Venrik: Someone must have recognized Flynn and ratted him out! A bunch of Irontide thugs dragged him off to the Parley Pit for a “special audience” with Harlan Sweete, their captain. Flynn doesn’t like to talk about this, but he used to captain his own crew. With Harlan as his First Mate. The two had a falling out after a messy job and Flynn lost all taste for freebooting. Just disappeared one day. Harlan took the nastiest of the crew and formed the Irontide Raiders. In other words; it’s personal.
Rescue Flynn from The Parley Pit.
- Enter the Parley Pit
- Untie Flynn
- Gamble with Harlan Sweete
TIP: Ride straight to the west toward the circle marked in the mini-map (The Parley Pit). Beware: As soon as you enter the pit, all neutral NPCs become enemy and will aggro.
The Parley Pit: 1/1
Harlan Sweete: That’s it, boys! Work him over good. Things have changed, Flynn. I’m the captain now. And once the Proudmoores are out of the way, we’ll be free to plunder all of Kul Tiras!
Flynn Fairwind: Nghh… run…
Harlan Sweete: Oh ho ho! Our newest “recruit” has arrived! This’ll be fun!
TIP: Four mobs will attack you. You can CC as needed. Afterwards, click Flynn Fairwind to untie him.
Untie Flynn: 1/1
Harlan Sweete: Hmm… What to do with a couple of mutinous rats… Why don’t we let the dice decide?!
Harlan rolls triple swords.
Harlan Sweete: Ooooh! Bad luck for you, haha! Carve ’em up!
NOTE: Three pirates spawn to attack you. An Ookin Crewman, Cutwater Duelist, and Irontide Cutthroat. Don’t get too close to the building, or mobs upstair will aggro and shoot with their rifles.
Harlan Sweete: What?! No, no, no. That’s all wrong.
Harlan rolls two treasures and a compass. Harlan re-rolls to a cannon and two skulls.
TIP: A mark floats above your head. A Cannon is shooting at you. Red whirlpools are drawn on the ground to mark where the cannonball will land, and the mark follows you as you move. Two pirates spawn as well.
Harlan Sweete: That’s better! Did I mention I don’t play fair? Haha!
Harlan dumps out an entire bag of dice, revealing mostly treasures.
Harlan Sweete: Gah! These dice are cursed! Just get in there!
TIP: The cannon shoots five cannonballs. Move away because it will follow you. Three pirates spawn this round.
Gamble with Harlan Sweete: 1/1
Harlan Sweete: Enough! You’re too late, anyway! Our attack on Daelin’s Gate has already begun! The Proudmoores are done for! And when Lady Ashvane takes the throne, I’ll command her fleet! Ten thousand gold to whoever brings me their heads!
Taelia: Flynn! Hold on!
Harlan Sweete: What?! That’s not fair! THAT’S NOT FAIR!
NOTE: Taelia swoops down on a gryphon and grabs Flynn. A second gryphon grabs you and flies you away to safety back to Rodrigo (the Flight Master).
Taelia: I’m so sorry, (Name). I came as fast as I could!
|1. A Nation Divided|
|2. The Smoking Gun||6. Small Haulers|
|3. The Ashvane Trading Company||7. Message from the Management|
|4. Suspicious Shipments||8. Under their Noses|
|5. Labor Dispute||9. Stow and Go (Bridgeport)|
|10. Lured and Allured||11. Lovesick and Lost|
|12. Freehold||19. Raise a Glass!|
|13. Papers, Please||20. Rodrigo's Roost|
|14. The Irontide Crew||21. The Big Job|
|15. Loaded for Bear||22. Recruiting Efforts|
|16. The Beatings Will Continue||23. Fairwind’s “Friends”|
|17. Rig Robbing||24. Defenders of Daelin's Gate|
|18. Dress to Impress|
|Not required for the achievement|
|25. Aged to Perfection||29. Missing Treasure!|
|26. Trixie Business||30. Flew the Coop|
|27. Carentan's Payment||31. Swab This!|
|28. A Bad Deal|
|32. A Desperate Defense||39. Status Report!|
|33. Burn Notice||40. Prepare for Trouble|
|34. Cat on a Hot Copper Roof||41. Make Our Case|
|35. Hands Off My Booty||42. Clear the Air|
|36. Evening the Odds||43. Enemies Within|
|37. Cease Fire!||44. Hot Pursuit|
|38. For Kul Tiras!||45. Proudmoore's Parley|
|NORWINGTON ESTATE -- to start this questline, pick The Norwington Festival at South Ferry Docks|
|46. The Lord's Behest (Foxhollow Woods )||52. Mountain Sounds|
|47. Be Our Guest||53. Lucky Charm|
|48. Beginner Equitation||54. Monstrous Energy|
|49. Show Me What You’ve Got||55. Safety First|
|50. Equine Retrieval||56. The Perfect Horse, of Course|
|51. No Party like a Trogg Party||57. Wanted: Living Earthguard|
|58. Anglepoint Wharf (Next A Sound Plan Achievement Progress)|
|A. An Overrun Mine||C. The Hunters of Kennings Lodge|
|B. Left at the Port||D. Stow and Go|
|WINTERDEEP MINING CAMP|
|A. An Overrun Mine (Bridgeport)||C. Pinch of Azerite|
|B. Miner Operation||D. Rock Meet Dynamite|
|A. The Hunters of Kennings Lodge (Bridgeport)||F. Wanted: Ol’ Frostclaw|
|B. Pardon Our Rust||G. Westward Noble|
|C. A Grizzly End||H. The Start of a Monster Hunt|
|D. A Hunt for Hawk Eggs||I. Noble Responsibilities|
|E. A Sweater for Rupert||J. Encase of Emergency|
|A. Trouble at Southport Watch||E. A Boralus Triple Threat|
|B. Patching Up the Rear||F. Targeting a Turncoat|
|C. Death from Two Sides||G. A Lesson on Trust|
|D. Free Bird|
|SOUTHWIND FERRY DOCK (HUB)|
|A. An Explosive Opportunity|
|B. The Norwington Festival|
|A. An Explosive Opportunity (Southwind Ferry Dock)|
|B. The Beauty of Marketing|
|C. Making Mysteries|
|D. Spring Cleaning|
|A. An Explosive Opportunity (Southwind Ferry Dock)||G. Following Eddie's Trail|
|B. The Stoat Hunt||H. Troublesome Troglodytes|
|C. An Element of Danger||I. Saurolisk Escape|
|D. Bolas and Birds||J. Stone Soup|
|E. Settle the Score||K. The Lord's Behest|
|F. Runaway Rider|