The Bell Speaks

General Nazgrim: Your efforts have culminated in this moment, (class).

Warchief Garrosh gathers the most elite champions of the Horde in Kun-Lai Summit to witness the ringing of the Divine Bell.

You have more than earned the right to participate.

Go now. The dawn of the new Horde begins today.

Speak to Tak-Tak. He should be able to secure your travel arrangements.



Find Malkorok at Emperor’s Reach. Speak to Tak-Tak at Domination Point for transportation.


You: Take me to Emperor’s Reach.

Tak-Tak: I got a bad feelin’ about this.

Your Warchief has got that bell, and he’s goin’ to use it to make the Horde stronger.


But I think that bell has got some power … and it’s bad.

Nobody, not hozen, not human, not orc … should use the sha.

Be careful.

I hope I see you again, friend.

(Find Malkorok at Emperor’s Reach: 1/1)



Malkorok: I was wondering when you would arrive, (name).


Breath of Darkest Shadow

Malkorok: It is time, (name). We have traveled a long path to reach this moment.

Today, we witness the birth of Garrosh’s Horde!

Do not let anything interfere with the ceremony!



Witness the ringing of the Divine Bell.


Warchief Garrosh Hellscream: We cannot rely on fate or destiny. We must carve out our own future … the future that WE deserve!

We are the HORDE. We are slaves to nothing and no one!

With the Divine Bell, I will burn away any remnants of weakness within us. Fear … despair … hatred … doubt. The lesser races are buried beneath their weight. But WE will control their power.

Together, we will destroy the Alliance and claim what is rightfully ours. Let our song of victory begin.

(Note: Garrosh rings the Divine Bell.)

Warchief Garrosh Hellscream: Yes! Feel the power within you. Fight your fears. Conquer your hatred!

This is but a test of our strength. We will pass this trial, just as we have passed others!

Warchief Garrosh Hellscream: Yes! Feel the power within you. Fight your fears. Conquer yur hatred!

If our enemies should choose to push us, we will drive them into the ground!

Prince Anduin Wrynn: Stop, Garrosh! You do not know what that bell is capable of!

Warchief Garrosh Hellscream: Ahahahaha … so in the end, it is not Varian, but his whelp who comes to face me. You run bravely to your death, young one.

Prince Anduin Wrynn: I will not let you do this. I swear to it.

Warchief Garrosh Hellscream: Stop me then, human.

(Note: Garrosh rings the Divine Bell, again.)


Blademaster Ishi: Auuuuuugggghhhhh! This pain! I cannot control it!

Warchief Garrosh Hellscream: Fight the sha – master it! Use it!

Blademaster Ishi: Do you speak the truth, Garrosh? Can the Horde truly survive another war?

Warchief Garrosh Hellscream: Doubt is for the weak! Do not question your strength, Ishi. We will survive because we must! The HORDE will prevail!

Blademaster Ishi: We have lost so much, Warchief. Our families, dead. Our friends, lost. Our homeland, gone. How much more must our people suffer?

Warchief Garrosh Hellscream: Our suffering is at an end. When this war is won, our people will see prosperity at last.

Blademaster Ishi: Why should we be slaves to honor, when we could slaughter the children of our enemies while they sleep? My blade thirsts for Alliance blood!

Warchief Garrosh Hellscream: Control your hatred, Ishi. There is killing, and then there is murder. Direct your rage to our enemies.

Blademaster Ishi: At night, I see the faces of all those I have slain. Where do our spirits go after our bodies lay cold? I fear … death.

Warchief Garrosh Hellscream: Use your fear, Ishi! Turn in on your foes. When death arrives, will you stand and face it or kneel in defeat?

Blademaster Ishi: Warchief! I … I have failed you.


Warchief Garrosh Hellscream: Yes, Ishi. You have.

Your interference has cost me a great warrior, young prince. You’ll pay with your life.

Prince Anduin Wrynn: That is where you are wrong, Garrosh.

(Note: Prince Anduin hits the Divine Bell with the pandaren mallet. The Divine Bell emanates holy light which stuns Warchief Garrosh with a blast.)

Prince Anduin Wrynn: The mogu made the Divine Bell to create chaos, but the pandaren created a special mallet to turn the echoes of that chaos into perfect harmony. That mallet was hidden for thousands of years, until now.

Warchief Garrosh Hellscream: Die, whelp!!

(Note: Garrosh causes a shockwave with his mallet destroying the Divine Bell into pieces, and burying Prince Anduin with the shattered pieces. Anduin dies.)

(Defeat Anduin Wrynn: 1/1)


Warchief Garrosh Hellscream: They may have destroyed the Divine Bell, but I have taken teh life of the Alliance’s prodigal son!

It is nothing less than my own father would have expected of me.

This victory may have come at a high cost, but it is of little consequence.

I will find other ways to destroy my enemies, and bring glory to the Horde!

(Dominance Offensive Achievement Progress: Breath of Darkest Shadow)

(Achievement Earned: Dominance Offensive)



Warchief Garrosh Hellscream: There is much I do not know about this artifact. The weak-willed cannot control this sha energy, but I WILL master it.

At least the human prince is dead. King Wrynn now knows the price of his continued defiance.

Leave me. I have much to think about.


Darnassus Attacked?

Admiral Taylor: As you know, our night elven allies moved the Divine Bell you retrieved to Darnassus for safekeeping and study. Moments ago, they portaled some Highbourne mages over here to ask for backup. Details are hazy – some sort of stealth attack on the city?

I don’t know what to make of it, but Jaina Proudmoore is already on the scene and I suspect they need all the help they can get.

Speak to Seamus Goldenkicks over there for a quick portal to Darnassus. Find Jaina.



Speak with Jaina in Darnassus.

You may speak with Seamus Goldenkicks in Lion’s Landing to be ported to Darnassus.



You: I need a portal to Darnassus.

Jaina Proudmoore: No, no, no! The Bell!



Lady Jaina Proudmoore: The Bell is gone.

At the scene of the crime, we found traces of arcane magic … I may be able to use my skills to track the thieves.


Tracking the Thieves

Lady Jaina Proudmoore: We WILL get to the bottom of this.

(Name), you’re coming with me. We’ll search every inch of this city if we have to, but we’ll find out how they took the bell … and where.

I’m picking up traces of arcane magic here … we need to follow the trail!



Follow Jaina to help her discover who took the Divine Bell, and where they took it. You may speak with Seamus Goldenkicks in Lion’s Landing to be ported to Darnassus.


Lady Jaina Proudmoore: I had Darnassus LOCKED DOWN! Every fumbling rogue that tried to sneak into the city, I CAUGHT them! I snatched every two-bit charlatan that attempted to teleport through my traps!


