Warcraft lore trascends beyond the RTS game spin-offs into pocketbooks, RPG Books, Trading Card Games, and even Manga. Such is the case with Kalecgos, Anveena, Dar’Khan, Tyrygosa and Jorad Mace—who are characters of Warcraft Manga: The Sunwell Trilogy. Dar’Khan is a high elf traitor who joined Arthas in the manga, and has trascended to be an NPC in a blood elf quest of World of Warcraft?: Burning Crusade?. Anveena—the embodiment of the Essence of the Sunwell—is an NPC in the MMORPG, and now Tyrygosa the blue dragon and Jorad Mace the Paladin are part of the MMORPG as quest-giving NPCs. This is a storyline involving Tyrygosa and Jorad Mace with the Nether Dragons.
Wind Trader Marid: There are only 3 kinds of people in this world: competitors, customers and employees. Competitors are to be crushed ruthlessly, customers indulged, and employees strictly supervised.
Independent contractors are a myth. They want to be paid better than employees, but treated like customers. Never trust one who calls himself by that title.
A NOT-SO-MODEST PROPOSAL
From the look on your face, I can tell you’re a (race) who appreciates a good profit.
I’ve built a reputation as a dealer in exotic goods, and I’m about to launch a new venture.
I need a reliable subcontractor to procure the goods from the Celestial Ridge.
First, you’ll need to re-energize a teleport pad. There is a spare power pack in Access Shaft Zeon, from our ill-fated deal with the blood elves. The Protectorate is operating in there, so you may be able to follow their tracers to your goal.
Retrive the Teleporter Power Pack and bring it to the Ethereal Teleport Pad on the Celestial Ridge to the east of Manaforge Ultris. Activate the pad and give the Teleporter Power Pack to the image of Wind Trader Marid so he can install it. Rewards: 11g 30S.
(This Ethereal teleport pad is covered in brightly colored buttons and switches, but seems to have fallen into disuse.
> Attempt to contact Wind Trader Marid.
Wind Trader Marid: Are you prepared to discuss business now?
This power cell should hold for our purposes. Once the money starts rolling in, we’ll improve it even more.
Enough with such things. Every moment spent in discussion translates to lost profit.
GETTING DOWN TO BUSINESS
As you’ve no doubt seen, the area is teeming with nether dragons in various stages of growth. All nether dragons, young and old, contain an essence that’s highly desired by K—err, by a client of mine.
Most people aren’t willing to risk their lives to gather it, so we’ve got the place to ourselves. You can start by gathering the essence from any of the creatures out here, but it’s imperative that we start building a supply right away. Return to me once you have the first batch.
Gather 15 Nether Dragon Essence, then return to the Ethereal Teleport Pad area. Nether Dragon Essence may be obtained from Nether Drakes or Phase Hatchlings.
(** When reaching the Teleport Pad, a female voice can be heard hidden behind the rocks. **)
Greetings. Do not be alarmed. This is merely a projection of my current form. It’s the only way my companion and I could keep watch without revealing ourselves.
The ethereal who approached you, Marid, is little better than a swindler in the guise of a legitimate merchant. I’d like you to consider working with me instead. My purpose out here is to find out more about the unusual dragonkin on this ridge. Meet me at the north end of the ridge and we will discuss this further.
Find Tyri at the north end of the Celestial Ridge and speak with her.
Tyri: I’ve never seen anything like these nether dragons. They seem to have inherited their sire’s temperment, but they have become something entirely different.
My name is Tyrygosa, of the brood of Malygos, but most call me “Tyri.” My companion is the paladin Jorad Mace.
Word of these strange dragonkin has already traveled far and I fear that too many will rush to exploit them for profit without realizing the true nature of what they’re dealing with. With your help, we’re hoping to gain insight into these creatures before others discover their presence. Rewards: 1g 71S.
A PROMISING START
We’ve come here to investigate rumors of a strange breed of dragons, perhaps even descendents of Deathwing himself. These are clearly not ordinary black dragons, though.
