Do you have the talent and the passion for games to join Blizzard Entertainment? Do you live near San Francisco? This could be the opportunity of your life. Blizzard Entertainment will be accepting resume and reels at the Game Developers Conference in Moscone Center at the Career Pavilion Booth Number CP 272 through March 9-13, 2010. Not attending GDC? No problem. Go online at https://jobs.blizzard.com
Four Blizzard developers will be attending GDC 2010 as speakers:
VP, Game Design, Blizzard Entertainment
Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies
Date/Time: Thursday (March 11, 2010) 3:00pm — 4:00pm
Location (room): Room 134, North Hall
Senior AI/Gameplay Engineer
AI Architecture Mashups: Insights into Intertwined Architectures
Date/Time: Wednesday (March 10, 2010) 3:00pm — 4:00pm
Location (room): Room 310, South Hall
Principal Software Engineer
Physics for Programmers
Date/Time: Wednesday (March 10, 2010) 10:00am — 6:00pm
Location (room): Room 125, North Hall
Senior Software Engineer II
Designing for Performance, Scalability & Reliability: StarCraft II’s Approach
March 11, 2010) 9:00am — 10:00am
Recently we reported that Rob Pardo confirmed that Blizzard and Microsoft are talking about the Xbox 360 successor. They want Microsoft to learn from Nintendo. During the Luminaries Lunch at the GDC 2009, Junction Point’s Warren Spector slashed at Rob Pardo with mockery … “I
Rob Pardo confirmed at the GDC 2009 that Blizzard Entertainment and Microsoft are talking about the Xbox 360 successor. And by the looks of it they want its successor to have a keyboard and mouse peripherals and tools to allow MMO and RTS gameplay on consoles. The potential is enormous. Imagine World of Warcraft, Starcraft: Ghost, Starcraft II and even Diablo III on PC and Consoles. It is the culprit of the Next-Gen MMO no doubt.
The future is looking brighter for Blizzard and all its millions of fans if Microsoft can pull the right cards off its sleeve and places them into the table to make it possible.
|| Blizzard Quote:
||Rob Pardo: “There are are so many games like we make at Blizzard that we don’t take to consoles because they don’t support the input device, and you end up with crappy ports. That’s why RTS games never do well on consoles,” he said.
“If I was them, I’d be sitting around trying to figure out what’s a cool input device that supports all types of new kinds of games.”—read more
Rob Pardo presented a keynote today at the Paris Game Developers Conference. The full Pardo conversation at GDC Paris is now available on Gamasutra, including the Blizzard exec thoughts on a whole host of major issues, from user-generated content through the Activision/Vivendi merger and beyond.
He elaborated: “If you make it subscription here, and free to play in Korea, that doesn’t work, because it’s a global community, and the other regions wouldn’t like it, because everyone knows what everyone’s doing. And the game design might not support it.”
Interestingly, Pardo commented on this subject: “When were first going to make World of Warcraft, we wanted to make it free and advertising supported.”
However, the Blizzard exec noted: “We didn’t want to charge a subscription, but as we researched market conditions, we realized that wouldn’t support us.”