They couldn’t possibly have gotten through … this was an inside job. Somebody inside the city has the Bell, unless … no …

These portals connect to Dalaran. That means the Kirin Tor … MY OWN Kirin Tor … helped the Horde commit this atrocity.

I will NOT be betrayed again! Those responsible for this will be punished!



Lady Jaina Proudmoore: I’ve decided.

Certain members of the Kirin Tor have put their allegiance to the Horde above the order, and I will NOT tolerate it. This is nothing short of a betrayal.

(Jaina’s eyes flare with rage.)

Come with me, (name). We’re going to clean up Dalaran.


Jaina’s Resolution

Lady Jaina Proudmoore: For too long, I have tolled to mend fences between Alliance and Horde. Time and time again, I’ve given the Horde the benefit of the doubt – and time and time again, they stab me in the back.

I refuse to be betrayed again! If the Horde intendes to use the Kirin Tor as a weapon against the Alliance, then they have no place in Dalaran.

Come with me, (name).



Use the portal from Darnassus to Dalaran, then speak with Vereesa Windrunner on the other side.

(Take the portal from Darnassus to Dalaran: 1/1)


Lady Jaina Proudmoore: Aethas Sunreaver!

You’ve betrayed the Kirin Tor, Sunreaver. You’ve allowed Garrosh to move his forces through MY city.

Aethas Sunreaver: You have it all wrong, Jaina. I did nothing.

Lady Jaina Proudmoore: You looked the other way. You and your insubordinate kind are no longer welcome here.

Aethas Sunreaver: This is OUR city too, Proudmoore.

Lady Jaina Proudmoore: Hah! I see. I will remove the Sunreavers by force, then.

You, Aethas, will be coming with me.



Vereesa Windrunner: I will instruct you from here on out.

Jaina will be going down into the city to enforce our new rules.



I have long waited for an opportunity to deal with the Sunreavers. I asked my late husband to remove them from the city, but he believed too firmly in the neutrality of the Kirin Tor.

He was wise, but he was short-sighted. This has always been the destiny of the Kirin Tor: to serve the Alliance.


Nowhere to Run

Vereesa Windrunner: Compliant Sunreavers will be sent to the Violet Hold. Defiant ones are put to the sword.

NONE are to escape.

The Sunreavers keep their dragonhawk mounts on Krasus’ Landing. Take this dust, and use it to render them incapable of flying.

Or kill them. I don’t care.



Render 5 Sunreaver Dragonhawks incapable of flying.



vereesa Windrunner: Now, the Sunreavers have to answer to us. Jain or death – their fate is in their own hands.


Nowhere to Hide

Vereesa Windrunner: The Sunreaver’s Sanctuary is still crawling with those Horde-loving Sunreavers.

Jaina will have sent the reasonable ones to the Violet Hode. The rest refuse to leave, raising their weapons against us.

Show them the cost of their defiance. They now face the judgment of the Alliance, the Silver Covenant, and the Kirin Tor!



Slay 16 Sunreavers in the Sunreaver’s Sanctuary.



Vereesa Windrunner: This is a bloody day, (name), and this is bloody work.

But do not forget what the Sunreavers did to bring this on: They used neutral Kirin Tor resources to aid the Horde in their fight against the Alliance.

Do no hesitate to believe that they would do the same to us, given the chance.


Sewer Cleaning

Vereesa Windrunner: Jaina’s doing a good job taking care of Sunreavers above ground, but there’s still plenty rooting around in the sewers.

Go find those lying rats and exterminate them!



Slay 12 Sunreavers in the Dalaran Sewers.



Vereesa Windrunner: It’s nice to have those rats out of here for good. Well done, hero.


Unfair Trade

Vereesa Windrunner: Most shopkeepers in the Magus Commerce Exchange have sided with the Silver Covenant, but there remain a few holdouts that must be taken care of.

(Vereesa shows you a list of names.)

They will not go easily.



Slay Inkmaster Aelon, Tolyria, Gearmage Astalon, and Sintharia Cinderweave.


Sintharia Cinderweave: So it’s come to this, eh?

(Sintharia Cinderweave slain: 1/1)


Gearmage Astalon: You’ll have to wrench me out of here!

(Gearmage Astalon slain: 1/1)


Tolyria: For the Sunreavers!

(Tolyria slain: 1/1)


Inkmaster Aelon: I’ll scribble you out of existence!

(Inkmaster Aelon slain: 1/1)



Vereesa Windrunner: While I can’t say I agree completely with Jaina’s methods, I do understand her motives.

Sometimes, you have to fight back.


Cashing Out

Vereesa Windrunner: I just saw one of the Sunreavers – Brasael, I think his name was – running off in the direction of the bank to the north. No doubt he’s trying to gather whatever assets he can before he leaves.

Head him off and make sure he doesn’t steal any resources from our coffers. He relinquished whatever funds he left in the bank when he and his Sunreaver kind betrayed us.



Slay Magister Brasael.



Magister Brasael: Blast … the Silver Covenant’s here.


Vereesa Windrunner: I suppose it wasn’t enough for him to be a coward and a backstabber … he had to be a greedy thief as well.

Hmph. The Horde and the Sunreavers aren’t all that different. They deserve one another.


What Had To Be Done

Vereesa Windrunner: Thank you for your aid today, (name). I will be handling the purge from here on out.

Jaina has gone off to Stormwind, to meet with Varian. She asked for your attendance.



Speak with King Varian Wrynn in Lion’s Landing.


You: I’m ready to return to Pandaria.


King Varian Wrynn: I can’t fault you for following orders. In fact, I can’t really fault Jaina for acting on her own behalf, for once.

But still … we aren’t playing a game here. We are dealing with war, with people’s lives, with the future of the Alliance itself.

At the very least, we now have the Kirin Tor on our side. Today will be remembered by all as a victory for the Alliance.

(Operation: Shieldwall Achievement Progress – The Purge of Dalaran)



King Varian Wrynn: Jaina! What’s happening in Dalaran? Has there been an attack?

Jaina Proudmoore: The Kirin Tor was betrayed from within. I’ve handled the situation.

King Varian Wrynn: How?

Jaina Proudmoore: I’ve purged the Horde from Dalaran. You have what you wanted, Your Majesty: The Kirin Tor belongs to the Alliance.

King Varian Wrynn: But you said-

Jaina Proudmoore: I know what I said. My trust was misplaced.

King Varian Wrynn: What of the Sin’dorei – the Sunreavers?

Jaina Proudmoore: Those that surrendered are being taken to the Violet Hold. I make no guarantees about those who chose to fight.

King Varian Wrynn: Jaina, you need to talk to me before you act-

Jaina Proudmoore: How I run the Kirin Tor is my business.

