A Boralus Triple Threat
Officer Jovan: If Tallis honestly thinks that offing a few random soldiers is going to force us to give up Southwatch, he’s in for a surprise. The reason why we haven’t chased out the sorry troops in this camp is simply because we have more pressing plans. Fernn has his lieutenants facing the Watch’s cannons straight at Boralus as we speak. Those three are the real driving force of the attack. (The marine gives you a concerned look as he realizes what he said.)
QUEST OBJECTIVES
Take out Fernn’s three lieutenants.
- Overseer Howling slain
- Stablemaster Diana slain
- Hayden the Madshot slain
PROGRESS
COMPLETION
Tallis Skyheart: We finally got some useful information from him?
A Boralus Triple Threat
BATTLE FOR AZEROTH INTRO | |
1. Hour of Reckoning | 5. Infusing the Heart |
2. Battle for Lordaeron (Scenario) | 6. The Speaker's Imperative |
3. A Dying World | 7. Tides of War |
4. The Heart of Azeroth |
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1. The Nation of Kul Tiras | 5. The Old Knight |
2. Daughter of the Sea | 6. Ferry Pass |
3. Out Like Flynn | 7. Sanctum of the Sages |
4. Get Your Bearings | 8. A Nation Divided |
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1. Drustvar | 5. Witch Hunt |
2. The Vanishing Lord | 6. Cracking the Curse |
3. Signs and Portents | 7. Furious Familiars |
4. The Wayward Crone | 8. The Final Effigy |
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28. And Justice For All | 33. If Bones Could Talk |
29. A Slight Detour | 34. Unlocking History |
30. Yeti to Rumble | 35. The Ruins of Gol Var |
31. Salvage Rights | 36. The Order of Embers |
32. Diversionary Tactics |
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37. Take the High Road | 41. Implements of Ill Intent |
38. A Lesson in Witch Hunting | 42. Changing of the Guard |
39. Sharp Thinking | 43. A New Order |
40. Hidden Dealings |
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44. The Road To Corlain | 53. Painful Memories |
45. The First Watch | 54. Running Late |
46. A Weather Eye | 55. From This Day Forward |
47. A Steady Ballast | 56. Blood in the Chapel |
48. Precious Metals | 57. The Lady's Fate |
49. Digging for Scraps | 58. One Last Request |
50. An Improvised Arsenal | 59. Barrier Buster |
51. Witchrending | 60. Break On Through |
52. To Have Loved and Lost | |
NOT NEEDED FOR ACHIEVEMENT | |
A. WANTED: Sister Lilias |
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61. A Traitor's Death | 67. Leaving the Nest |
62. Hexecutioner | 68. Reeking Refuge |
63. Ruinous Rituals | 69. Storming the Manor |
64. To The Other Side | 70. Waycrest Manor: The Fallen Mother |
65. The Fall of Corlain | 71. A New Dawn |
66. Hexed Hatchlings |
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1. Through the Old Roads | 4. Clear Victory |
2. Pieces of History | 5. Drustfall |
3. Honorable Discharge | Follow up sends you to Falconhurst |
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1. To Falconhurst | 5. A Missing Master |
2. Breaking Hag | 6. Curiously Strong |
3. Hold the Barricade | 7. A Weapon of Old |
4. So Long, Sister | 8. Fighting with Fire |
ADDITIONAL QUESTS | |
1. Spell Bound | 3. Bramblethorn |
2. Building Defenses | 4. WANTED: The Crimson Cutthroats |
BONUS OBJECTIVES | |
A. Village Repair |
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1. Into the Crimsonwood | 7. Stopping the Grand Rite |
2. Saving Master Ashton | 8. Witch Way Out |
3. Odds and Ends | 9. Controlling the Situation |