We’ll know more once we’ve had a chance to examine their eggs. Their hatred for my flight runs deep, so I can’t get close enough to gather the eggs. Will you agree to help?
Gather 15 Nether Dragonkin Eggs, then return to Tyri and Jorad on the Celestial Ridge. Reward: 11g 30S.
Tyri: Were you able to gather the eggs? These will work quite nicely. Thank you for agreeing to help us.
Before we can continue, however, there is something else we’ll need to address.
Your former employer, Wind Trader Marid, must’ve gotten wind that you’re helping us now. Through my projection, I’ve seen his nether-stalkers entering the area, hoping to track us down.
We’ve been able evade them so far, but Marid must be dealt with before the problem grows more severe.
If your impressions of Marid are correct, he’ll do just about anything to secure the supply of his product. Return to him and tell him you’re prepared to offer a deal. Lure him away and slay him.
Speak with Wind Trader Marid and lure him away from his trading post. Deal with him and then return to Tyri and Jorad on the Celestial Ridge.
> Wind Trader Marid, I’ve returned with more information on the nether drakes. I’m prepared to be your business partner, and for an extra sum, I’ll take care of that troublesome elf and her human friend.
Wind Trader Marid: Let us hold our discussion in a more … private place. Follow me. You didn’t really think I’d do business with you again, did you? Sometimes, the best way to return to profitability is to know when to cut your losses.
Tyri: Now that that troublesome ethereal has been dealth with, we can focus our efforts on understanding these nether dragons. I’ve had chance to examine the eggs and I’ve made a few discoveries.
SECURING THE CELESTIAL RIDGE
The nether dragons have the same ferocious temperament as their black dragon forbears, but there is something entirely alien about them. They hatch and mature rapidly, harnessing the strange energies that forged their kind in the destruction of Draenor.
There is so much more I need to know about them, but I believe the powers may be of use to my own flight. If we can displace the leader of these drakes, Veraku, with a show of dominance, we can cow the rest of them into submission.
Use the Challenge of the Blue Flight to provoke Veraku on the southern edge of the Celestial Ridge. Defeat him and return to Tyri and Jorad on the Celestial Ridge.
ITEM: Challenge of the Blue Flight – Use: Challenge the nether dragon Veraku. The challenge must be issued while standing near the Dragon Skeleton on the southern part of the Celestial Ridge.
Tyri: Have you challenged and defeated Veraku? Well done. Well done indeed. The nether dragonkin will not accept a blue dragon among them at first, but with time and the firm demonstration of my authority, they will come around. Scattered, isolated, and without a definitive leader, we must be vigilant in preventing them from falling under the sway of a malevolent power, keeping them in check all the while.
Auchenai Crypts is one of the four wings of Auchindoun Dungeon, recommended for players level 64-66. You can find Auchindoun at the center of the Bone Wastes, in southern Terokkar Forest. Whether you are in the Stonebreaker Hold (Horde) or Allerian Hold (Alliance), on the back of those villages is a backdoor access to reach the Bone Wastes. To find an entrance to the inner-walls of Auchindoun, find a massive door with two bright fires and walk down the ramp. Once inside Auchindoun, the entrance to the Auchenai Crypts is at the west wing. Looking for the two fire-lamps positioned to the left and right of the doors, help you identify the entrances to the dungeons.
Auchenai Crypts is challenging in its own way. Specially the skeleton event before reaching the Crypt of Remembrance. Priests must shackle Unliving Draenei and skeletons when possible to help crowd control. Mobs hit usually for 700+ damage. There are mobs you can optionally skip to move forward to the first boss event.