King Varian Wrynn: I was trying to negotiate with the Sin’dorei. I was opening discussions to bring them into the Alliance! By attacking their people, you’ve forced their hand-

Jaina Proudmoore: They chose their own path.

King Varian Wrynn: You’ve driven them back to the Horde.

Jaina Proudmoore: You’re fooling yourself. Onece Horde, always Horde. I see that now. I’m mobilizing the Kirin Tor.

King Varian Wrynn: Jaina. We’ve got to work together on this. The Alliance must act as one.

Jaina Proudmoore: Don’t get soft on me, Varian.


Return to the Operation: Shieldwall (Alliance) and Dominance Offensive (Horde) Lore Questline Hub.

The Ruins of Korune

Admiral Taylor: It’s time for our boldest move yet, (name).

Since you acquired intel on the location of the Divine Bell, we’ve amassed a top team to excavate the artifact without delay.

Commander Sarannha Skyglaive leads the expedition into the northern-most reaches of Kun-Lai Summit.

Join them at once, and use whatever skills you need to make the endeavor a success.

Good luck, (class). I don’t need to tell you how important this mission is to the Alliance.

Speak to Fennie. She’ll get you there quickly.



Find Sarannha Skyglaive at the Ruins of Korune. Speak to Fennie Hornswaggle at Lion’s Landing for transportation.


Fennie Hornswaggle: Hilda’s left all the documedntin’ to me. Ye know that fer every artifact we find, I’ve got six forms ta fill out? Whaddaya we need all these forms fer, I ask!?

You: Take me to the Ruins of Korune.


Fennie Hornswaggle: We ain’t got no time ta lose.

We’ve been lookin’ all over Kun-Lai Summit fer a place that matches what ye saw in that mogu’s memory, and we finally found the Korune’s hidin’ place.

If we don’t get to that Divine Bell first, that lizard-livered nut-brain Garrosh will. I don’t much fancy fightin’ a Horde that commands the power o’ the bleepin’ sha.

Commander Skyglaive is already workin’ with a team of Explorer’s League archaeologists at the dig site.

We’re sendin’ out our best, and that means you.

Here we are. There’s no time to waste.

Good luck!


(Find Sarannha Skyglaive at the Ruins of Korune: 1/1)



Sarannha Skyglaive: We blasted the doors open moments ago, (class). You arrived just in time to join us for the excavation.


The Divine Bell

Sarannha Skyglaive: There’s no telling what lies below, so I will lead the initial scouting party myself.

If your report was correct, then the Korune mogu hid the Divine Bell in the rooms below our very feet.

I have a feeling they would not have left such a precious artifact unguarded.

I could use a capable druid such as yourself to watch my back. Let me know when you’re ready.



Kill Dreadweaver Avartu and recover the Divine Bell.


Sarannha Skyglaive: Stay vigilant, hero. This place has been sealed for centuries. Who knows what we will encounter within.

Dreadweaver Avartu: Light … I see … light. Finally, after centuries of silence, someone comes at last.

I have kept the Bell safe as promised, Master.

Wait … you are not mogu! Intruders!

Guardians, awaken! Destroy those who would steal the Thunder King’s treasure!


Sarannha Skyglaive: What was that thing? No matter. We will strike down any who stand in our way.

Dreadweaver Avartu: Such horror … Such emptiness …

You, too, shall know the silence!


(Recover the Divine Bell: 1/1)

Sarannha Skyglaive: There it is, hero! The Divine Bell!

We must take it somewhere safe. Sentinels! Let’s get to work.



Sarannha Skyglaive: Fantastic work, (name). I could not even imagine the atrocity that Garrosh would commit if this bell were to fall into his hands.

Today, we have secured a safe future for the Alliance. I will see to it that the bell makes it safely to Darnassus.

I will extoll your deeds to the King.

(Operation: Shieldwall Achievement Progress – The Divine Bell)


The Situation in Dalaran

The night elves learned that the Divine Bell was stolen. This much we anticipated.

However, they’ve also found out that the “neutral” Sunreavers of Dalaran were complicit. Now, we’ve got a situation.

I need you to go to Dalaran. Speak with Kromthar for a ride. You are to rendezvous with Grand Magister Rommath once you arrive.



Speak with Kromthar to obtain a ride to Dalaran.


You: I need to get to Dalaran.


(Obtain ride to Dalaran: 1/1)

(Discovered: Sewer Exit Pipe)


(Discovered: The Underbelly)


Grand Magister Rommath: Good … you’ve arrived. It’s not a good day to be Horde in Dalaran.

Jaina’s called for the exile of all the Sunreavers. You and I are going to save as many as we can – including Archmage Aethas Sunreaver himself – and then get out of here as fast as possible.


It Starts in the Sewers

Grand Magister Rommath: Compared to the rest of the city, this part of the sewers is relatively calm. This is good – we can extract more Sunreavers in peace than we can in war.

Find as many citizens as you can. Tell them that it is not safe here, that they must leave the city at once.

Find as many citizens as you can. Tell them, that it is not safe here, that they must leave the city at once.

And try to stay clear of the Silver Covenant. We don’t want to cause a scene if we can avoid it. Not yet, anyhow.



Evacuate 9 Sunreaver Citizens.


Grand Magister Rommath: Jaina’s gone over the edge. She’s imprisoning the Sunreavers and attacking those who resist. What’s worse, the Silver Covenant has seized the opportunity to join the bloodshed.

Sunreaver Citizen: Have the Silver Covenant lost their mind? Surely the Kirin Tor won’t stand for this!

You: It’s not safe here anymore. You need to evacuate Dalaran.

Sunreaver Citizen: Can the Kirin Tor really kick us out like this?

Sunreaver Citizen: They’ll pay for this.


Silver Covenant Agent: You don’t belong here!

Silver Covenant Agent: Just who do you think YOU are?

Sunreaver Citizen: Leave Dalaran? Where will I even go …

Sunreaver Citizen: They said Lady Proudmoore wanted us out. I … I don’t understand.

You: It’s not safe here anymore. You need to evacuate Dalaran.

Sunreaver Citizen: How could this happen?

Sunreaver Citizen: What is all this nonsense about a “purge”?

You: It’s not safe here anymore. You need to evacuate Dalaran.

Silver Covenant Agent: The Sunreavers are scum!

Sunreaver Citizen: I think it may be time to bring my swords out of retirement …

Sunreaver Citizen: They’ll pay for this.

Lady Jaina Proudmoore: Be silenced, Sunreaver!

Silver Covenant Agent: You want some, too? Very well!

Sunreaver Citizen: I guess I can head back to Silvermoon …

Sunreaver Citizen: Don’t have to tell me twice – I’ve got debts in this city I’d like to leave behind.


