This article is being updated as the presentation goes on. Stay tuned!
Broken Shore
- The Broken Shore is the staging point for Legion
- Involves a 40 person scenario for Horde and Alliance
- Split into two parts, one half for the Horde, one for the Alliance, as they work in unison
Demon Hunter
- Introduction Zone
- Defines the Demon Hunter Class
- Serves as a story bridge from TBC to Legion
- Features a cutscene explaining the mission Illidan sent his demon hunters on
- Mardum is a former prison World, shattered by Sargeras
- The Sargerai Keystone was safeguarded here and will be a focus of the Demon Hunters’ mission there
- Burning Legion
- More powerful versions of old demons join
- The Imp Mother
- Jailer
- Inquisitor
- “Fight Fire with Fire”
- Use Legion’s devices against them like their own portals
- Learn new spells as you go, stolen from demons
- Spell: Eyebeam
- Epic Mount: Felsaber
- Mardum ends with being taken prisoner by Maiev
- Mardum is only the first half of the Demonhunter Intro
The Broken Isles
- Val’sharah:
- a Druidic paradise, but the emerald nightmare is there.
- Set at the west coast of the Broken Isle
- Malfurion met Cenarius, his mentor and instructor in the druidic ways, in this area
- Focus on Shaladrassil, the corrupted world tree
- Black Rook Hold
- Features a number of Archdruids, like the Treant “Alafir”
- You encounter the Satyr
- Features the “Nightmare Dragons”
- New models for Keepers, Dryads, Hyppogryphs, Moonkin
- New model for Sea Lion Form
- Stormheim
- Home of Vrykul who left Northrend
- You meet the “God King”, a warrior king of the Vrykul
- Gives a look at the origin of the Kvaldir and the Val’kyr
- New dragonflight: The Stormdragons
- Azsuna
- Side note: You can now see 3x times as far as before
- features Remnants of the Blue Dragon flight
- Home to the “Spectre”, a male counter part to banshees
- New Naga models!
- Azshara allied there with a Sea Giant Kingdom
- Features a giant creature called the “Wrath of Azshara”
- You will encounter the Warden’s here.
- The Warden’s have owl companions
- Highmountain
- Set to the far north of the Broken Islands
- Domain of three ancient tauren clans
- They were united, until the Drogbar stole a sacred artifact
- The Drogbar are highly attuned to elemental magic
- also the home of Alpine Harpies
- Moose and Moose Calves
- Suramar
- home to the “Nightwell”
- The Nightelves became dependant on the energies of the nightwell and turned into the nightborne
- allied with Gul’dan and helped him to open up the portals for the legion
- Nightborne Exiles turn into the “Nightfallen”
- When nightfallen don’t get any source of arcane energies, they turn int the “Withered”
- The Broken Isles zones scale with you, allowing to play through the zones in your own order
- Main Objective is to Recover the “Pillars of Creation” to seal up the dark portals of the legion
- Suramar is the high end zone, so 110 only
- Scaling affects the world around you, not the player
End Game
- Trying to tie the best of the various end game models together
- Goals:
- Keep player agency
- Keep a free-form gameplay, but give a sense of purpose
- a vehicle for storytelling
- structure, but not a sense of compulsion
- make use of the world
- When you log in, there are various objectives scattered over the map, some with a time limit
- Variety:
- Player Garrison Missions
- Reputation specific objectives
- PVP objectives
- World Raid Boses
- Profession Missions
- Minigames
- Objectives are consistent, so you won’t have a reason to server hop
- Emisarries of factions at the order halls will ask you to do objectives for their case,
- but you can choose what you want to do.
Raid & Dungeons
- The Emerald Nightmare
- 7-boss raid
- accessed through Val’sharah, by ascending the Shaladrassil World Tree
- First announced Boss: “the Pestilience Worm”
- Second announced Boss: Cenarius, corrupted by the Nightmare
- Final announced Boss: Xavius
- Suramar
- base of Gul’dan’s operation
- one mentioned boss: a so far a non-named Dreadlord
- second mentioned boss: Grand Magistrix of the Nightborne
- 5 Level up Dungeons
- Eye of Azshara
- Neltharion’s Lair
- Halls of Valor
- prove your worth to claim the Aegis of Aggamar
- Compete against the Legion serving God King of the Vrykul
- Darkheart Thicket
- main aim is to rescue an ally from the nightmare
- Violet Hold
- integrated into the storyline
- can be done in any order
- 5 max-level dungeons
- Vault of the Wardens
- Black Rook Hold
- Confront Lord Ravencrest
- Helheim
- board the ship of the damned to safeguard precious cargo
- Suramar Noble District
- infiltrate a party with the intention to possibly strike at the Grand Magistrix
- Suramar Catacombs
- discover the secrets of the nightborne and search for a passage into the Palace
- Dungeons shall remain relevant
- shall be achieved by the “Challenger’s Keystone”
- it will point to a random legion dungeon
- possesess a power level, that determines difficulty and reward
- might have additional modifiers
- main objective: scale the dungeon up to your skill level
- focus on combat gameplay, but not on rushing
- each week will have different modifiers for the dungeon to up the difficulty
- example: Raging: All enemies Enrage at 30% remaining dealing 100% damage until slain
- Rewards
- at the end of the run, you get a loot chest
- shall offer a genuine alternate path to raiding
Beta comes soon!