4. Bittersweet | 10. Matrons of the Crimsonwood |
5. A Little 'Pick Me Up' | 11. In the Hall of the Drust King |
6. Deeper into the Woods | 12. Stick It To 'Em! |
EPILOGUE | |
A. Everburning | |
B. House Waycrest |
SIDE QUESTS
CHANDLERY WHARF | |
1. Sweete's Orders | |
BONUS OBJECTIVES | |
1. Plundering Pirates |
GOL KOVAL | |
1. Gol Koval | 5. Total Cairnage |
2. Deliverance | 6. The Hills Are Alive |
3. Rescue Rangers | 7. Really Big Problem |
4. Boned | 8. The High Thornspeaker |
BONUS OBJECTIVES | |
A. Nooooope |
BLEAK HILLS MINE | |
1. An Eight-Legged Curse | |
2. All Wrapped Up |
CORLAIN | |
1. Remembering the Fallen | 4. An Offensive Harvest |
2. Reeking Refuge | 5. Potent Protection |
3. Eating Through the Defenses | |
BONUS OBJECTIVES | |
A. Reclaiming Corlain |
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1. Stormsong Valley | 5. Time to Leave |
2. The Missing Fleet | 6. Border Issues |
3. Searching for Answers | 7. Carry On |
4. Archived Knowledge |
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1. Voices Below | 12. Twisted Intentions |
2. Beneath the Veil | 13. The Abyssal Council |
3. A Bloody Mess | 14. Eye of the Storm |
4. No Quarter | 15. A Bridge Too Far |
5. From the Maw of Madness | 16. Lost and Forgotten |
6. Forbidden Rites | 17. Sealed Fate |
7. Gathering Storm | 18. The Final Ascent |
8. Storm's Vengeance | 19. Storm's End ![]() |
9. A House Divided | 20. Shrine of the Storm: Whispers Below |
10. The Storm Awakens | 21. A New Dawn |
11. Oathbound | |
BONUS OBJECTIVES | |
A. A Clean Slate |
FORGOTTEN COVE | |
1. Ruin Has Come | . The Weight of my Ambition |
. Flush Them Out | . Indefatigable Purpose |
. Trinkets and Baubles | . Malign Inspiration |
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1. A Nation Divided ![]() | 2. Tiragarde Sound |
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2. The Smoking Gun | 6. Small Haulers |
3. The Ashvane Trading Company | 7. Message from the Management |
4. Suspicious Shipments | 8. Under their Noses |
5. Labor Dispute | 9. Stow and Go (Bridgeport) ![]() |
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10. Lured and Allured | 11. Lovesick and Lost |
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12. Freehold | 19. Raise a Glass! |
13. Papers, Please | 20. Rodrigo's Roost |
14. The Irontide Crew | 21. The Big Job |
15. Loaded for Bear | 22. Recruiting Efforts |
16. The Beatings Will Continue | 23. Fairwind’s “Friends” |
17. Rig Robbing | 24. Defenders of Daelin's Gate |
18. Dress to Impress | |
Not required for the achievement | |
25. Aged to Perfection | 29. Missing Treasure! |
26. Trixie Business | 30. Flew the Coop |
27. Carentan's Payment | 31. Swab This! |
28. A Bad Deal |
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32. A Desperate Defense | 39. Status Report! |
33. Burn Notice | 40. Prepare for Trouble |
34. Cat on a Hot Copper Roof | 41. Make Our Case |
35. Hands Off My Booty | 42. Clear the Air |
36. Evening the Odds | 43. Enemies Within |
37. Cease Fire! | 44. Hot Pursuit |
38. For Kul Tiras! | 45. Proudmoore's Parley |
NORWINGTON ESTATE -- to start this questline, pick The Norwington Festival at South Ferry Docks | |
46. The Lord's Behest (Foxhollow Woods ) | 52. Mountain Sounds |
47. Be Our Guest | 53. Lucky Charm |
48. Beginner Equitation | 54. Monstrous Energy |
49. Show Me What You’ve Got | 55. Safety First |
50. Equine Retrieval | 56. The Perfect Horse, of Course |
51. No Party like a Trogg Party | 57. Wanted: Living Earthguard |
WANTED POST | |
