World of Warcraft: Legion – Game Systems | Summary

This article is being updated as the presentation goes on. Stay tuned!

Artifacts

  • Deadwind Harvester – Affliction Warlock
    • You gather with the council of the harvest and gain information about Legion artifacts
    • the information leads you to the Karazhan Catacombs
    • you will face the leader of the Dark Riders and take the scythe from him
  • Earning Artifact Power
    • comes from very different sources like quest bosses, rare spawns, etc.
    • gaining Artifact power unlocks traits
    • the first trait is an active ability to unleash the power of your weapon
    • there are several traits that have several ranks which you must gain to unlock the next step
  • Progression beyond 110
    • the weapon will increase its power throughout of legion
    • new items will drop: relics
    • relics increase the item level and for example increase theĀ  rank of certain traits
  • Upgrading your Artifact
    • at some point you will gain quests to upgrade your artifact
    • opens up a new looks for your weapon, many different looks specific to the type of content
    • you can unlock more color variants

Class Halls

  • A location that strongly represents the class
  • meant to bring together a wide variety of members of each class, from the berserker to the knight
  • Druid
    • Moonglade was the first thought for a possibly class hall location
    • The Druid class hall is “The Dreamgrove”
    • The class hall features a special shrine for your artifact to augment it
    • The class hall features class champions
    • The class hall features the Scouting Map which helps decide where you will quest
    • There are class specific quests
    • Each class has special features and bonuses
      • warriors have access to an arena
      • hunters have access to a special flight network with giant eagles
    • Each class will have a quick way to the class hall and back

Demon Hunter

  • Customization
    • tattoo
    • blindfolds
    • horns
    • custom skin textures
  • Havoc
    • Melee spec
    • fight fire with fire
    • custom ressource: fury
      • used by powerful attacks
    • has access to Double Jump and Glide
      • glide is like a personal goblin glider, but activated with the jump key as well
    • Metamorphosis
      • leaps into the air and transforms
      • stunning the enemies at the targeted area
      • gives you leech and improves your blade attacks
    • Spectral sight
      • allows to see through invisiblity and physical barriers
  • Vengeance
    • Demon inquisitor
    • protective spells
    • inflicts pain
    • not a lot information as of now because they are still in development

Other Classes

  • Class fantasy is important
    • immersive
    • distinct
    • empowering
  • Death Knights
    • only one type of rune from now on
  • Warrior
    • no more charges on fury warriors
  • Mage
    • Arcane
      • arcane mage mastery stacks are turned into a proper class ressource
      • New Mastery: Savant
  • Hunter
    • Survival
      • becomes a melee spec
  • Priest
    • Disciple
      • attunement becomes their core ability to heal
    • Shadow
      • New resource: Insanity
      • spells build up insanity
      • ultimate but fleeting power
      • the more it builds up, they enter the void form
  • Rogue
    • Subtlety
      • Shadowdance redesigned
        • passive chance to reenter stealth on finisher skills
      • new shadow abilities
      • removed “generic” rogue abilities
  • Warlock
    • Demonology
      • will summon more demons
      • no more metamorphosis
  • Druid
    • Guardian
      • avoidance didn’t fit the immersion
  • Major Talent Revision
    • fewer “theme” rows
    • more choices
    • more spec-specific talents
    • hundreds of new talents

Professions

  • Tailoring
    • back to cloth, no more fure
    • more quests to learn patterns
  • Mining and Herbal nodes are now shared
  • There are going to be recipe ranks
    • make the recipes more efficient, taking less ressources
  • Revamp of the trade skill ui
  • ability to see all learned and unlearned recipes
  • Obliterum will be used to empower items from destroying old unneeded items
  • crafted gear will become more special
    • some items will have passive effects that augment you
  • Inscription
    • major glyphs are removed
    • can create vantus runes
      • increases damage against one raid boss for the week

World Drops

  • Power should stay relevant throughout the expansion
  • more unique effects
    • effects can be class based, role based or even spec based
  • World Drops are now legendaries
  • all legion items can drop with an increased item level
  • duplicate personal loot can be now traded

Transmog

  • new system shall clean up your bank and inventory
  • expand customization options
  • allow collecting items
  • Wardrobe Collection
    • item appearances are automatically added to your wardrobe
    • you can throw away the item afterwards
    • account wide
  • You can save outfits
  • all items that are in your bank, void storage and inventory are automatically unlocked
    • also items awarded from every quest
    • also items from every quest you didn’t choose
  • you can hide shoulder pads now
  • new transmogable slots
    • enchants
    • shirts
    • tabards

 

Arthur Lorenz

Helping Hand for Blizzplanet

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