Stow and Go
Flynn Fairwind: (Flynn lifts his collar to hide his face and speaks to you under his breath.) You see that ship? I know that ship. Let’s just say her captain and I have a little history. It’s a smuggling vessel. Our illegal weapons are on there for sure. I’d bet my coat on it – and I love this coat. We need to find out where it’s going… How are you in tight spaces?
Stow away on The Maiden’s Virtue.
- Speak with Flynn
- The Maiden’s Virtue boarded
- Hide in Barrel of Fish
Flynn Fairwind: You got any more business in town, now’s the time to do it. Let me know when you’re ready to board that ship and go wherever the wind take us.
Flynn Fairwind: Ready to catch a ride on that ship and see where it’s going?
Speak with Flynn: 1/1
Flynn Fairwind: I’ll follow your lead. Remember: the key to going anywhere you don’t belong is to just walk in like you own the place.
TIP: Board the ship in the docks (in front of Flynn). Careful not to fall off the plank. It’s very narrow.
The Maiden’s Virtue boarded: 1/1
Captain Keelson: Timetable’s changed, boys! Get your grogs to-go!
TIP: Click the Barrel of Fish to begin the Cutscene.
Hide in Barrel of Fish: 1/1
NOTE: There is currently a cutscene placeholder in Alpha. NPCs onboard are checkboard-skin cubes. I’ll update this page once the cutscene is implemented.
Flynn Fairwind: Oh no… I think my barrel has pee in it… Nope, never mind. It’s ale. We’re good.
Captain Keelson: Clients want the stuff right now! We’re shovin’ off!
Captain Keelson: Steady as she goes, helmsman.
Flynn Fairwind: Wait, do you hear that?
Captain Keelson: Helmsman, steer us away! No, you idiot, THE OTHER WAY!
NOTE: The ship is attacked by Sirens, and wrecks near the shore. You spawn here:
Smelly Barrel: (The barrel Flynn was hidding in lies empty on the beach.)
Stow and Go
|1. A Nation Divided|
|2. The Smoking Gun||6. Small Haulers|
|3. The Ashvane Trading Company||7. Message from the Management|
|4. Suspicious Shipments||8. Under their Noses|
|5. Labor Dispute||9. Stow and Go (Bridgeport)|
|10. Lured and Allured||11. Lovesick and Lost|
|12. Freehold||19. Raise a Glass!|
|13. Papers, Please||20. Rodrigo's Roost|
|14. The Irontide Crew||21. The Big Job|
|15. Loaded for Bear||22. Recruiting Efforts|
|16. The Beatings Will Continue||23. Fairwind’s “Friends”|
|17. Rig Robbing||24. Defenders of Daelin's Gate|
|18. Dress to Impress|
|Not required for the achievement|
|25. Aged to Perfection||29. Missing Treasure!|
|26. Trixie Business||30. Flew the Coop|
|27. Carentan's Payment||31. Swab This!|
|28. A Bad Deal|
|32. A Desperate Defense||39. Status Report!|
|33. Burn Notice||40. Prepare for Trouble|
|34. Cat on a Hot Copper Roof||41. Make Our Case|
|35. Hands Off My Booty||42. Clear the Air|
|36. Evening the Odds||43. Enemies Within|
|37. Cease Fire!||44. Hot Pursuit|
|38. For Kul Tiras!||45. Proudmoore's Parley|
|NORWINGTON ESTATE -- to start this questline, pick The Norwington Festival at South Ferry Docks|
|46. The Lord's Behest (Foxhollow Woods )||52. Mountain Sounds|
|47. Be Our Guest||53. Lucky Charm|
|48. Beginner Equitation||54. Monstrous Energy|
|49. Show Me What You’ve Got||55. Safety First|
|50. Equine Retrieval||56. The Perfect Horse, of Course|
|51. No Party like a Trogg Party||57. Wanted: Living Earthguard|
|58. Anglepoint Wharf (Next A Sound Plan Achievement Progress)|
|A. An Overrun Mine||C. The Hunters of Kennings Lodge|
|B. Left at the Port||D. Stow and Go|
|WINTERDEEP MINING CAMP|
|A. An Overrun Mine (Bridgeport)||C. Pinch of Azerite|
|B. Miner Operation||D. Rock Meet Dynamite|
|A. The Hunters of Kennings Lodge (Bridgeport)||F. Wanted: Ol’ Frostclaw|
|B. Pardon Our Rust||G. Westward Noble|
|C. A Grizzly End||H. The Start of a Monster Hunt|
|D. A Hunt for Hawk Eggs||I. Noble Responsibilities|
|E. A Sweater for Rupert||J. Encase of Emergency|
|A. Trouble at Southport Watch||E. A Boralus Triple Threat|
|B. Patching Up the Rear||F. Targeting a Turncoat|
|C. Death from Two Sides||G. A Lesson on Trust|
|D. Free Bird|
|SOUTHWIND FERRY DOCK (HUB)|
|A. An Explosive Opportunity|
|B. The Norwington Festival|
|A. An Explosive Opportunity (Southwind Ferry Dock)|
|B. The Beauty of Marketing|
|C. Making Mysteries|
|D. Spring Cleaning|
|A. An Explosive Opportunity (Southwind Ferry Dock)||G. Following Eddie's Trail|
|B. The Stoat Hunt||H. Troublesome Troglodytes|
|C. An Element of Danger||I. Saurolisk Escape|
|D. Bolas and Birds||J. Stone Soup|
|E. Settle the Score||K. The Lord's Behest|
|F. Runaway Rider|