RUMOR: One of the three dungeon wings is sorta like Onyxia-lair-type. Although not confirmed, the fan-made rumor is that the mysterious source of magic fueling the Fel Orcs of Hellfire Citadel might be Magtheridon the pitlord. Illidan defeated Magtheridon, but did not kill him—as some fans wrongly think.
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Draenor: The Second War
In Warcraft II: Beyond the Dark Portal, Ner’zhul figured out Gul’dan’s warlock spellwork to open the rift created by Medivh. With the knowledge, Ner’zhul needed four artifacts of power to open gateways to other worlds. Ner’zhul promised Teron Gorefiend the Death Knight one of these new worlds in exchange of cooperation. Teron Gorefiend, his death knights and the Shadowmoon Clan entered the Dark Portal to seek three artifacts in Azeroth: The Spellbook of Medivh, the Scepter of Sargeras and the Eye of Dalaran.
Khadgar (Mage), Turalyon (Paladin), Danath (mercenary Warrior), Alleria (Elven Ranger) and Kurdran (Gryphon Rider – Wildhammer dwarf)—as part of the Expeditionary Force of the Alliance—followed the Horde to Draenor through the Dark Portal. The Alliance was able to defeat the Orcish clans in Draenor. Ner’zhul fled away with his remaining forces, and decided to open many rifts as a form of escape. The rifts led to other worlds. However, the fabric of reality around Draenor was jeopardized with so many gateways open at once. The world of Draenor started to collapse under tremors, storms and earthquakes. The Expeditionary Force recovered the Book of Medivh and the Skull of Gul’dan with help of the Laughing Skull Clan. With both artifacts, Khadgar was able to shut down the Dark Portal to make sure the backlash of the explosion tearing Draenor apart wouldn’t harm the world of Azeroth, thus sacrificing their only way to return home. Deathwing flew above past the Expeditionary Forces into the Dark Portal, while Grom Hellscream and Korgath Bladefist managed separately to jump through the Dark Portal before it was sealed by Khadgar.
With the Dark Portal closed, and Draenor about to collapse, Khadgar signaled the Expeditionary force to follow him through one of the rifts that Ner’zhul had opened. (Read the final cinematic dialogue of Warcraft II: Beyond the Dark Portal and screenshots)
Outland is all that remains of former planet Draenor – homeworld of the Orcish Horde. Outland is simply an asteroid belt floating in the Twisting Nether. Floating debris: some as big as a city, other chunks smaller. The Burning Legion took charge of Outland as a way-station. The rifts of Ner’zhul were still open, allowing the Legion to stage their Burning Crusade, destroying the worlds throughout the universe. The pitlord Magtheridon was assigned as master of Outland. Many bigger chunks of leftover-debris of Draenor are interconnected with huge black demonic chains, allowing travel between each other.
Illidan, Kael’Thas and Lady Vashj brought their Naga and Blood Elf forces to Outland. Illidan closed down the rifts opened over 15 years ago by Ner’zhul, to stop any demons from assisting Outland forces. With Outland disconnected from the Burning Legion, Illidan’s forces deposed Magtheridon at the Black Citadel. Illidan became new master of Outland. ( Read the Human Campaign of Warcraft III: Frozen Throne for Outland lore )
In World of Warcraft, Horde and Alliance players will be able to get access to Outland. In patch 1.11, Blizzard Entertainment will release the 40-players raid instance Naxxramas Necropolis, located within Stratholme.
The last time the Spellbook of Medivh was seen, Kel’Thuzad used the book in Dalaran to open a gateway to allow Archimonde the demonlord entry into Azeroth.
Naxxramas Necropolis instance will be the hardest instance in World of Warcraft until the release of the Burning Crusade Expansion. However, the showdown with Kel’Thuzad in Naxxramas will offer a rare drop—to our knowledge—one per server realm: The book of Medivh. A Warlock will be able to perform a spell ritual with other Warlocks to open the Dark Portal in Blastedlands. Once done, all players in the server realm—owning a copy of World of Warcraft: Burning Crusade Expansion—will be able to enter Outland. There might be other requirements to open the Dark Portal—if true, nothing has been announced officially.