Grand Master Rommath: Let’s press on.


Violence in the Arena

Grand Magister Rommath: As I suspected, it gets worse up ahead. The Silver Covenant is outright attacking innocent Sunreavers!

This cannot stand. While our prime directive is to rescue Aethas Sunreaver, we must also protect as many blood elves as we can.

I will continue to scout ahead. Fight well, (class)!



Slay 6 Silver Covenant Enforcers and 4 Silver Covenant Spellbows.



Grand Magister Rommath: It’s chaos up there. We need to save whoever we can, and we’ll need to move quickly.


Grand Magister Rommath: So much bloodshed! In a place of peace!

Jaina has gone too far this time.


Hand of the Silver Covenant

Grand Magister Rommath: Every Sunreaver Jaina expels from this city is a new blade that fights for the Horde. For US.

I’m off to gather more strong elves. You’ve proven your hand in combat thus far – go take care of that creep in the black market.

When you’re done, we’ll meet at the ramp and prepare to go aboveground.



Slay Sorin Magehand



Grand Magister Rommath: The first stage of our mission is complete. That was the easy part.

(Rommath takes a deep, measured breath, then continues …)


A Tactical Assault

Grand Magister Rommath: If we’re to survive up above ground, we’re going to need a base of operations.

I’m going to try to take the center of the city. It’s risky, but hopefully Jaina and the Silver Covenant won’t expect it.

Stay by my side now, (Name).



Follow Grand Magister Rommath into the center of Dalaran.


Grand Magister Rommath: Wait for my command …

Grand Magister Rommath: Go go go go! To the center of the city! This way!



Grand Magister Rommath: Now, let’s move quickly.

Move quickly, but carefully, (Name). We don’t have much time, but this mission dies if you do.


The Silver Covenant’s Stronghold

Grand Magister Rommath: I have it on good authority that Archmage Aethas Sunreaver is being held in the Silver Enclave, home of the Silver Covenant. Arcanist Rathaella holds him in captivity.

Most Covenant agents are out slaughtering Sunreavers right now, which means our chance is ripe. Slay Rathaella, and spring Aethas from his prison.



Slay Arcanist Rathaella.



Grand Magister Rommath: We will continue saving Sunreavers for a while longer, Aethas’ location may become clearer as we press on.


Krasus’ Landing

Grand Magister Rommath: We can rescue as many Sunreavers as we want, but if they can’t escape, then there’s no point.

The Silver Covenant will certainly be subduing and killing the Sunreavers’ dragonhawks. Put a stop to it.



Free 6 Sunreaver Dragonhawks.



Grand Magister Rommath: Well done, (Name). Well done.


The Kirin Tor’s True Colors

Grand Magister Rommath: Any pretense that the Kirin Tor might have had at being a “neutral” group can officially be discarded. I’m now hearing that Jaina’s got Alliance troops stowed away near Antonida’s Memorial.

The area’s free of Sunreavers, but it still makes my blood boil to see such blatant favoritism from the Kirin Tor.

Go visit the memorial, (Name) … and give those Alliance dogs a good kick on your way through.



Slay Lieutenant Corwin and 10 of his troops.



Grand Magister Rommath: Thank you for that, (Name).

It unsettles me to have to fight directly with the high elves of the Silver Covenant … but I never tire of slaying Alliance.


The Remaining Sunreavers

Grand Magister Rommath: There’s still a number of significant Sunreavers who haven’t been accounted for. Odds are that they’re in the Sunreaver’s Sanctuary, caught by surprise.

(Rommath hands you an artifact, clearly made by blood elf hands.)

The place is crawling with Silver Covenant. You’ll need to get in, use the Tear to evacuate the VIPs, and then get out.

Stay alive, (Name).



Use the Tear of the Sin’dorei on Uda the Beast, High Arcanist Savor, Magister Hathorel, Magister Surdiel, and Magistrix Vesara.



Magistrix Vesara: Jaina is taking away my home by force? I’ll remember this …

(Rescue Magistrix Vesara: 1/1)


Magister Surdiel: I hope the Horde has a place for another mage …

(Rescue Magister Surdiel: 1/1)


High Arcanist Savor: So long, Dalaran …

(Rescue High Arcanist Savor: 1/1)


Uda the Beast: Come on, girls. You’ve had your share of meat for the day.

(Rescue Uda the Beast: 1/1)


Magister Hathorel: Thank you, (Name). See you in Silvermoon …

(Rescue Magister Hathorel: 1/1)



Grand Magister Rommath: Excellent. They should be waiting for us in Silvermoon when we return.


One Last Grasp

Grand Magister Rommath: We’ve looked everywhere he’s likely to be, except for one place: the Violet Citadel.

Find out if Archmage Aethas is being held within the citadel, (name). We may get lucky. If not … at least we saved a number of lives today.



Slay Mage-Commander Zuros, then escape from Dalaran.



Note: After slaying Zuros, Rommath appears and opens a portal.

Grand Magister Rommath: Aethas, this way! Into the portal!

(Enter the Portal)


Grand Magister Rommath: Stay by me! We’re going out the tunnel!


Grand Magister Rommath: Stay by my side!


(Escape Dalaran: 1/1)

(Note: Aethas and Rommath walk down the sewer pipe of Dalaran, and jump to skydive. The player must jump too. A Dragonhawk spawns to catch you mid-air.)

(Note: This is not the same Dalaran City floating above Crystalsong Forest in Northrend. This copy of Dalaran City is instanced. It’s floating in the sky and moving through The Great Sea.)

(Speculation: Because of this, it’s likely possible Blizzard Entertainment might be planning to move Dalaran City at some point in the future back to Lordaeron … or to Pandaria? Only time will tell.)


Lor’themar Theron: Is this … (name)? What’s going on here?

(Dominance Offensive Achievement Progress: The Purge of Dalaran)



Lor’themar Theron: Aethas! You’re alive.

Archmage Aethas Sunreaver: Thanks to this hero, a few of us made it out of there. Many more have been sent to the Violet Hold.


Lor’themar Theron: Anar’alash denal! Will someone tell me WHAT is going on in Dalaran?

Archmage Aethas Sunreaver: Proudmoore! She’s gone and expelled the Sunreavers from the city. She’s purging the Horde from the Kirin Tor!

Lor’themar Theron: She’s gone too far. I’m certain the Alliance can move their war mages through the city at will. That human … witch!

When will they learn? When will they see that the Horde exists BECAUSE of the Alliance? Because of their prejudice and their bigotry!? They force us ever closer to Hellscream’s Horde.