You should target Auchenai Soulpriests first. They summon unliving sorcerers and posessors. Summoned units are non-elite so kill them if they were summoned already. Kill posessors too if any unless you want a posessed tank or priest wrecking havok on his own team. Summoned Unliving Sorcerers cast shadowbolt which increases shadow damage by 10%, frostbolt and Blast Wave(AOE slowing movement speed). To counter posession, Shamans can summon a Stormstrike and Earthshock totems. Phasing Clerics are healers and Fear. Make sure to pull and stay far back. One fear and you are in a world of pain with additional adds. A nasty curse named Touch of the Forgotten should be dispelled immediately by mages. Healing effects on you are reduced by 345—a mana drain for any healer to keep you alive. Kill Auchenai Monks next, then Auchenai Vindicators should be last. Kill non-elites first. Any mob named Phasing Solider, Phasing Sorcerer, Phantasmal Stalker or Unliving are undead and can be shackled. Auchenai Monks are humanoids immune to Hunter traps and mind control.
Shirrak the Dead Watcher
Shirrak the Dead Watcher is the first boss of Auchenai Crypts. He is located at the end of the Bridge of Souls. He looks like a floating big brain with three eyes and tentacles below his head. The Bridge of Souls require a lot of carefulness. Randomly, a red-ball shaped Raged Soul spawns. It is recommended to run backwards away from it. It has a lot of Hit Points, and it self-explodes after few seconds. The explosion knocks you back into the air many yards away. If not properly facing it—and here is the funny and sad part—it throws you off the Bridge of Souls and you fall into the void to your death. Walking back into the instance will take at least 6-8 minutes and the way back to the Bridge of Souls is dangerous to solo. Sometimes there are Phasing Spirits of Draenei roaming the halls after you have cleared the way. Therefore, don’t die because of the Raged Soul knocking you off the bridge.
? Inhibit Magic (Aura): After you have cleared the bridge, as soon as you get near the stairway you will notice an aura affecting you—similar to the Baron Rivendare aura, but ranges to around 40 yards or more. You can’t avoid it. However, this aura inhibits your magic. If your big heal or fireball casting time is 3 seconds, with the Inhibit Magic aura it will double or triple its casting duration.
? Carnivorous Bite: On cloth-gear, Carnivorous Bite does over 914 – 1,359 damage. And can inflict it three times in a row for a total of over 3,000 damage. Don’t stay near him too long if you aren’t a melee player.
? Telekinesis: Shirrak will randomly toss you into the air and pull you from afar toward him. He does this for no good intention. Stop casting and run back to your position.
? Fire Bomb (AOE): When you see a red-orange glow below his tentacles, you should worry. Look on the ground. You will see a flare, then another. He is channeling a fire bomb AOE. You can run away and escape the fireball if you carefully watch the ground for flares. NOTE: If you run away, you will see the glow on the ground chase you … then he launches the fire bomb. Upon impact, the bomb spreads nearly 20 yards afflicting everyone within its radius for 2,500+ damage. He does fire bomb every 12 seconds. (Watch our video at the bottom of this article)
There are basically two strategies to beat Shirrak the Dead Watcher.
First: Tell your team to take positions. Imagine a square. It has four corners. Two players on the left, and two players on the right—if most are ranger/casters. The tank needs to pull him to one of the square corners. Your priest or main healer needs to survive. Therefore, the priest goes by the stairs—this helps priests avoid the fire bomb. The square-position helps a lot because when everyone is spread, the fire-bomb won’t cause damage to more than two players.
Second: Priests and/or druids save the day. Cast instant spells. Priests should cast renew on everyone starting with yourself, the tank, then everyone else. The only player you should use Big Heal is the tank—because the aura of Shirrak slows the casting time of your big heal’s 3 seconds-cast to nearly 10 seconds. Power-Word: Shield is the most important part of this boss event. Shield all players the whole length of the event and toss a renew. Make sure to redo Power-Word Shield once Soul Weakness is over. Don’t wait until people gets damage. Just spam renew on all players, then a shield on each player. Then redo until Shirrak is dead. You won’t need mana pots, but take a few just in case.
This is a no-joke boss. He means business with that fire bomb. Once you know how to position yourself, and how to run away from the fire bomb, it is easy.
