Posts Tagged ‘World of Warcraft’

World of Warcraft 10th Anniversary

On that day, we celebrate the 10th anniversary of World of Warcraft, for many years heroes from across the world discover the mysteries of the world of Azeroth. Now with Warlords of Draenor, we are far away from the time when we first set our feets inside the depths of Blackrock.

Or the long days between Tarren Mill and Southshore to kill, over and over, foes from the other faction.

Starting today until Tuesday, January 6th we will have the opportunity to rediscover the feelings of that time!

Ten year

This weekend marks World of Warcraft’s 10th anniversary, and we’d like to thank you for exploring Azeroth with us for all these years. To help celebrate, tomorrow we’re unleashing some great anniversary-themed in-game content for you to enjoy, whether you’re taking a stroll down memory lane or experiencing some of WoW’s defining conflicts for the very first time.

To make sure everyone has plenty of opportunity to take part in the celebration—while still being able to enjoy everything Warlords of Draenor has to offer—all of the anniversary content launching tomorrow will be available until the beginning of 2015. Check out the details below—we’ll see you there!

When: Friday, November 21–Tuesday, January 6, 2015 at 10 a.m. PST

Azeroth Choppers: Voting begins this week!

Are you excited for the 7th episode or the voting? Please let us know, by commenting down below! More news from Warlords of Draenor coming soon!

Azerothians! The time has come to prepare for war. Your factions need you-honor and ultimate chopper glory are on the line in the form of a FREE in-game mount! Rally your guildies, your friends, and all fellow Azerothians, and prepare to cast your vote that AzerothChoppers.com for your faction’s bike when the polls open during Episode 7 on May 30 But you’ll want to hurry-the polls will close on June 2, so do not miss your chance two show off your faction pride and let your war cry be heard!

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[Lvl90 Boost Trailer] : Wish You Were Here

Thanks to Lenwe, we get the chance to have a look at a new trailer for World of Warcraft, this one deal with the level 90 character boost that will be available Soon.

Originally discovered by Mamytwink. However, the video doesn’t seem to be officially announced by Blizzard Entertainment and at the time of this posting the video is unlisted.

The announcement of the World of Warcraft: Warlords of Draenor pre-purchase seems to be imminently close as the Blizzard team works behind-the-scenes to put all the pieces in place.

The Iron Horde’s invasion of Azeroth is imminent. Jump back into action today! Pre-purchase Warlords of Draenor and get a level 90 character boost to use in-game now.

 

Blizzarre Auctions: Warcraft Products – Feb 2014

Over the years, I have been messaged by fans who reach out to me to say thanks and to keep up the good work. Especially, the Blizzard Licensed Products coverage. I have covered several eBay listings from time to time, and they have gotten popular. I’m adding a new section named Blizzarre Auctions to showcase some of the best picks of the week.

I was surprised to find a now rare collection of Tokyopop Warcraft Manga Lot in auction. Note: The Death Knight book has a tear in one of the first pages.

Tokyopop Warcraft Manga Collection

This lot contains 11 manga books consisting of the following items:

  • World of Warcraft Legends Vol. 1-5
  • Warcraft: The Sunwell Trilogy – DragonHunt
  • Warcraft: The Sunwell Trilogy – Ghostlands
  • World of Warcraft: Mage
  • World of Warcraft: Shaman
  • World of Warcraft: Death Knight

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2002 Blizzard-Employee World of Warcraft L-Silk Shirt

The really bizarre item in auction right now is the 2002 World of Warcraft Blizzard Employee L-Silk Shirt with a whooping $429 [Buy it Now] price tag.

The bottom of the shirt reads Blizzard Entertainment and also has the artist’s signature. Justin Thavirat was a World of Warcraft (2004) lead artist and credited as an artist in StarCraft (1998), Diablo (1996), and Warcraft II: Tides of Darkness (1995) and their collective expansions. Justin also got a special thanks credit in the South Park (TV Series) Episode: Make Love, Not Warcraft (2006).

Now, I don’t know if this shirt — at that price tag — should be worn. I’d treat it as a collectible piece of art. Make sure to frame it.

BlizzCon 2013 Kerrigan, Diablo, Arthas Cute But Deadly Figures

There is a Cute But Deadly collection in auction right now. The Blizzcon 2013 Exclusive Kerrigan Diablo Arthas Figures is tagged as “A brand-new, unused, unopened, undamaged item”. The current bid as of this posting is $20 with only 4 bidders (Might change soon). Be swift as this one is expiring on Feb 06, 2014 10:58pm PST.

