Cataclysm: Official Shaman Class Preview
The Shaman class in the Cataclysm expansion is getting an overhaul in several fronts with new spells at low levels, showing Blizzard’s intent in changing the low level quests — and at high level from 80 – 85. It was said a few months ago, that a large percent of players quit WoW around level 10. With the revamp of Azeroth’s land, new quests will be introduced, and old quests will be enhanced to facilitate alt characters and newcomers’ leveling.
The Shaman class is getting a new change for PvP purposes: While Shamans no longer get to cleanse poison, it gains Cleanse Spirit as a baseline spell which removes Curse. However, Restoration Shamans has the option to choose Improved Cleanse Spirit to also dispel magic. Spirit will be the main regeneartion-stat for Shamans, and it will also boost Hit Rating. The biggest mechanic overhaul for the Shaman will be controversial to many players — the removal of Cleanse Totem. The WoW Team wants players to take the decision on when to dispel, rather than make it an automatic mechanic. Bye, Cleanse Totem.
Many passive bonuses will be removed from the Talent Trees, and recovered through the Mastery system as personal options to free up talent points on abilities you don’t wish. Earthquake will be a new AOE damage dealing spell. There are so many other changes. I recommend reading through the whole preview. Shamans might be annoyed by some changes that feel like a nerf, but in other areas the Shaman class is overall buffed up in cool ways.
Read the whole Class changes below:
|In World of Warcraft: Cataclysm, we’ll be making lots of changes and additions to class talents and abilities across the board. In this preview, you’ll get an early look at some of the changes in store for the shaman class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.
New Shaman Spells
Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.
Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we’re adding another spell to the class’s direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the “new” Healing Wave to be the shaman’s go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.
Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.
Here are a few examples of effects we’re considering for this ability:
Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.
Spiritwalker’s Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.
Changes to Abilities and Mechanics
In addition to adding new spells, we’re planning to make changes to some of the other abilities and mechanics you’re familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
New Talents and Talent Changes
Mastery Passive Talent Tree Bonuses
Elemental Overload: Your direct-damage spells have a chance to proc a less powerful “bonus” version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst.
Nature Damage: This will provide a passive bonus to the Nature damage dealt by the Enhancement shaman.
Deep Healing: Your direct heals will do more healing when the target’s health is lower. This will scale to damage (e.g. someone at 29% health would receive more healing than someone at 30%) rather than have arbitrary break points.
We hope you enjoyed this preview, and we’re looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
Share your feedback with the Cataclysm developers at the official forum thread