Archmage Aethas Sunreaver: My Lord …

Lor’themar Theron: Hal’duron, summon the rangers. Rommath, assemble the Blood Magi, and add the Sunreaver’s strength to your own.

We Sin’dorei will take our future into our own hands. And get this damn thing (The Divine Bell) out of my sight! Hellscream bought his treasure with the blood of my people. I hope it destroys him.

Grand Magister Rommath: My Lord. YOU would make a fine Warchief.

Lor’themar Theron: It may come to that. Bring me my blades. The next move is mine.


Return to the Patch 5.1 Landfall Quest Hub Page for the entire storyline.


General Nazgrim: (Name)! You’ll do perfectly.

We know where the Alliance have hidden the Divine Bell. We’ve already inserted an agent into enemy territory, we just need you to help him execute his mission.

Pack up, (name). You’re headed to Darnassus.


Use the Sunreaver Portal in Domination Point to secure a teleport to Darnassus.


(Take the portal to Darnassus: 1/1)


Fanlyr Silverthorn: (Name)! So glad Nazgrim selected you.

It’s taken a great deal of the Horde’s effort to get you here through Jaina’s traps. Maintaining our illusion this close to Darnassus is considerably expensive.

Furthermore, the Sunreavers of Dalaran are risking their neutrality by assisting the Horde with this operation.

In other words, we expect only the best from you.


Darnassus Mission

Fanlyr Silverthorn: The Divine Bell is in the city. We don’t want to cause a scene, we just want the artifact. I need you to find a way in, WITHOUT getting caught. That means no mounts, no flying, no fighting.

I can provide aid. I will magically cloak you, so you may move with stealth. I will also give you a small charm that you may use to return to safety, should you get in trouble.

Now go, (name). Go, locate the bell, and tag it to be teleported back with you.


Locate the Divine Bell.

You may use the Silvermoon Charm to return to Fanlyr if you get in trouble.


Fanlyr Silverthorn: We’ll have to tread carefully with all this teleporting in and out. We CANNOT risk Jaina finding out about this.

Are you ready to go in?


Fanlyr Silverthorn: Stay away from the guards! This spell should shield you from the night elves’ vision, but you’ll still need to keep your distance. If you get into trouble, return to safety here.

Note: You must enter the tunnels found within the Cenarion Enclave tree. The access door is at the roots. The following message is seen onscreen when you enter the tunnel.

(Find the Cenarion Enclave: 1/1)

(Locate the Divine Bell: 1/1)

Note: Click the Sunreaver’s Portal Charm icon located at the bottom-center of your screen to teleport back to Fanlyr Silverthorn.

Fanlyr Silverthorn: Be careful, (name). We can’t risk being caught.


Fanlyr Silverthorn: Well executed, (race)! I knew we could count on you.

Now to get off this wretched tree.


Victorious Return

Fanlyr Silverthron: The portal by my side will return you safely to Domination Point. I will return behind you; I must clean up our tracks a bit before we leave, so that Proudmoore doesn’t discover our involvement.


Report your success to Nazgrim at Domination Point in Krasarang Wilds.


General Nazgrim: You found the bell! And Fanlyr teleported it to Silvermoon for study, as instructed? The Horde will put this to good use.

You have done the Horde a great service today. Lok’tar, friend!

(Dominance Offensive Achievement Progress: The Darnassus Operation)


Return to the Patch 5.1 Dominance Offensive Lore Quests Hub.

The Ruins of Korune

General Nazgrim: Garrosh sent a hundred riders to search the northern coast of Kun-Lai Summit, to seek a mogu crypt matching the one you saw in Shan Kien’s memory.

Out of those, one found the resting place of the Divine Bell.

Blademaster Ishi is leading an advance party to secure the bell now.

Go and assist him. Defend that artifact from anyone who might stand in your way!

Speak to Tak-Tak without delay. He can take you there.


Find Ishi at the Ruins of Korune. Speak to Tak-Tak at Domination Point for transportation.


Tak-Tak: Somethin’ smell funny.

(Take me to the Ruins of Korune.)

Tak-Tak: You know, they sayin’ your name all over camp!

Horde at camp buzzin’. Everybody workin’.

Since you saw Shan Kien’s memory, they been sendin’ scouting parties out.

And now, it looks like they found where the mogu hid that bell.

Good luck. I hope you find that bell.

(Find Ishi at the Ruins of Korune: 1/1)


Blademaster Ishi: The Alliance beat us here. How could this happen?


The Divine Bell

Blademaster Ishi: If the Alliance throught they could steal the Divine Bell from us, they were wrong!

Even now, we have them trapped in the crypts beneath us.

Death will be the price they pay for defying us.

Come, (class). Let us show them the error of their ways.


Kill Sarannha Skyglaive


Blademaster Ishi: This smells like a trap, but we have no time to lose. Let’s go!

Sarannha Skyglaive: Horde. It’s a shame you were so slow to get here. The Divine Bell is already ours. Rangers! STRIKE!

    Note: There are four elite Skyglaive Archer. And the floor has several traps.

    If all four attack, run back upstairs. Wait until they reset. Then go downstairs and pick them one by one.

    The cloud-image tilesets are safe. The arrow tilesets trigger arrows from the roof. The yellow ones do a lot of lightning damage. The red tilesets set you afire and debuff you.

    On the next vault, the roof is falling hard on the ground. There are two Nigh Elf archers on the opposite side of the room. Use a range ability or gun/throw weapon to lure them. The roof stops crashing down.

    The next room has a lot of mogu statues. This is a heck of a trap. All the statues will drop their hammers on the ground creating a long AOE line. Run through nonstop. If you got any speed abilities use them.

    On the other side, there are four elite Skyglaive Sentinels. They got to kill me really fast with melee attacks (18k per hit). I haven’t tested this, but maybe the statues kill them for you.

Sarannha Skyglaive: Arg! My archers should have stopped you! Sentinels! Now!

    Note: The stairs, and all the way to the lower floor is full of statues who will trigger an AOE line of hammers. There are some rest points if you need to recover from speed boost cooldowns.

Sarannha Skyglaive: Very well! I’ll face you myself. This is for the Alliance!

Be careful with her nasty AOE ability.

(Sarannha Skyglaive slain: 1/1)

Sarannha Skyglaive: My death … means … nothing. The Divine Bell is already in Darnassus. You filthy Horde … will never … have it!


Blademaster Ishi: Darnassus, is it?

The Alliance believes they have won the day. Now, when their arrogance is at its greatest, is our opportunity to pluck the prize from their fingers.


Return to the Patch 5.1 Dominance Offensive Lore Quests Hub.

The Kun-Lai Summit

General Nazgrim: I have another message for you from High Chieftain Bloodhoof.

It seems you’ve made quite the impression on him.