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Blizzard SDCC 2013 World of Warcraft Mini Sylvanas Figure

Another gem in auction is the Blizzard SDCC 2013 World of Warcraft Mini Sylvanas. This was a San Diego Comic Con 2013 Exclusive item and only 2500 were created for the event. The current bid is $50 and might increase over the next days. The listing expires on Feb 06, 2014 at 9pm PST.

BlizzCon 2013 Exclusive Hearthstone Collector’s Mug

A bit sleepy? How about a nice cup of coffee on your Blizzcon 2013 Exclusive Hearthstone Collectors Mug ? The listing says: “This product has never been used and in immaculate condition. Make your friends jealous as you stream your games online sipping from this timeless piece knowing only the most elite of elites drink from the same hearthstone masterpiece collection”. The current bid is: $10.50 and expires on Feb 07, 2014 5:30pm PST.

Jinx Spring 2014 Collection – World of Warcraft Azeroth Alliance/Horde Zip-Up Hoodies

Jinx launched a brand-new World of Warcraft Hoodie for this Spring 2014 season. Actually, two Hoodies. How’s that? Well, you may choose the Horde Hoodie or the Alliance Hoodie. How nice is that?

The Azeroth Alliance Hoodie has the Stormwind Lion symbol-shaped zipper, the Stormwind Lion Logo on the front at the heart-level, and a large lion symbol on the back.

The Azeroth Horde Hoodie has a Horde symbol-shaped zipper, the Horde logo on the front at the heart-level, and a large logo in the back.

Both Hoodies have the Azeroth map imprinted in the interior of the Hoodie. The interior is also colored with the same hue as the logos. Grab yours while supplies last. They come in several sizes for men and women.

Men

Women

Latest Blizzard Licensed T-shirts, Hoodies & Accessories

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World of Warcraft Azeroth Alliance Zip-Up Hoodie

World of Warcraft Azeroth Horde Zip-Up Hoodie

UDON World of Warcraft Tribute Softcover Edition On Sale

UDON announced the World of Warcraft Tribute Softcover Edition Book is now available at a comics shop or bookstore near you. A UDON representative informed me this book is on sale right now at local stores. Amazon, however, will ship the book on October 15th.

UDON also released a few preview images from the World of Warcraft Tribute book.

Finding a comics shop near you is easy — visit the Comics Shop Locator and enter your zip code to get a full list of all nearby ones; or the Barnes & Noble store locator.

If you don’t have a local book store or comics shop, order the World of Warcraft Tribute online.

Limited numbers of Hardcore versions are available only through the UDON Store.

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Mega Bloks World of Warcraft Micro Figure Series 1

Entertainment Earth informs they have the Mega Bloks World of Warcraft Micro Figure Series 1 Hot off the truck. They have the 6-pack and the Full Case. Grab them while supplies last.

Mega Bloks World Warcraft Micro Figure Series 1 6-Pack

The World of Warcraft Micro Action Figure Series 1 6-Pack contains 6 individually blind bagged mini-figures.

Note: Figure selection is random. Figures are in blind packaging. We cannot accept requests for specific characters, nor can we accept returns on opened figures. You may receive duplicate figures. Ages 8 and up.

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Trivial Pursuit World of Warcraft Edition Board Game On Sale

The Trivial Pursuit World of Warcraft Edition Board Game by USAopoly is shipping now at the several local and online retailers.

From the Manufacturer

How well do you know World of Warcraft? Now with World of Warcraft Trivial pursuit, show off your knowledge by overcoming 600 questions of geography, lore and more. Game play 100 trivia cards with 600 questions covering six categories: Geography (Locations), Player Characters, Lore, Loot (Items), Enemies, Encounters Roll the die and move the number of spaces indicated to determine the category question. If the question is answered correctly, the player may take another turn. Players must answer a question correctly on a wedge space to get a scoring wedge from that category. Includes 100 trivia cards with 600 questions covering six categories Game board features custom World of Warcraft art Custom Baby Murloc movers Custom trivia card box featuring World of Warcraft art 6 traditional Trivial Pursuit scoring tokens Great for Gift giving Family game nights Trivia lovers World of Warcraft collector’s item.