Shamans should place a Mana totem at the center of the square and help toss instant-heals to the tank. Hunter, Mage or Warlocks should bandage themselves or bandage the priest at all times when possible. Tanks can optionally drink a fire resistance potion. If everyone DPS and watches the fire bomb, and the priest has done a good work rotating renews and shield, Shirrak the Dead Watcher will die in one minute and fourty-five seconds. (1:45)—However, at the moment of taking this video everyone was above level 66 (closed beta). It may take longer than two minutes if your first time is at level 64. Things may change in retail version.
After killing Shirrak the Dead Watcher, you have some challenge past the next room at the Chamber of the Restless. Once you see skeletons, you will be in a world of pain. They have a lot of Hit Points (HP), elite and hit for around 700 damage to cloth-gear. It is important for Priests to shackle one of them to crowd control, and to keep an eye on renewing it. And very important that no one breaks the shackle. Create a macro if necessary alerting people not to break the shackle.
Mages … AOE is not recommended. At 700 damage, a flash heal and renew from a priest won’t help to keep you alive for long. Far less if you have more than four skeletons hitting you. Use frost nova. Hunters, Warlocks and Priest will need it for breath-space.
Hunters … make sure to stick near the priest and help by placing traps when possible. Your task is to keep yourself and the Priest alive because this is an insane fight.
Once you reach the Crypt of Remembrance, the skeletons are easily killable non-elites. If you have no mage a priest will do with Holy Nova. Otherwise, Priests should renew and shield the mage before he engages AOE. Then spam Flash Heal. Once the skeletons die, assist the Tank with the Auchenai Necromancer. There are at least 6 similar pulls before reaching Exarch Maladaar.
This final boss has some nasty tricks up his sleeve. He will create a shadow copy of yourself—a shade named Dark Side. It is important that all the four players target the shade-NPC and kill it ASAP, while the tank is hitting the boss. If a shadow-npc is left unchecked, it will kill the priest or mage in no time. Shades hit cloth-gear for 706-878 and may mortal strike you for around 1,501 damage. It is recommended that Mages frost nova the shade, and everyone hits it. Then focus back to the boss for DPS. If you don’t kill the shades asap, you will get more shades overwhelming you. It is timed.
When Exarch Maladaar reaches around 20% health, he will do something unique—he summons forth an Avatar of the Martyred that hits like a truck. However, DPS Exarch Maladaar and kill him. Otherwise he will keep spawning shadows. Then focus on the Avatar of the Martyred. If you are on the quest, talk to the Naaru. The mirror is a floating crystal near the Naaru.
To find the epic quest leading to Auchenai Crypts you should talk to Jorin Deadeye in Garadar Village (Nagrand) for a very long chain of quests.
The quest is epic because you will find out the truth about the Naaru and Oshu’gun Crystal in Nagrand. Oshu’gun is revealed to be the landing site of Velen and the Draenei upon reaching planet Draenor. Oshu’gun crystal is the transdimensional ship of the Naaru that brought the Draenei to planet Draenor. It is Oshu’gun where the orcs heard the voice of a Naaru to inspire their shamanistic ways.
The quest chain eventually takes you to Auchenai Crypts to defeat Exarch Maladaar who holds prisoner a Naaru named D’ore. Coerced by Exarch Maladaar to draw shadow magic from him. Upon freeing D’ore, and finding his mirror, you are sent to find 15 orc spirits in Nagrand and to reflect their image on the mirror. It triggers them to become voidwalkers that you must destroy. After talking to a spirit in the Ancestral Grounds (northwest of Oshu’gun), you are sent to Garadar village, where the quest to talk to the Greatmother starts. She reveals to be the mother of Durotan. You tell her how Durotan is considered a hero, and that her grandson Thrall is warchief of the new horde. You go to Orgrimmar to deliver the news to Thrall that his grandmother still lives. And Thrall himself comes to Outland to sit besides her.—this section will be updated with a quest list, soon.
In Warcraft 2: Beyond the Dark Portal, Kurdran found in one of his reconnaissances, atop his flying mount Sky’ree, the stronghold of Auchindoun. Danath and Turalyon raided this Bleeding Hollow Clan bastion with the Alliance Expedition Force. Read More.
