Gatekeeper’s Challenge: Cunning | Patch 7.3

Vigilant Quoram: Archimonde expected greatness from his pupils. Only the most imaginative minds, the most adroit of intellects, could ever truly fathom the deepest reaches of our magic.

I doubt you can relate.

The path to my left will take you to a set of three statues. Use them to collect a Mark of Cunning.

To preserve the integrity of this trial, I will not be able to provide hints. If you do, by some miracle, happen to succeed, I will formally recognize your… brilliance.



Collect a Fragment of Acuity, Wit, and Guile and combine them into a Mark of Cunning.



Note: Open your map for the location the challenge is conducted at. Once there, the mini-map shows you three dot marks. Don’t bother trying to enter the buildings. They have an arcane shield blocking the doors. Your target is the three tall statues by the yard.

These statues give you a blessing marking a colored rune above your head. The left-statue is red. center is blue. Right is yellow. The puzzle is simple. These are the three primary colors. When you combine two colors from the primary colors you get either green (blue + yellow), purple (blue + red), or Orange (red + yellow).

When you combine red + blue, go to the leftmost building with the purple rune above the door. The purple buff above your head allows you entry through the arcane shield at the door. Inside there is a chest on the floor. It gives you the Fragment of Guile.


When you combine red + yellow, go to the center building. The orange buff above your head allows you entry through the arcane shield at the door. Inside there is a chest on the floor. It gives you the Fragment of Wit.


When you combine blue + yellow, go to the rightmost broken ruins. The green buff above your head allows you entry through the arcane shield at the door. Inside there is a chest on the floor. It gives you the Fragment of Acuity.


Vigilant Quoram: Display the Mark of Cunning or leave me alone.



Vigilant Quoram: Oh. You were successful.


Gatekeeper’s Challenge: Cunning


Argus Zones

0. Whispers of a Frightened World
1. The Hand of Fate3. Light's Exodus
2. Two if by Sea4. The Vindicaar
5. Into the Night * 8. Overwhelming Power
6. Alone in the Abyss9. A Stranger's Plea
7. Righteous Fury10. Vengeance
11. Signs of Resistance13. Rendezvous
12. The Prophet's Gambit (Turalyon)14. From Darkness
15. Threat Reduction17. A Strike at the Heart (Alleria)
16. Prisoners No More
18. Return to the Vindicaar (Arator the Redeemer)20. Gathering Light
19. A Moment of Respite
21. Crystals Not Included25. Locating the Longshot
22. A Grim Equation26. Bringing the Big Guns
23. The Best Prevention27. Lightly Roasted
24. Fire at Will
28. The Light Mother29. Light's Return
30. The Child of Light and Shadow * 33. The Vindicaar Matrix Core
31. Essence of the Light Mother34. An Offering of Light
32. The Burning Heart35. The Speaker Calls
34. Visions of Torment35. Dire News
36. Storm the Citadel
37. Scars of the Past41. Heralds of Apocalypse
38. Preventive Measures42. A Touch of Fel
39. Chaos Theory43. Dawn of Justice
40. Dark Machinations44. Lord of the Spire
45. Forming a Bond
46. A Argus Roper48. Duskcloak Problem
47. Strike Back49. Woah, Nelly!
50. The Mysterious Missive53. Foiling the Legion's Jailbreak (Arcatraz scenario)
51. Intercepting the Legion's Plans54. Long Overdue
52. Imprisoned Inquisitor
55. Where they least expect it (Illidan)
56. Invasion Point Offensive (Illidan)
PATCH 7.3.2
The Speaker Listens
Visions of Fear
The Speaker Seeks
Visions of Another
The Burning Throne
The Death of a Titan

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