Dress to Impress
Flynn Fairwind: Freehold used to be open to anyone, but now it seems the Irontide Raiders have declared themselves the owners. They’re locking the place down and turning away anyone who isn’t part of the crew. Fortunately, they’re also hiring. Put this on. Don’t think about where it came from. We’ll pose as new recruits, get in, gather some information, and be back in Boralus in time for supper! Cyrus may be salty, but he’s a decent cook.
Put on the Irontide Hat and enter Freehold with Flynn.
Flynn Fairwind: Put the hat on. You can’t be a scurvy sea dog without a hat! Looking good. Let’s tell the recruiter we’ve come to volunteer.
TIP: The mini-map marks the location of the Irontide Recruiter. Talk to him.
Irontide Recruiter: Aye? What you want?
(We want to join the Irontide Raiders. We brought our own hats.)
Irontide Recruiter: Hmm… Well, ye DID bring yer own hats… alright, get in there and report for… “orientation.” Heh.
Speak with the Irontide Recruiter: 1/1
Flynn Fairwind: Hazing. He means hazing. Don’t worry, we’re skipping that part. I know a place we can hide out while we gather information.
TIP: Walk across the bridge to reach Freehold.
Irontide Cutthroat: Heh. Fresh meat.
Enter the Dead Man’s Tale: 1/1
Flynn Fairwind: Ahem… AVAST ye bloated barnacle! We’ve come for yer booty!
Venrik: Careful out there. Something big’s going down.
Venrik: I told you Irontide punks to– wait a minute– Flynn?! I thought you were dead! Don’t tell me you’re actually workin’ for those bootlickers!
Flynn Fairwind: It’s… kind of a long story. How about a drink?
Flynn Fairwind: Don’t worry, Venrik’s a good man. I trust him with my life.
Dress to Impress
|1. A Nation Divided|
|2. The Smoking Gun||6. Small Haulers|
|3. The Ashvane Trading Company||7. Message from the Management|
|4. Suspicious Shipments||8. Under their Noses|
|5. Labor Dispute||9. Stow and Go (Bridgeport)|
|10. Lured and Allured||11. Lovesick and Lost|
|12. Freehold||19. Raise a Glass!|
|13. Papers, Please||20. Rodrigo's Roost|
|14. The Irontide Crew||21. The Big Job|
|15. Loaded for Bear||22. Recruiting Efforts|
|16. The Beatings Will Continue||23. Fairwind’s “Friends”|
|17. Rig Robbing||24. Defenders of Daelin's Gate|
|18. Dress to Impress|
|Not required for the achievement|
|25. Aged to Perfection||29. Missing Treasure!|
|26. Trixie Business||30. Flew the Coop|
|27. Carentan's Payment||31. Swab This!|
|28. A Bad Deal|
|32. A Desperate Defense||39. Status Report!|
|33. Burn Notice||40. Prepare for Trouble|
|34. Cat on a Hot Copper Roof||41. Make Our Case|
|35. Hands Off My Booty||42. Clear the Air|
|36. Evening the Odds||43. Enemies Within|
|37. Cease Fire!||44. Hot Pursuit|
|38. For Kul Tiras!||45. Proudmoore's Parley|
|NORWINGTON ESTATE -- to start this questline, pick The Norwington Festival at South Ferry Docks|
|46. The Lord's Behest (Foxhollow Woods )||52. Mountain Sounds|
|47. Be Our Guest||53. Lucky Charm|
|48. Beginner Equitation||54. Monstrous Energy|
|49. Show Me What You’ve Got||55. Safety First|
|50. Equine Retrieval||56. The Perfect Horse, of Course|
|51. No Party like a Trogg Party||57. Wanted: Living Earthguard|
|58. Anglepoint Wharf (Next A Sound Plan Achievement Progress)|
|A. An Overrun Mine||C. The Hunters of Kennings Lodge|
|B. Left at the Port||D. Stow and Go|
|WINTERDEEP MINING CAMP|
|A. An Overrun Mine (Bridgeport)||C. Pinch of Azerite|
|B. Miner Operation||D. Rock Meet Dynamite|
|A. The Hunters of Kennings Lodge (Bridgeport)||F. Wanted: Ol’ Frostclaw|
|B. Pardon Our Rust||G. Westward Noble|
|C. A Grizzly End||H. The Start of a Monster Hunt|
|D. A Hunt for Hawk Eggs||I. Noble Responsibilities|
|E. A Sweater for Rupert||J. Encase of Emergency|
|A. Trouble at Southport Watch||E. A Boralus Triple Threat|
|B. Patching Up the Rear||F. Targeting a Turncoat|
|C. Death from Two Sides||G. A Lesson on Trust|
|D. Free Bird|
|SOUTHWIND FERRY DOCK (HUB)|
|A. An Explosive Opportunity|
|B. The Norwington Festival|
|A. An Explosive Opportunity (Southwind Ferry Dock)|
|B. The Beauty of Marketing|
|C. Making Mysteries|
|D. Spring Cleaning|
|A. An Explosive Opportunity (Southwind Ferry Dock)||G. Following Eddie's Trail|
|B. The Stoat Hunt||H. Troublesome Troglodytes|
|C. An Element of Danger||I. Saurolisk Escape|
|D. Bolas and Birds||J. Stone Soup|
|E. Settle the Score||K. The Lord's Behest|
|F. Runaway Rider|