Product Description

Test your knowledge of a world of magic, mystery, and limitless adventure! For the first time, America’s favorite trivia game teams up with the world’s most popular multiplayer online role playing game in The World of Warcraft edition of Trivial Pursuit. Fans can show off their knowledge by acing 600 questions across 6 categories including Geography, Player Characters, Lore, Loot, Villains, and Encounters. Game features custom die and custom sculpted baby murloc movers. Ages 12+ 2-36 Players

 

Ghostcrawler Discusses Patch 5.4 Class Changes in New Dev Watercooler

In the latest “Dev Watercooler” post, Lead Systems Designer Greg “Ghostcrawler” Street explains the thinking behind some of the class changes listed in the Patch 5.4 PTR notes:

 Yeah, I know, long time no watercooler. I’ve been busy.

I wanted to take a moment to provide context for some of the Patch 5.4 class changes that we’ve been making. If you haven’t already, you’ll want to get acquainted with the 5.4 PTR Patch Notes, as this watercooler is going into detail on the changes listed. I’ll discuss the changes to each class, but here are a few things to keep in mind before we get started:

  • The team made a lot of changes to glyphs that weren’t working out well or were just to provide some new choices. There were a lot of changes so to keep this blog manageable, I’m not going to go into them in detail.
  • I’m not going to get into specific damage or healing tuning unless it requires extra explanation for some reason. In general, you can assume that your damage was too low or too high if you see generic buffs or nerfs to abilities.
  • As I write this, Patch 5.4 has not shipped yet, so if there are changes yet to come, I’m obviously not going to be able to cover them!

One final caveat: please don’t consider the number of changes or the size of the paragraphs as an indication of the degree to which we love or hate your class. When players start weighing the number of words we use on each class, the end result is just to make us less likely to want to engage in discussions like this. Paladins and Hunters have a lot of words below because their changes are fairly complex and I felt they required more explanations than other classes.

Druid

We buffed Guardian spec Stamina outright because we felt the spec needed it. Druids have less reliable damage reduction, which isn’t a problem itself, so long as they have the health pool to compensate for it. For Feral Druids, we reverted an earlier nerf to Cyclone’s cooldown but removed Cyclone from Predatory Swiftness. We felt like this ability had become a PvP problem that was too unpredictable to counter. We also lowered the PvP duration of Faerie Fire to make it less of a hard counter to stealthed players. We changed Innervate to scale with Spirit so it would scale with gear better. We also made a few changes to the Restoration healing toolkit. Our change to Efflorescence is an attempt to get Swiftmend back to its original design of being a potent single-target heal. We’re making that change slowly by having the 5.4 Efflorescence glyph move the ground heal from Swiftmend to Wild Mushrooms. We further tweaked Wild Mushrooms for Restoration by limiting it to a single mushroom.

We had several specs whose passive damage reduction we felt was starting to cause balance problems, and Balance’s Moonkin Form was among these. Originally we converted the physical damage reduction to spell damage reduction at a time when the spec needed a PvP buff, but we felt like the fact that Balance required less healing in PvE was causing raids to favor them over other casters.

Most of the changes to Druid talents were because of the situation where certain specs leaned heavily on certain talents in a row and tended to ignore the others—Dream of Cenarius, Force of Nature, Nature’s Vigil, and Soul of the Forest fall into this category. We changed Nature’s Swiftness to be a core Restoration ability because we felt the healers were dependent upon it. We replaced it with a new passive talent, Ysera’s Gift.

Hunter

We had three main issues we wanted to resolve for Hunters this patch: Silencing Shot, Readiness, and Stampede.

The problem with Silencing Shot is it’s just too powerful as a talent. No self-respecting Hunter is going to choose any talent but Silencing Shot, especially in PvP, but in PvE as well. At the same time, we think Hunters, especially Beast Mastery, have proven really powerful in PvP this expansion—and frankly the game has too many blanket silences already, so we didn’t want to just give Silencing Shot to all Hunters. Our decision was to give Silencing Shot to Marksman, who needed a PvP buff anyway. We did give all Hunters a base interrupt with the new Counter Shot, which can interrupt a spell being cast, but can’t pre-silence a caster.

Readiness has been another problematic ability for us to solve. It started as a talent, but was too good compared to the other choices. We ended up giving Readiness to all Hunters, but we were never happy with this implementation. For PvP, it made Hunters really difficult to balance with the ability to reset so many offensive and defensive abilities. For PvE, we felt like Readiness wasn’t doing anything interesting besides making the opening attack sequence twice as complicated as it needed to be. If Readiness was an ability that a clever Hunter would bust out at a clutch moment, then you could argue it would be an interesting ability, but of course it was never actually used that way. Given that Hunters already have a lot of cooldowns, situational abilities, and just buttons in general, we didn’t think Readiness was worth saving. We did make small buffs to Deterrence and Disengage and we will make sure DPS is where it needs to be (which, if I had to guess, will be relatively higher than it was in Patch 5.3).