Auchenai Crypts Map
Shirrak the Dead Watcher
Shirrak the Dead Watcher (Video)
Click on the links to watch videos of Burning Crusade footage in Outland, Quel’Thalas and Azuremyst. Including dungeons.
- Caverns of Time: Old Hillsbrad
- Durn the Hungerer (Gronn)
- Flying Mounts
- Shadowmoon Valley – Maiev Shadowsong & Akama
|Inside Caverns of Time: Old Hillsbrad you may find many known characters at the front room of the Southshore Inn. There are Commander Mograine, Tirion Fordring, Arcanist Doan, Abbendis, Isillien, Fairbank and others. Here Commander Mograine reveals an artifact he found in Blackrock Spire during the Second War … an artifact that would serve as material to build … Ashbringer.
Commander Mograine: Keep your voices down. There are strangers about … Brothers and sisters, I have called you here today to discuss the fate of Lordaeron.
(Commander Mograine lowers his voice to a whisper.)
I hear things … Things that should not be. I have heard that Northrend is lost …
(Gasps can be heard throughout the room)
Commander Mograine: We must stand at the ready. I have faced undead before. They are ruthless killing machines, devoid of any emotion or compassion.
(Tirion Fordring nods.)
Tirion Fordring: Aye, I’ve battled them as well. We are ill-prepared as a kingdom to withstand such an assault.
Arcanist Doan: What do you propose, Mograine?
Commander Mograine: Propose? I propose that we prepare. That we prepare our loved ones, family and friends for the possibility of an undead holocaust. And there is this …
(Mograine unlocks the chest)
Abbendis By the Light! What is it?
Commander Mograine: I have had this object in my possession for 10 years. Since Blackrock Spire … I wrested it free from the remains of an orc lieutenant – a dark caster … It is from their homeworld. Do not get too close. I laid a hand upon it once … Only once and never again. The memories of that day still linger.
(Commander Mograine removes the gauntlet from his right arm and shows everyone his mangled hand.)
Commander Mograine: I surmise that this object is the living embodiment of shadows … darkness … It is a manifestation. It is a void.
Isillien: I do not see how this evil artifact is relevant to the undead. We must destroy it!
(Commander Mograine shakes his head)
Commander Mograine: No, old friend, it is very relevant. Let me ask you this, brothers and sisters: Can good exist without evil? Can there be light without dark? And if that answer is no, then could it be possible that because this artifact exists, its polar opposite must also exist? Could you imagine what the material manifestation of the Light could do against the undead?
Isillien: Nonsense, Mograine! It must be destroyed!
(Shock then silence overtakes the crowd)
NOTE: As you may view in the screenshots and video, all of them start casting Holy magic at the dark crystal.
Commander Mograine: It consumed the Light!
Tirion Fordring: Impossible!
Fairbank: Is … Is it getting lighter? Its coloration … It is changing.
Commander Mograine: BY THE LIGHT! Could it be? Could this be it? I must know … I will know.
(Commander Mograine reaches out to touch the light crystal.)
NOTE: An electric charge strikes at Mograine from within the crystal.
Commander Mograine: I … It … It is beautiful. What I felt when I touched it … The Light coursed through me and I through it … It healed my spirit.
Isillien: Your hand! It is healed!
(Mograine puts the crystal back inside the chest)
Commander Mograine: Let us never again speak of this day. Our enemies are many. They need not know we hold such artifacts. I have seen it … From this blessed crystal we will forge a weapon. This weapon will hold inside it a piece of each of us … And when it is used against undead, it shall cast them down. And in its wake, it will leave only ashes …
Tirion Fordring: The Ashbringer …
Arcanist Doan: The Ashbringer …
Fairbank: The Ashbringer …
Abbendis The Ashbringer …
Isillien: The Ashbringer …
You may read on the WoW Story Arcs section the transcript of what many NPCs say in-game as the first clues or mention of Ashbringer in the classic World of Warcraft (pre-Burning Crusade). Go here.