The Barbarian Drust Race and Fate’s End Isle

After discovering the Fate’s End Isle recently, I became obsessed with finding out anything about the Drust race that inhabited Kul Tiras before humans settled there. As I went about completing World Quests, the sight of the isle picked my curiousity. Thus, I went through “fatigue” and managed to reach the Fate’s End Isle. The easiest way to get there is heading west of Fort Daelin (Stormsong Valley).


Speculation: Playable Undead Races Beyond Humans?

Battle for Azeroth surprises me more each week. I have played the entire storyline Achievements on both Alliance and Horde. Zuldazar at least 5 times since Alpha. I still keep finding new things where least I imagined exploring.

Then the new patch builds introduce new content, and the discovery sometimes even shocks me.

After completing the three Foothold achievements in the War Campaign to unlock World Quests, I got a follow up quest titled: Breaking Kul Tiran Will.

That quest sent me from Zuldazar to Plunder Harbor in Tiragarde Sound.

What I saw upon landing there shocked me.

We have seen the female Dark Rangers before in Wrath of the Lich King — at the Ghostblade Post in Howling Fjord.


Azerite-Infused Elementals Invasion in Silithus: The Wound

The recent Battle for Azeroth build finally flagged all characters to access Silithus: The Wound. There is an ongoing flow of Azerite-Infused Elementals assaulting the Earthern Ring and the Cenarion Circle where Magni used to be located at.

There is one of those Magni discs on the ground, but can’t be interacted with, which leads me to think there will be a quest to unlock access to it to teleport to the underground Titan facility where Magni gave us the Heart of Azeroth.

Groundhog Day: Most Bizarre Bug in World of Warcraft: Battle for Azeroth?

I have been a beta tester in each World of Warcraft expansion since 2004. A Technical Alpha tester in Legion and BFA too. This is by far the most insidious bug I have encountered since the Blood of Hakkar epidemic bug. A fan called this the Groundhog Day bug.

I reported the bug, in-game, a couple of times to explain what happened. However, to understand the entire thing you should be familiar with Sci-fi TV shows like Star Trek.

There was a Star Trek: Generations episode titled Cause and Effect, where the crew is stuck in a loop for 17 days. Or the episode Time Squared.

In this particular World of Warcraft world quest, you click the Dormant Ravager to control it. It becomes a vehicle or disguise that you control with three unique abilities. The objective is to kill 25 minions located inside a nearby mining cave. That’s how things go in a normal day.

Battle for Azeroth’s Mission Table is Chock-Full of Lore Development

Since its introduction in Warlords of Draenor, the mission table has been one of the most contentious features in the game. In fact, for both Legion and Battle for Azeroth, developers have mentioned in interviews that they heavily considered scrapping the system only to keep it around anyway. But in Battle for Azeroth, the mission table has a greater purpose, one that at least to lore fanatics, will be invaluable. Recent datamining from WoWhead and MMO-Champion revealed the text for most of level 120 missions, and instead of just being based around stuff we did while leveling, these missions reveal how the war is progressing in the Eastern Kingdoms and Kalimdor. It’s essentially a way to keep the old world’s stories updated without having to do a Cataclysm-style revamp. Read on past the jump to see what these new missions reveal, some of the stuff happening in EK and Kalimdor is pretty out there!

Battle for Azeroth PvP Talents, PvE Talents, and War Mode

These videos show the PvP Talents, and PvE Talents for each Class and each specialization (spec).

Battle for Azeroth Beta Build 26567

The latest Battle for Azeroth Beta Build 26567 added new shinies, and fixed a few bugs.


PvP Talents and War Mode UI is now available. It can be accessed in the Talents tab.

Atal’Dazar Dungeon

For milennia, the Zandalari kings were laid to rest within the tombs of Atal’Dazar, secluded high atop the mountain Mugamba. These pyramids grew more elaborate with each passing ruler, as new rooms were constructed to house the deceased’s vast wealth. Now, these once pristine halls have been corrupted by the Prophet Zul and his trusted lieutenant, Yazma, who seek to twist the power of these ancient kings for their own dark machinations.

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