We felt like Stampede had been nerfed too much in PvE for PvP reasons. It’s the intent that Stampede is a potent cooldown for Hunters, so we increased its damage back to an exciting level and just had it do less damage in PvP. Finally, we made a change that some (though to be fair not all) Survival Hunters had asked for a long time, to remove Explosive Trap from Lock and Load (and therefore from the shared cooldown with Black Arrow) so that they could use Explosive Trap (typically with the knockback glyph) without interfering with Black Arrow/Lock and Load.

Hunter talents were in a pretty good spot overall after a bit of iteration throughout MoP. We did nerf Aspect of the Iron Hawk, because as with Shadow Priests and Balance Druids, we felt like the damage reduction was just too potent. We changed Narrow Escape to be dispellable as a PvP nerf. We buffed Spirit Bond, which has felt particularly weak, and we buffed A Murder of Crows.

Paladin

Most of our core changes were to Holy Paladins. Specifically, we felt like the healing style of blanketing a group with Eternal Flame to proc absorbs from Illuminate Healing had become too widespread, and didn’t fit the healing style we wanted for Paladins. When some Paladins choose to use a heal-over-time spell, that’s the kind of diversity we want the talent tree to deliver. However, when every Paladin uses heal over time spells, then it’s just the way Paladins work.

In this case, we didn’t want to make Eternal Flame a core ability. Unlike Restoration Druids, Mistweaver Monks, and to a lesser extent Holy Priests, we don’t think every Paladin should be extensively using heal-over-time spells. The only change we made was to have Eternal Flame’s periodic heal not proc the Illuminated Healing absorb. It can still be used the way any HoT is used, to provide a buffer that can be layered with other heals, but it will no longer be an efficient way to blanket many targets with long-lasting absorbs. We made significant changes to Sacred Shield and Selfless Healer as well to help offset this nerf, which I’ll discuss below.

We also felt like Seal of Insight had a design problem. When Holy Paladins could melee targets, they had no mana problems at all, but when they had to heal at range (which we wanted to at least be an option, if not the default healing style), they suffered for mana. We thought it best to unshackle Holy Paladins from the pressure of having to stand in melee, so we removed the mana return from Seal of Insight and buffed Divine Plea. We had to provide more mana to Protection Paladins as well, since they typically tank using Seal of Insight. We also buffed Guardian of Ancient Kings for Holy, because we felt like it was too focused on single-target healing at a time when most healers are required to do a lot of area healing. Finally, we allowed the Sanctity of Battle passive to also affect Holy Shock, with the intent of making Haste slightly better for Holy.

Aside from the mana buff mentioned above, we changed Crusader Strike to also provide Weakened Blows as a quality of life improvement. We also changed Grand Crusader to proc from avoidance instead of attacks. We aren’t trying to make Dodge or Parry a Paladin’s best tanking stats, but those stats are going to appear on tanking gear, so we want to make sure they can tie into active mitigation. We’re happy with how active mitigation is working out overall and we want to put even more emphasis on it, for all tanks, in the future.

Retribution didn’t need much attention overall in our minds, but we did make Inquisition require less maintenance overall, and we reduced the cooldown and strength of Guardian of Ancient Kings, so that Retribution could use the cooldown more frequently. Retribution players had concerns that their damage was too tied to long cooldowns.

For Paladin talents, we tried to improve Selfless Healer for Holy by allowing Judgment to provide Holy Power, and we tried to improve Sacred Shield by removing the target cap and having a cooldown and charges instead. We’ve come to the conclusion that the same talent choices for healers and other specs just won’t always work, which is why you increasingly see talents work slightly different for healers in the case of Paladins, Priests, and Druids in particular. We replaced Burden of Guilt as a talent (and made it a slightly weaker glyph) with the ability to use Turn Evil on players. We hope that this will open up some PvP comp choices for Paladins, since fears are not always easy to get. We buffed Hand of Purity so that it will still have some benefit on boss abilities that can’t be prevented from immunities. We buffed Sanctified Wrath for Holy and Protection. We also simplified Unbreakable Spirit by just having it apply the cooldown all the time rather than having to be “driven down.”

