The BlizzCon 2026 Overwatch: Doctrine Deep Dive Panel transcript covers details about Hero 54: Doctrine, a new support hero with a vampiric tech curse. Topics were discussed by developers from the narrative design and art teams.
BlizzCon 2026 Overwatch: Doctrine Deep Dive Panel Transcript
1. Intro
Kenny Hudson: I’m Kenny Hudson, senior game producer and your host for the hour. You all got to see a glimpse of our newest hero in action a few hours ago, but now it’s time to really get to know him.
When we craft a new Overwatch hero, it takes creatives from every discipline. We build a strike team to cohesively take an idea from paper to final build. We call in narrative, art, and game design to get things off the ground.

Then animation, sound, VFX, and more jump in to make a hero come alive. Representatives from that strike team are here, lurking in the shadows, very excited to dive into the creation of Hero 54: Doctrine. We’re gonna start things off with narrative, and boy, there is a lot to unpack here. Please give a big welcome to our narrative designer, Eleni Rivera.

| BLIZZCON 2026 OVERWATCH: WHAT'S NEXT PANEL TRANSCRIPT | ||||
| 1. Intro | 2. Narrative Design | 3. Art Direction | 4. Hero Design | 5. Animation/Audio |