He travels with the Warchief’s vanguard into Kun-Lai Summit, to the north. They have set up an outpost, Garrosh’ar Advance, just east of One Keg.

You had best not keep him waiting. Speak to Tak-Tak for swift travel.


Find Baine Bloodhoof at Garrosh’ar Advance. Speak to Tak-Tak at Domination Point for transportation.


Tak-Tak: So many places, so little time. Where to, brother?

(Take me to Garrosh’ar Advance.)

Tak-Tak: Yo. I ain’t seen you in a lick, wikket. How you been? Tak-Tak been listenin’. Everybody think oh, Tak-Tak is a stupid hozen, he don’t know anything.

But Tak-Tak know a lot about things!

Even big orc general, Nazgrim! He talk so loud! Tak-Tak hear everything!

Tak-Tak know this …

Lor’themar elf ranger thinkin’ about leavin’ the Horde!

Baine wonderin’ if Garrosh might not be fit for chief.

And Garrosh is losin’ patience over findin’ that ookin’ bell. Those mogu hide it good!

I hear, Garrosh is goin’ to torture that mogu prisoner until he talks.

Anyway, you goin’ that way.

Tell me if you find anything out, buddy!

(Find Baine Bloodhoof at Garrosh’ar Advance: 1/1)

Garrosh Hellscream: I am losing patience, Shan Kien. Tell me where I can find the Divine Bell!

Ishi, draw your blade. A few carefully delivered cuts will change his mind.

Baine Bloodhoof: Garrosh, please. There may be another way. One that requires no bloodshed.

Garrosh Hellscream: Speak, then!

Baine Bloodhoof: I have learned how to make an ancient pandaren tincture that will allow us to see into Shan Kien’s past. We have but to gather the elements for this brew.


Baine Bloodhoof: Thank you for coming, (name).


Ties with the Past

Baine Bloodhoof: While I was in the Vale, I came across an ancient pandaren recipe for Memory Wine. I believe this brew can coax some helpful information out of Shan Kien.

I am needed here, so I have no choice but to ask you to recover the essential ingredient for me. We need the spirit essence of a mogu that lived in the time of the memory we wish to see.

You should be able to find just such a spirit inside the Path of Conquerors, to the northeast.


Recover the Spirit Essence of Varatus.


Note: Fly to the Path of Conquerors. Coordinates: [63.5 – 50.8] — land and dismount. Walk through the tunnel. You will find three Vengeful Soul. Kill them.

Varatus the Conqueror is in the next room. This is a very rough fight. Blow all your cooldown abilities and trinkets on this guy. Once you are surrounded by a vortex, this NPC creates several room-wide criss-cross walls in all directions. If caught, these can do a lot of damage. Use the doorways to hide from most of the damage.

First time I saw this ability, I totally went into panic mode, and died. Next time, memorizing all I saw, determined the best way to avoid damage is to use the doorway’s corners to line-of-sight some of those walls of damage. Staying in the middle of the room is a world of hurt. 41,000 damage per hit.


Ties with the Past: You never know what you will find in a book. Especially an ancient pandaren one.

I’m eager to see how this Memory Wine works.

Well done. Now I will just add a hair from our prisoner, Shan Kien, and combine the ingredients.


Memory Wine

Baine Bloodhoof: The tincture is ready. Now, drink.


Drink the Memory Wine and witness Shan Kien’s Past.


Memory Wine: Use: Witness a vision from Shan Kien’s past. “The wine smells of a dozen flavors and spices, all at once nauseating and enticing …”

(Drink the Memory Wine: 1/1)

(In-Game Cutscene plays)

Shan Kien: Are the preparations complete?

Dreadweaver Avartu: Yes, Warlord. The traps are set. The Divine Bell will be safe within this crypt, ready for the day that the Thunder King returns.

We have but to evacuate the workers and the rest of our warriors.

Shan Kien: There is no time. The Shado-Pan trackers are too close. They cannot learn the location of the Bell.

Dreadweaver Avartu: Very well, then. May the ghosts of our brothers guard this place for all eternity.

Shan Kien: Their sacrifice will not be in vain.

And neither, Avartu, will yours.

Note: Shan Kien kicks Avartu back into the Ruins of Korune, and creates an avalanche on the entrance to the underground vault.

(Witness Shan Kien’s Past: 1/1)

Baine Bloodhoof: What did you see, (class)?


Baine Bloodhoof: You have seen where this Divine Bell is hidden? Very good. Garrosh will be pleased. We will try to locate the site you describe, and will contact you as soon as we find it.

(Dominance Offensive Achievement Progress: Secrets of the Past)



From: Vol’jin

Subject: The Divine Bell


    Garrosh be looking for “The Divine Bell.” The Shado-Pan heard of it. Say it never been found. Tell me it should stay that way.

    But the Alliance come here just this morning. Asking questions. Looking for the same Bell. What can we do, (name)? I rather see it in Horde hands.

    Still too weak to move. You going to have to handle this one.

    – Voljin


Return to the Patch 5.1 Dominance Offensive Quests Hub.

He’s In Deep

Admiral Taylor: Agent Connelly has managed to infiltrate Garrosh’s camp in Kun-Lai! He’s been following their every move.

Connelly requested you specifically to assist him in gathering some vital intelligence.

He sent along a disguise for you. Make sure you put it on before approaching the camp! It will no doubt be heavily guarded.

He insists you will know him when you see him. Something about your keen eye for details …

Go talk to Fennie over there for a drop-off.


Meet Connelly in Kun-Lai Summit. Speak to Fennie Hornswaggle at Lion’s Landing for transportation.


Fennie Hornswaggle: Off! Well I sure am in a tizzy today. Got eighty irons in tha fire just abouts!

(Take me to Fire Camp Bataar)

Fennie Hornswaggle: Oh my. Ye must be the hero that everyone’s been tellin’ me about.

Oops, how do ye fly one o’ these things? Fer light’s sake! Ye crummy piece o’ whackery, WORK!

Sorry, I’m still gettin’ the hang o’ things ’round here.

My older sister, Hilda, told me to expect ye.

She won’t let me go down to the excavation, so I’ve become somethin’ o’ a personal assistant and chauffeur.

Anyway, I met that SI:7 agent that you brought back outta retirement.

Agent Connelly, ain’t it? That man’s got some charm … and some nerve! His sweet words made me blush ten ways out of Ironforge!

He’s out in the field now, and waitin’ fer ya special.

I’m takin’ you close ta a Horde encampment though, so you’d best be on yer guard.

Let Connelly know that Fennie’s askin’ about him!

(Find Connelly in Kun-Lai Summit: 1/1)


Cousin Goottooth: Pssssst! Hey, over here, it’s me, Agent Connelly! Don’t blow our disguise!