Warlock

Because Warlocks had so many changes coming into Mists of Pandaria, we had to iterate on a lot of these new mechanics throughout the expansion and tried to not change things too much for Patch 5.4. We did nerf Fel Armor for the same reasons we lowered the passive damage reduction of Balance Druids, Shadow Priests, and Hunters. We increased Fel Flame’s damage but removed its DoT extension, which had become a liability for Fel Flame in PvE rather than letting it provide damage on the move as it was intended. For Affliction, we shifted more damage to DoTs and away from Malefic Grasp. Malefic Grasp is a cool spell, and we like channeling it to increase DoT damage, but we felt like too much damage had been shifted away from DoTs, which hurt Affliction in PvP and made all Affliction locks have difficulty moving. We also simplified the Soul Swap mechanic slightly by removing the glyph and the initial damage component. For Destruction, we changed Rain of Fire to not be so essential to the single-target rotation by reducing its Ember generation. We made Howl of Terror baseline for all Warlocks because we thought they had lost too much of their fear-based control package.

Our biggest challenge with Warlock talents was the level-90 tier, where most Warlocks chose Kil’jaeden’s Cunning (often to the frustration of raid leaders forced to deal with slow-moving Warlocks). We removed the snare from KJC but reduced the number of spells it affected. The talent should help with movement but not guarantee characters never need to stop moving. We buffed Mannoroth’s Fury by allowing it to increase the damage as well as radius of area-effect spells, but on a cooldown so the Warlock has more control over the effect and so it’ll feel more potent when active. We decided we could not safely balance Archimonde’s Vengeance in its “damage reflection” kit, so we redesigned and renamed the talent to emphasize the Dark Soul cooldowns (with the intent that one talent needed to be attractive in fights with no movement or area damage).

In addition to these substantial changes to the level-90 row, we wanted to buff several unattractive talents. Harvest Life never had a strong niche, so we made it improve Drain Life rather than act as an area-effect Drain Life. We replaced Howl of Terror (now baseline) with a talent inspired by the Cataclysm version of Shadowflame that many players asked for. Demonic Breath is a cone-based snare. Soul Link was also returned to an older design which is easier to use and more powerful.

 

Visit Ghostcrawler’s original post for additional information and insight on class changes in the Patch 5.4 PTR.

Geek Week Spotlights Blizzard Entertainment Micky Neilson

YouTube Geek Week’s “Beyond the Trailer” host Grace Randolph interviewed Blizzard Entertainment Lead Publishing Micky Neilson.

Grace Randolph discussed with Micky Neilson that some people usually watch a movie and then wants to read the book.

This in reference to the recent announcement of the Warcraft film by director Duncan Jones at the San Diego Comic Con.

Micky Neilson explains that the story right now in World of Warcraft: Mists of Pandaria is getting really exciting with Garrosh Hellscream trying to dominate all of Azeroth.

The curious thing is that it seems we will hear about Garrosh Hellscream in the next expansion — though it could be open to interpretation.

“Now with World of Warcraft, the game itself is in a very exciting state right now. You got the continent of Pandaria which has been discovered in the latest expansion: Mists of Pandaria.

Players are exploring that new continent and this latest expansion really shines a spotlight on the primary conflict between two major factions: the Horde and the Alliance.

So you got the Alliance led by humans, and you got the Horde led by orcs — specifically by Garrosh Hellscream who is a complete hothead and he’s trying to dominate everything and everybody and he doesn’t care what he has to do in order to accomplish that.

For the game, it’s going to be very exciting — especially over the course of this expansion and the next expansion to see what happens.”

Micky also talks a bit about the upcoming DK Publishing World of Warcraft: Ultimate Visual Guide.

For decades, the war between the Horde and the Alliance has raged on in the fantasy world of Azeroth. Millions of players have chosen a faction and fought alongside one another in Blizzard Entertainment’s critically acclaimed massively multiplayer online role-playing game, World of Warcraft® — and since its release in 2004, the game has grown to become the most popular subscription-based MMORPG on the planet.

Created in close collaboration with Blizzard, World of Warcraft®: The Ultimate Visual Guide explores the major characters, key locations, and epic history of this battle-scarred realm, and will capture any adventurer’s imagination with its breadth of detail. Players will find a treasure trove of game knowledge, as the book delves deep into the series’ lore and even goes be yond the game, giving readers a peek at the behind-the-scenes development of Blizzard’s vivid fantasy world. This detailed guide is the perfect companion for any adventurer, Alliance or Horde.

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Source: Twitter

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