This article is being updated as the presentation goes on. Stay tuned!

Broken Shore

  • The Broken Shore is the staging point for Legion
  • Involves a 40 person scenario for Horde and Alliance
  • Split into two parts, one half for the Horde, one for the Alliance, as they work in unison

Demon Hunter

  • Introduction Zone

    • Defines the Demon Hunter Class
    • Serves as a story bridge from TBC to Legion
    • Features a cutscene explaining the mission Illidan sent his demon hunters on
    • Mardum is a former prison World, shattered by Sargeras
    • The Sargerai Keystone was safeguarded here and will be a focus of the Demon Hunters’ mission there
  • Burning Legion
    • More powerful versions of old demons join
    • The Imp Mother
    • Jailer
    • Inquisitor
  • “Fight Fire with Fire”
    • Use Legion’s devices against them like their own portals
    • Learn new spells as you go, stolen from demons
    • Spell: Eyebeam
    • Epic Mount: Felsaber
    • Mardum ends with being taken prisoner by Maiev
    • Mardum is only the first half of the Demonhunter Intro

The Broken Isles

  • Val’sharah:
    • a Druidic paradise, but the emerald nightmare is there.
    • Set at the west coast of the Broken Isle
    • Malfurion met Cenarius, his mentor and instructor in the druidic ways, in this area
    • Focus on Shaladrassil, the corrupted world tree
    • Black Rook Hold
    • Features a number of Archdruids, like the Treant “Alafir”
    • You encounter the Satyr
    • Features the “Nightmare Dragons”
    • New models for Keepers, Dryads, Hyppogryphs, Moonkin
    • New model for Sea Lion Form
  • Stormheim
    • Home of Vrykul who left Northrend
    • You meet the “God King”, a warrior king of the Vrykul
    • Gives a look at the origin of the Kvaldir and the Val’kyr
    • New dragonflight: The Stormdragons
  • Azsuna
    • Side note: You can now see 3x times as far as before
    • features Remnants of the Blue Dragon flight
    • Home to the “Spectre”, a male counter part to banshees
    • New Naga models!
    • Azshara allied there with a Sea Giant Kingdom
    • Features a giant creature called the “Wrath of Azshara”
    • You will encounter the Warden’s here.
    • The Warden’s have owl companions
  • Highmountain
    • Set to the far north of the Broken Islands
    • Domain of three ancient tauren clans
    • They were united, until the Drogbar stole a sacred artifact
    • The Drogbar are highly attuned to elemental magic
    • also the home of Alpine Harpies
    • Moose and Moose Calves
  • Suramar
    • home to the “Nightwell”
    • The Nightelves became dependant on the energies of the nightwell and turned into the nightborne
    • allied with Gul’dan and helped him to open up the portals for the legion
    • Nightborne Exiles turn into the “Nightfallen”
    • When nightfallen don’t get any source of arcane energies, they turn int the “Withered”
  • The Broken Isles zones scale with you, allowing to play through the zones in your own order
  • Main Objective is to Recover the “Pillars of Creation” to seal up the dark portals of the legion
  • Suramar is the high end zone, so 110 only
  • Scaling affects the world around you, not the player

End Game

  • Trying to tie the best of the various end game models together
  • Goals:
    • Keep player agency
    • Keep a free-form gameplay, but give a sense of purpose
    • a vehicle for storytelling
    • structure, but not a sense of compulsion
    • make use of the world
  • When you log in, there are various objectives scattered over the map, some with a time limit
  • Variety:
    • Player Garrison Missions
    • Reputation specific objectives
    • PVP objectives
    • World Raid Boses
    • Profession Missions
    • Minigames
  • Objectives are consistent, so you won’t have a reason to server hop
  • Emisarries of factions at the order halls will ask you to do objectives for their case,
  • but you can choose what you want to do.

Raid & Dungeons

  • The Emerald Nightmare
    • 7-boss raid
    • accessed through Val’sharah, by ascending the Shaladrassil World Tree
    • First announced Boss: “the Pestilience Worm”
    • Second announced Boss: Cenarius, corrupted by the Nightmare
    • Final announced Boss: Xavius
  • Suramar
    • base of Gul’dan’s operation
    • one mentioned boss: a so far a non-named Dreadlord
    • second mentioned boss: Grand Magistrix of the Nightborne
  • 5 Level up Dungeons
    • Eye of Azshara
    • Neltharion’s Lair
    • Halls of Valor
      • prove your worth to claim the Aegis of Aggamar
      • Compete against the Legion serving God King of the Vrykul
    • Darkheart Thicket
      • main aim is to rescue an ally from the nightmare
    • Violet Hold
    • integrated into the storyline
    • can be done in any order
  • 5 max-level dungeons
    • Vault of the Wardens
    • Black Rook Hold
      • Confront Lord Ravencrest
    • Helheim
      • board the ship of the damned to safeguard precious cargo
    • Suramar Noble District
      • infiltrate a party with the intention to possibly strike at the Grand Magistrix
    • Suramar Catacombs
      • discover the secrets of the nightborne and search for a passage into the Palace
  • Dungeons shall remain relevant
  • shall be achieved by the “Challenger’s Keystone”
  • it will point to a random legion dungeon
  • possesess a power level, that determines difficulty and reward
  • might have additional modifiers
  • main objective: scale the dungeon up to your skill level
  • focus on combat gameplay, but not on rushing
  • each week will have different modifiers for the dungeon to up the difficulty
    • example: Raging: All enemies Enrage at 30% remaining dealing 100% damage until slain
  • Rewards
    • at the end of the run, you get a loot chest
    • shall offer a genuine alternate path to raiding

Beta comes soon!

 

Arthur Lorenz

Helping Hand for Blizzplanet

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