multiple time, this is maybe where Blizzard team lost the passion making what could have been an ambitious MMO using next-gen technology.
Blizzard has officially canceled development on its mysterious next-generation massively multiplayer game Titan. The company confirmed the news to Polygon in a recent interview.
This revelation comes after at least seven years in development and word last year that the developer was going back to the drawing board to reevaluate the project.
Speaking to Polygon, Blizzard co-founder and CEO Mike Morhaime reiterated that the company has technically never officially announced Titan, though it hasn’t been shy to talk about the game over the past seven years. “We had created World of Warcraft, and we felt really confident that we knew how to make MMOs,” Morhaime said. “So we set out to make the most ambitious thing that you could possibly imagine. And it didn’t come together.
Read the all article from Polygon, right here.
“We didn’t find the fun,” Morhaime continued. “We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”
The L.A. Times interviewed Mike Morhaime, Blizzard Entertainment co-founder and president to talk about the success of his game studios. I am a fan of everything Blizzard, and that doesn’t extend to only their products. I love to get to know and learn the story, background and passion of the people behind these products.
I had the fortune to meet Mike Morhaime, Frank Pearce and Bob Colayco (Public Relations) at Best Buy (Times Square) at the New York City midnight launch of World of Warcraft: Wrath of the Lich King. No one knows, but I mistakenly clicked the voice recorder button wrong, and missed most of the interview that never got published, obviously. Yet, it was an honor just to sit there with Mike Morhaime and listen to him answer my questions. Shook his hand again in Paris, France — and even if he didn’t recognize one peon out of 11.5 million — I was glad to see him again, and to be able to say Thanks for making these video games, and for inviting me to Paris for the official announcement of Diablo III during the Blizzard Worldwide Invitationals. I had an aweful toothache around that time, but for me it was a blast of an experience to be there. Later met him briefly at Blizzcon.
Whether you are an employee at a McDonalds, Chicken in the Box, Best Buy, a gas station clerk, maintenance, unemployed or else, you can find inspiration in people who love to do what you do: To play and develop excellent video games. You might be the next building a successful company or joining the Blizzard Entertainment crew. You never know, till you try and give your best effort.
Feel free to learn a bit more about Mike Morhaime’s beginnings as a child, a student, and as the co-founder of a three desk office known as Silicon & Synapses, later renamed into Blizzard Entertainment.
Mike Morhaime (CEO) and Paul Sams (COO) accepted the Guinness World Records Gamer’s Edition award for World of Warcraft as the most popular MMORPG with 11.6 million subscribers; and for StarCraft, the best selling strategy game for PC with over 9.5 million copies sold worldwide.
Elsewhere in E3, Gaz and Matt had the opportunity to meet up with some of the people who have made massive, record-breaking contributions to videogaming, and who have featured in Gamer