58. Anglepoint Wharf (Next A Sound Plan Achievement Progress) |
BRIDGEPORT | |
A. An Overrun Mine | C. The Hunters of Kennings Lodge |
B. Left at the Port | D. Stow and Go ![]() |
WINTERDEEP MINING CAMP | |
A. An Overrun Mine (Bridgeport) | C. Pinch of Azerite |
B. Miner Operation | D. Rock Meet Dynamite |
KENNINGS LODGE | |
A. The Hunters of Kennings Lodge (Bridgeport) | F. Wanted: Ol’ Frostclaw |
B. Pardon Our Rust | G. Westward Noble |
C. A Grizzly End | H. The Start of a Monster Hunt |
D. A Hunt for Hawk Eggs | I. Noble Responsibilities |
E. A Sweater for Rupert | J. Encase of Emergency |
SOUTHPORT WATCH | |
A. Trouble at Southport Watch | E. A Boralus Triple Threat |
B. Patching Up the Rear | F. Targeting a Turncoat |
C. Death from Two Sides | G. A Lesson on Trust |
D. Free Bird |
SOUTHWIND FERRY DOCK (HUB) | |
A. An Explosive Opportunity | |
B. The Norwington Festival | |
C. |
FIZZSPRINGS RESORT | |
A. An Explosive Opportunity (Southwind Ferry Dock) | |
B. The Beauty of Marketing | |
C. Making Mysteries | |
BONUS OBJECTIVES | |
D. Spring Cleaning |
FOXHOLLOW WOODS | |
A. An Explosive Opportunity (Southwind Ferry Dock) | G. Following Eddie's Trail |
B. The Stoat Hunt | H. Troublesome Troglodytes |
C. An Element of Danger | I. Saurolisk Escape |
D. Bolas and Birds | J. Stone Soup |
E. Settle the Score | K. The Lord's Behest |
F. Runaway Rider |
TRADEWINDS MARKET |
. Tol Dagor: The Ashvane Overseer |
The War Campaign takes you to set a foothold on the Horde land of Zandalar. At the beginning, you can choose one of three foothold destinations: Zuldazar, Nazmir, or Vol'dun.
The first foothold choice of the War Campaign starts at level 112. Second foothold unlocks at level 114. Island Expedition unlocks at level 116. The Third foothold unlocks at level 118. Unlocking all three Footholds unlocks access to World Quests & the Flight Master's Whistle reward.
ALLIANCE WAR CAMPAIGN | |
1. The War Campaign | 7. Reinforcements (Recruit Troops) |
2. The War cache | 8. The Ongoing Campaign (level 114) |
3. Time for War | 9. Adapting Our Tactics |
4. Mission From The King | 10. The Final Foothold (level 118) |
5. War Campaign Table: War of Shadows | 11. Uniting Kul Tiras (World Quests Unlocked) |
6. The Zandalar Campaign (level 112) | |

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1. Voyage To The West | 9. Breaking Free |
2. Ooh Rah! | 10. Defang The Faithless |
3. Establishing a Beachhead | 11. Break The Siege |
4. Honor Bound | 12. The Keepers' Keys |
5. Unexpected Aid | 13. Reporting In |
6. Poisoned Barbs | 14. Champion: Magister Umbric |
7. Antidote Application | 15. Return to Boralus |
8. Friends in Strange Places | |
OPTIONAL | |
A. Pests | |
B. Curse of Jani |
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TALANJI'S REBUKE | |
1. Zuldazar Foothold | 5. A Lack Of Surplus |
2. The Troll's Tale | 6. That One's Mine |
3. Granting A Reprieve | 7. Save Them All |
4. Disarming The Cannons | 8. Xibala |
XIBALA | |
1. Mole Machinations | 4. Champion: Kelsey Steelspark |
2. Rocks of Ragnaros | 5. Return to Boralus |
3. Fragment of the Firelands |
WAR EFFORT
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1. Intercepted Orders | 6. An Unnatural Crew |
2. Hunting Blood Prince Dreven | 7. Foul Crystals For Foul People |
3. Behind Enemy Boats | 8. King's Rest (Unlocks Mythic-only Dungeon) |
4. Broadside Bedlam | 9. Ending The San'layn Threat |
5. The Wildhammer Specialty | 10. A Clean Escape |
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