Revil Kost: This place is where the merchant, Ariden, set up camp while he was trying to ply his dubious wares to the sorcerer Medivh.
It has remained strangely untouched for all this time, which leads me to believe it may still have a connection to its former owner.
Help me search the camp. Let’s see if we can find something to lead us to the Dark Riders.
Search around Ariden’s Camp for clues leading to the Dark Riders.
Relic Box: The box contains various magical looking trinkets and baubles. Upon close inspection, these “relics” appear to be nothing more than clever forgeries.
Compass: The compass is old and weathered with use. It appears to be malfunctioning – the compass arrow is erratically changing direction and never settling at true North.
Fur Blanket: The bedding in the tent has been undisturbed for quite some time.
NOTE: When clicking the book, the character is knockback 20 yards, and three shades spawn to attack.
Ariden: Fool! You will suffer for your trespass!
Aiden’s Camp investigated: 1/1
Ariden: Turn away now, interloper! The horrors of the past will be your undoing!
Revil Kost: I think that means we’re on the right track. See what you can find in that journal.
Battlered Journal: Dark energy hums from the journal, which appears to be the writings of Ariden, and chronicles his time in Deadwind Pass. One entry in particular stands out:
“I hear the whispers. They call me from the wet soil of shallow graves, hearkening me to my legacy. But what legacy? The merchant I once was had no special bloodline… Nevertheless, I am drawn to it. The dread blade… the world-ender… Apocalypse.”
Disturbing the Past
|1. The Call to War||2. A Pact of Necessity|
|3. The Dead and the Dadmned (Blood)||3. The Call of Icecrown (Frost)||3. Apocalypse (Unholy)|
|4. Following the Curse||9. Mograine's Oath|
|5. Disturbing the Past||10. Keeping Your Edge|
|6. A Grisly Task||11. Advanced Runecarving|
|7. The Dark Riders||12. Plans and Preparations|
|8. The Call of Vengeance||13. Our Next Move|