Facts and Unofficial Rumors
Rumor# 1: The Warcraft RPG: Shadow and Light book reveals that Maiev died in Outland with no one to sorrow her passing. A fan-made rumor is that if she is indeed dead, she might appear in World of Warcraft: The Burning Crusade as a Spirit of Vengeance. This is simply fan-made rumor, not official.
According to Warcraft RPG: Manual of Monsters, this is what the Warcraft III: Frozen Throne unit: Spirit of Vengeance is:
“The creature has a vaguely humanoid form composed mostly of black wispy smoke. Its eyes glow bright red. In one hand, it carries a spectral whip that glows red with the same energy that burns in its eyes. A greater spirit of vengeance is the embodiment of revenge. When a powerful creature takes to the grave with intense feelings of hatred and business unfinished, she will occasionally rise again as a greater
spirit of vengeance. A greater spirit of vengeance seeks to slay all living creatures in an effort somehow to bring peace to itself. It bears no feelings of guilt or
remorse or pity.”
Rumor# 2: If something else was needed to open the Dark Portal – it might be the Scythe of Elune, possible item in the hands of the Dark Riders of Kharazhan.
Rumor# 3: Although the identity of the Dark Riders and its leader is still unknown, rumors of fans is that Teron Gorefiend is the leader of the Dark Riders at the Tower of Kharazhan. And that the Dark Riders might be in reference to the Death Knights of Gul’dan—formerly Azeroth Paladin corpses raised by Gul’dan with necromantic magic as new physical vessel for the spirits of the Shadow Council orcs assassinated by orders of Warchief Orgrim Doomhammer. This is simply a rumor. Time will tell.
Among the various locations of Outland are the following:
- Hellfire Peninsula
- Green Havens
- Black Citadel
- The Bone Wastes
- Fortress of Auchindoun
- Devouring Sea
- Deathwing Lair
- Mountains of Flame
- Tempest Keep
- Zangor Marsh
- Skeletal Coast
Green Havens is located in Outland and – according to Warcraft RPG: Shadow and Light – was rejuvenated by druids of Azeroth. It is unknown if the druids who created Green Havens are the Watcher forces’ druids that accompanied Jailor Maiev Shadowsong to Outland, now stranded with no way back home. ( Warcraft III: Frozen Throne Reference ).
The Fortress of Auchindoun – stronghold of the Bleeding Hollow Clan – was raided by Turalyon and Danath supported by the Expeditionary Force of the Alliance in Draenor during Warcraft II: Beyond the Dark Portal. The instance of Auchindon, located within the Bone Wastes, is aimed to players level 65-70.
” … depending on how players raise or lower their reputations with different NPC groups in the area, the city will be either friendly?giving you another base to buy and sell or letting you work on trade skills?or hostile, in which case you?ll find yourself battling high-level elite mobs.”—by columnist Jeff Green, Computer Gaming World
Nagrand is a series of barren cliffs with palm-trees only reachable with an Outland flying mount, which indicates it is in a separate chunk or asteroid floating in the Twisting Nether. These mounts may be obtainable through a costly quest at lvl 70.
Hellfire Peninsula is a PvP Contested Area. Once Horde and Alliance players set foot in this area, you become PvP flagged. Sorta like when you enter the Gurubashi arena in Stranglethorn Vale. Outland will have a Battlegrounds at the Hellfire Peninsula—however, this Battleground will be accessible through Caverns of Time. This is where Khadgar and the heroes fought during the Second War against the Bonechewer Clan, Thunderlord Clan, Bleeding Hollow Clan and the Laughing Skull Clan. The Dark Portal of Draenor that led to Azeroth was located here at the Hellfire Peninsula.
(Campaign Reference: Warcraft II: Beyond the Dark Portal)
Illidan reigns Outland from the Black Citadel. The instance is aimed as a 40-players raid dungeon (level 70). The Warcraft RPG: Shadow and Light says that some Alliance and Orc heroes of past wars may be found in a prison beneath the Black Citadel.
Zangor Marsh will have an instance aimed to players level 62-66 where you will battle Lady Vashj, the leader of the Naga Forces serving Illidan.