Cousin Goottooth: You’ve arrived just in time. From the intel I’ve gathered, Garrosh is hot on the trail of some sort of ancient mogu artifact of power.

If we can figure out what he’s after, we can stop him from getting it!

We have to act fast to gather as much information as possible.


Bugging Out

Cousin Goottooth: I’ve managed to plant a few bugs around the camp, but there could always be more.

I disguised the bugs to look like statues. They blend in perfectly with the other artifacts lying around.

Your disguise should allow you to move freely around the camp. Just don’t go near the dog and don’t linger around Garrosh! Nero and Garrosh will see through your disguise.

If you get caught I can’t help you. I can’t compromise the mission!

(Large Tent Bugged: 1/1)


Plant the Cleverly Disguised Bugs in the large tent, near the small tents, and in the supplies.


Note: On your Quest Tracker or your Inventory Bag click the [Grummle Disguise Kit]. You will see interactive icons above the tiny mogu statues in the big tent, the small tent on the left side of Garrosh, and by the crates to the south.

(Supplies Bugged: 1/1)

Nero and Garrosh walk back and forth through the camp. If they get near you, the disguise is compromised, and everyone nearby will attack you.

(Small Tent Bugged: 1/1)


Cousin Goottooth: Well done! Everyone always underestimates the little guys and it is always a grave mistake!


He Won’t Even Miss It

Cousin Goottooth: I’ve noticed Garrosh and that Reliquary blood elf carrying around some sort of journal.

The journal is never more than a stone’s throw away. It must be important!

If you can cause enough of a distraction, you may be able to swipe the journal off the table.

These yaks might just do the trick. Give one of ’em a tap and they’ll do the rest.

Just be ready to move fast!


Create a distraction in the camp and steal the Weathered Journal.


Note: Click the [Grummle Disguise Kit]. You will see the three Yaks inside Garrosh’s camp glittering with green sparkles. Hover your mouse on them and click all three Yaks. They will start running awild and tackling the Kor’kron Guards and Garrosh.

Best approach is to go behind the wagon to reach behind the big tent, and take the tablet from the table.

The dog and Garrosh can still see through your disguise if they get near you. They walk and stand in front of the table. Be careful and swift.

(Weathered Journal: 1/1)

Cousin Goottooth: What did you find?

[Weathered Journal]: “The pages of this dust-covered journal are ragged and hard to read.”

    In the one-hundred-and-seventieth year of the Thunder King’s reign, the Korune spellweavers came to Lei Shen with their greatest creation.

    A bell cast from the maker’s flesh, shaped by stars’ fire, and bound by the breath of darkest shadow. This bell, when run, could shake the world and call to the heavens.

    Taken to war, the bell’s cacophonous tones stirred the hearts of Lei Shen’s warriors. It fueled their hatred and anger, lending them strength on the field of battle. The bell’s screaming voice struck fear and doubt into the hearts of the Emperor’s enemies, sending them fleeing in his path.

    Awed by its power, the Thunder King described the instrument as “the voice of the gods,” and named it Shenqing, the Divine Bell.


Cousin Goottooth: Phew! That was a close one! I never doubted you for a minute though.

Now let me take a look at that journal …

(Operation: Shieldwall Achievement Progress: The Voice of the Gods)

Cousin Goottooth: So Garrosh is looking for something called the Divine Bell? Whatever that is, it can’t be good. I’ll get this information back to headquarters.

Excellent work! I’ll be in touch soon.


Go back to the Patch 5.1 Operation: Shieldwall Quests Hub.

The Horde has infiltrated Lion’s Landing. You must rescue all surviving able hands and rally them to the front gates of Lion’s Landing to hold back the Horde reinforcements. Protect Lion’s Landing.

Scenario: Lion’s Landing

Note: A Bloodhilt Grunt and a Battlemage are attacking Daggin Windbeard. The Battlemage might cast polymorph. Attack him first, and interrupt.

Daggin Wingbeard: Some day we’re havin’, eh?

Me poor gryphons …

(Fight with us.)

Daggin Wingbeard: Let’s do this!

(1/1 Join Daggin Wingbeard)

Note: There are two Horde groups nearby by the tents. Both can be completely ignored as they aren’t part of the objectives. Jump from the side of the hill to the left and intercept the patrol coming up.

Go downstairs toward the Docks. Three Bloodhilt Grunt and one Battlemage move toward the stairs. Kill the Battlemage first to disable its polymorph.

Turn to the right going north. Don’t need to get into the boats. Ignore those. On the mini-map you will see a dialogue bubble.

There’s a group of three Grunts and one Lightsworn next. Kill the healer first.

The next group is attacking Admiral Taylor.

Admiral Taylor: They attacked our ships from below, and will advance on the keep at any moment!

We don’t have the numbers to stop them …

(Fight with us.)

Admiral Taylor: We’ll hold Lion’s Landing or die trying!

Enter the Lion’s Landing Court. On the mini-map you will see three skull icons. You must slay these three groups to continue to the next stage. There is a group of three Bloodhilt Grunts and one Bloodhilt Wolf-Sister near the gates. Kill the Shaman and its Earthbind Totem.

(1/1 South Attackers slain)

The East Attackers and the North Attackers consist of two Bloodhilt Raider, two Bloodhilt Wolf and one Bloodhilt Worlf-Sister (Shaman). Kill the shaman (casts totems), then the wolves (they stun), then the raiders.

(1/1 East Attackers slain)

(1/1 North Attackers slain)

High Marshal Twinbraid: If Bloodhilt thinks a few reinforcements are going to be enough to take Lion’s Landing, he’s got another thing coming!

(We’re here to help.)

High Marshal Twinbraid: Good timing, too. Here comes the assault’s commander! Ready up, lads!

High Marshal Twinbraid stations himself behind the blockades. Look closely to the west side of the blockades. There’s a chest with a glowing icon. From time to time, players should check it out. A random chest will spawn there throughout the scenario. One of the buffs is a renew to heal yourself.

A wave of nine mobs come through the blockade: Three Raiders, One Wolf-Sister (shaman), two Wolf, Wolf-Rider Gaja and Gaja’s War-Wolf.

Ideally, kill the totems, then the Shaman, then the wolves, and then Gaja.

(1/1 Assault Commander slain)

In the fifth stage, players must gather reports from Amber, Mishka and Sully.

The mini-map reveals their location through dialogue bubble icons.

Amber Kearnen: There’s too much smoke in the air to see very far.

I can’t make out much of anything on the beach, and sniping’s useless.

(Fight with us)

Amber Kearnen: I’ll keep you covered.

(1/1 Amber’s Report gathered)

Sully “The Pickle” McLeary: Let’s get to work!

(1/1 Sully’s report gathered)

Mishka: I’ve done all I can for the wounded here. Twinbraid has all the bodies he’ll get.

I’m defending the injured … unless you have a better plan?

(Fight with us.)

Mishka: Time to operate.

(1/1 Mishka’s report gathered)


When you return to the area you talked earlier to High Marshal Twinbraid, you will notice three green arrows hovering on the ground. Looking closely, you’ll notice three transparent weapon racks. Click them to enable them.

Players gain a new ability icon onscreen. The Boomstick stuns enemies. The Reaver Bombs do AOE damage and stuns (Tip: throwing these after a player uses the Boomstick causes 50% additional damage). The Rockets disorient the targets.

Players must click all three to continue to the next stage.

  • 1/1 Reaver Bombs placed
  • 1/1 Boomsticks placed
  • 1/1 Rockets placed

This stage makes this scenario kinda unique. The final boss will be random each time you play this scenario. So far I have seen a Blood Elf battlemage. The second run I faced a Tauren mounting a Kodo.

High Marshal Twinbraid: Be ready! They’ll charge any moment now.

Here they come! HOLD FAST!

    Note: The objective of this final stage is to Hold the Line.

    There are three waves, and the final Horde Commander encounter.

    • 0/1 Wave One slain
    • 0/1 Wave Two slain
    • 0/1 Wave Three slain
    • 0/1 Horde Commander slain

The first wave has eight Bloodhilt Grunt, One Dreadguard Cavalry (Forsaken on steed), and two Bloodhilt Lightsworn.

Kill the two Lightsworn healers, then the grunts, then the Dreadguard.

(1/1 Wave One slain)

High Marshal Twinbraid: That’s how we do it, lads! Here comes more!

(1/1 Wave Two slain)

High Marshal Twinbraid: Keep on fighting, lads! DON’T GIVE UP!

The third wave has five elite Deathguard Cavalry, and two Bloodhilt Grunt. Kill the grunts first (non-elite).

This wave can be a pain in the neck. All five Deathguard Cavalry charge and stun. Keep them rooted if possible, and stay within melee range to prevent the charge/stun.

(1/1 Wave Three slain)

High Marshal Twinbraid: This is it! Their final assault! FOR LION’S LANDING!

Note: In my encounter, Thaumaturge Saresse spawned (random boss). With her came six Bloodhilt Grunt, and two Bloodhilt Battlemage.

Get rid of the Battlemage first. You don’t want to be polymorphed and spanked by nine mobs. I didn’t see much of trouble fighting this boss. The Tauren boss was more of a challenge.

(1/1 Horde Commander slain)

(Scenario Complete! Lion’s Landing)


The Alliance has discovered the Horde wants to steal the Mantid’s weapons cache from Zan’vess. Your mission is to take down the sonic shield surrounding Zan’vess Island, and to secure these weapons before the Horde does.

Assault on Zan’vess (Alliance

Sky Admiral Rogers: Just in time, (name)! We need your help.

The situation is dire, (name).

The Horde are after a cache of mantid weapons near the Heart of Zan’vess. I don’t know what they intend to do with them but I’m not about to wait around and find out.

I need you to get through the shield that enshrouds the island and secure those weapons before the horde does. Take a gyrocopter and head out to teh island. I’ll send further orders while you are en route.

    Note: Click one of the Skyfire Gyrocopters on the deck. It flies a pre-programmed path. All you have to do is point and click “1” on your keyboard to shoot missiles down to the towers, scorpids, or Mantid casters.

Sky Admiral Rogers (Static) Come in, (name), this is Sky Admiral Rogers.

The whole island is protected by a sonic shield, (name).

My scouts report the shield is maintained by several generators around the island.

I need you to take them out before the horde overrun us.

Sky Admiral Rogers: You’re approaching the first towers now! Take them out!

  • 0/1 Destroy the Kyparite Quarry Sonic Control Towers

  • 0/1 Destroy the Whispering Stones Sonic Control Towers

  • 0/1 Destroy the Venomsting Pits Sonic Control Towers

(1/1 Destroy the Kyparite Quarry Sonic Control Towers)

Sky Admiral Rogers: Good shot, (name)! Keep aiming for those bombs.

They’ve got a lock on you! Shields! SHIELDS!

    Note: Use Force Shield (press “2”) to block Guided Missiles.

Sky Admiral Rogers: Nice one, (name)! That was close.

Sky Admiral Rogers: Nice shooting, (name)! The shield is weakening!

Those Mantid are protecting the towers, (name). Take them out or we won’t be able to land any shots.

(1/1 Destroy the Whispering Stones Sonic Control Towers)

Sky Admiral Rogers: I’m sending you the coordinates of the next towers now.

Those scorpid are moving the towers! Take them out!

    Note: The scorpid are moving kinda fast. Targeting the scorpid only causes the missiles to miss by a few yards. Best strategy is to shoot a few yards in front of them to time when the missiles hit them. The towers stand still when the scorpids die.

(1/1 Destroy the Venomsting Pits Sonic Control Towers)

Sky Admiral Rogers: The shield is down! Quickly get to the beachhead!

0/1 Defeat Squad Leader Bosh
0/1 Reach the Heart of Zan’vess

Note: In this stage you fight the Horde who also want to steal the Mantid’s weapons cache.

The first pull consists of five mobs: three Kor’kron Infiltrator and two Kor’kron Priest.

Kill the priests asap, then the Infiltrators.

You will notice in the video there are several gigantic red-lined circles appearing on the ground. Move away from them. Those are Horde gunships in the sky aiming to drop missiles on players.

It’s a good idea to pull this group down the path you came from. Squad Leader Bosh patrols the area, and eventually walks where the group was standing at — aggoing in the process.

Our tank died when the boss aggroed. The boss has a helluva wide AOE in the shape of a cone up to 40 yards away. The graphics look like a massive earthquake of dust. You have about 2 seconds to move away. This ability does 50% health damage. Keep everyone max healed.

Squad Leader Bosh also has a whirlwind that looks like a tornado.

Note: Commander Tel’vrak at some point summons several explosive amber bombs to his feet. He will randomly throw them at players. Got a couple of seconds to move away.

Players who can run fast, or heal or have aoe crowd control abilities should be on aggroing mobs. Every few seconds a wave of several mantid come from the two roads leading up to the top of the hill.

It’s not even worth attacking them. More keep coming. Just burn the boss, and kite the adds/heal through their damage while dotting the boss/crowd control as many as you can as you go. Don’t waste time DPSing adds.

Use the bonus ability button that appears onscreen — Strafing Run: Instant. Calls for a bombing run at the target location. 45 sec cooldown.