Chris Metzen – Creative Director of Warcraft Lore – said at BlizzCon 2005 that the heroes: Khadgar, Turalyon, Kurdran, Alleria, and Danath are still alive and kicking, which is confirmed in the last cinematics of Warcraft II: Beyond the Dark Portal. The Warcraft RPG: Shadow and Light also comments about Humans and otherworlders fighting together as allies against the Burning Crusade. This ignites rumors that Khadgar and the Heroes have allied with forces of other worlds in an intergalactic armaggedon against the Burning Legion. Developers have said that we will at one point be able to open the rifts of Ner’zhul that were shut down by Illidan in Warcraft III: Frozen Throne
(Read that Campaign).
?The Burning Crusade? – said Metzen at BlizzCon 2005 – ?… is the Burning Legion?s ongoing war to snuff out all life in the universe, to put it mildly.? Khadgar explains to the varied races of Azeroth that though they may have withstood the Burning Legion twice, the bad guys are still marching across the universe, burning planets and crushing everyone in their path; and that mortal heroes (like you) must join the fight.”
“Things will get even crazier once you open portals into other worlds: three zones are already planned for the expansion, with seven total envisioned. However, more portals might be created to expand the Warcraft story in World of Warcraft MMORPG.”
In Warcraft RPG: Shadow and Light, the Burning Crusade was referred to as:
“A great war rages beyond the ken of normal mortals. The universe houses innumerable worlds, and the Burning Legion currently invades a handful of them. Most mortals are blind to this secret conflict, but the wisest and strongest know of it ? and some are heroes and leaders in this war. Champions from Azeroth and many other worlds battle
across the cosmos, attempting to drive back the Burning Legion and keep the embattled planets safe from demonic corruption. Theirs is a desperate, epic war, and they welcome any who would join them. Beings of all sorts join forces ? humans and draenei fight alongside orcs, high elves alongside night elves. Old rivalries are thrown aside in the
face of the ominous Legion. All who fight this secret war know that, despite the posturing and ambition of individual demon lords, Kil?jaeden was always Sargeras? second. He is the Legion?s true leader. Out in the Great Dark Beyond, Kil?jaeden waits as demons and mortals die, biding his time for his minions to grow strong once again.”
Tempest Keep – located within the Netherstorm – is one of the Outland dungeons to be available in World of Warcraft: Burning Crusade—containing three 5-players wings: The Atrium, the Arcane Prison and the Factory; and a 40-players raid dungeon where players will encounter Prince Kael’Thas Sunstrider as main boss – lvl 70:
Jeff “Tigole” Kaplan: “Tempest Keep is a dungeon in a zone called Netherstorm featured in the upcoming expansion, The Burning Crusade. It’s a max level dungeon with 4 wings. 3 of the wings are 5-person normal, max level dungeons (like Dire Maul is now). One of the wings is a raid encounter.
Keep in mind, this dungeon is still in development so I am a bit reluctant to post information about it, as things are likely to change.”
Scott Mercer: “Tempest Keep on Outland was an ancient Naaru Keep. It’s a floating castle that has the ability to travel between dimensions using arcane magic. The Draenei, desperate for allies, managed to sieze a portion of Tempest Keep and use it to travel to Azeroth. So the “stolen technology” refers to the Blood Elves who stole Tempest Keep. So really the Blood Elves they hate are Kael’Thas’ gang who stole the keep from them in the first place. And it’s not a space ship. But it’s all magic, so it’s all good.—Worldofwar.net E3 Video Thanks Warlock
Is Magtheridons Lair a one boss mob instance with trash like ony? What would be the level requirement? 40man?
Very similar to Onyxia’s lair. A handful of trash and then a big raid boss. Level requirement will be 70. Number of players… we’re still debating that.
This is the first dungeon players will encounter in the expansion. It lies in Hellfire Peninsula, the zone just beyond the Dark Portal. We’re planning on making this a winged dungeon. Right now, two of the wings are scheduled to be lower level level up wings (for players leveling to 70). One of the wings is slated to be a maximum level 5-person dungeon. And lastly, there’s Magtheridons Lair, a raid wing similar to Onyxias Lair in size and scope what I like to call a quick raid. Of course, during the development cycle this could all change. Same goes for the Beta. But thats how we’re approaching this dungeon currently.—(April 27, 2006)